Player Matchup

Sun Wukong
Sun Wukong
BoochieBandit
Sun Wukong
Level 85
God Stats
1W - 3L
1,435 SR
Queue Stats
165W - 129L
1,547 Elo+
Party 1
Nemesis
Nemesis
HRJaxy
Nemesis
Level 188
God Stats
2W - 4L
1,670 SR
Queue Stats
195W - 184L
1,570 Elo+
Party 1
Neith
Neith
LegenTerry9101
Neith
Level 65
God Stats
293W - 314L
1,471 SR
Queue Stats
297W - 319L
1,408 Elo+
Solo
Geb
Geb
Lineya95
Geb
Level 121
God Stats
3W - 0L
1,651 SR
Queue Stats
265W - 258L
1,480 Elo+
Solo
Kukulkan
Kukulkan
MaxosGojira
Kukulkan
Level 111
God Stats
4W - 3L
1,708 SR
Queue Stats
153W - 178L
1,501 Elo+
Party 1
Team Averages
Level 114
1,587 SR
1,501 Elo+

VS

Team Averages
Level 110
1,565 SR
1,510 Elo+
Heimdallr
Heimdallr
Beeplesnorb
Heimdallr
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Set
Set
Cry Grind
Set
Level 122
God Stats
0W - 2L
1,414 SR
Queue Stats
155W - 167L
1,524 Elo+
Solo
Nu Wa
Nu Wa
TH3JoK3RQc
Nu Wa
Level 126
God Stats
158W - 153L
1,577 SR
Queue Stats
532W - 524L
1,505 Elo+
Solo
Atlas
Atlas
WindowPacket
Atlas
Level 157
God Stats
0W - 1L
1,789 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
Zordakhan
King Arthur
Level 86
God Stats
26W - 18L
1,546 SR
Queue Stats
136W - 114L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BoochieBandit
Sun Wukong
13
3 / 0 / 4
7,642
695
6,518
9,148
4,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
HRJaxy
Nemesis
12
5 / 3 / 2
6,439
585
4,033
7,104
2,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
0 / 0 / 0
4,838
440
2,991
5,528
1,469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 2 / 0
4,453
405
1,725
7,979
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Kukulkan
MaxosGojira
Kukulkan
11
1 / 1 / 1
6,288
572
2,790
4,234
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Beeplesnorb
Heimdallr
10
1 / 0 / 1
5,412
492
3,923
4,286
1,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 5 / 2
6,523
593
2,851
9,697
3,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nu Wa
12
1 / 1 / 0
6,846
622
5,865
3,947
1,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 3
6,278
571
4,991
6,729
4,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Zordakhan
King Arthur
9
0 / 3 / 0
4,965
451
3,572
7,511
3,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
9
Kills
6
6
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Beeplesnorb
Heimdallr
1
0
1
1.5
W
Sun Wukong
BoochieBandit
Sun Wukong
3
0
4
5
L
3
5
2
0.8
W
Nemesis
HRJaxy
Nemesis
5
3
2
2
W
0
0
0
0
W
0
2
0
0
W
Kukulkan
MaxosGojira
Kukulkan
1
1
1
1.5
L
Nu Wa
1
1
0
1
L
1
0
3
2.5
L
King Arthur
Zordakhan
King Arthur
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,057
Damage
21,202
33,993
Taken
32,170
13,272
Mitigated
13,481
10,886
Healing
7,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Beeplesnorb
Heimdallr
3,923
701
0
2,418
4,286
1,329
432
1,237
3,049
0
30,785
W
Sun Wukong
BoochieBandit
Sun Wukong
6,518
1,307
0
4,129
9,148
4,613
0
1,783
7,365
244
54,060
L
2,851
1,375
0
1,699
9,697
3,521
0
257
9,440
0
44,688
W
Nemesis
HRJaxy
Nemesis
4,033
2,099
0
2,658
7,104
2,503
0
1,073
6,031
0
48,308
W
2,991
254
0
1,396
5,528
1,469
0
2,469
3,059
0
31,658
W
1,725
130
0
1,081
7,979
3,661
0
2,823
5,156
8,629
0
W
Kukulkan
MaxosGojira
Kukulkan
2,790
275
0
1,622
4,234
1,026
0
2,641
1,593
49,395
0
L
Nu Wa
5,865
1,372
0
0
3,947
1,115
7
2,106
1,841
50,181
1,534
L
4,991
2,163
0
2,136
6,729
4,119
281
1,142
5,587
24,282
1,468
L
King Arthur
Zordakhan
King Arthur
3,572
519
0
1,277
7,511
3,397
0
0
7,511
0
24,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,660
Gold Earned
30,024
364
Minions Killed
297
0
Camps Cleared
0
1,158,885
Distance Traveled
973,271
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
5,412
492
71
6
0
189,374
0
W
Sun Wukong
7,642
695
107
10
0
251,938
0
L
Set
6,523
593
68
6
0
238,251
1
W
Nemesis
6,439
585
88
8
0
264,372
1
W
Neith
4,838
440
58
5
0
207,488
0
W
Geb
4,453
405
14
1
0
218,777
2
W
Kukulkan
6,288
572
97
9
0
216,310
4
L
Nu Wa
6,846
622
99
9
0
202,726
3
L
Atlas
6,278
571
25
2
0
183,946
2
L
King Arthur
4,965
451
34
3
0
158,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role