Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
KarmaDiff
Hou Yi
Level 141
God Stats
2W - 0L
1,822 SR
Queue Stats
118W - 63L
1,675 Elo+
Party 1
Geb
Geb
LordPocky
Geb
Level 159
God Stats
20W - 27L
1,537 SR
Queue Stats
216W - 235L
1,635 Elo+
Party 1
Set
Set
ShadowLugia21
Set
Level 27
God Stats
3W - 3L
1,606 SR
Queue Stats
59W - 50L
1,575 Elo+
Party 1
Mulan
Mulan
VexDCLXVI
Mulan
Level 159
God Stats
3W - 1L
1,596 SR
Queue Stats
256W - 257L
1,641 Elo+
Party 1
Team Averages
Level 105
1,612 SR
1,605 Elo+

VS

Team Averages
Level 93
1,634 SR
1,510 Elo+
Hel
Hel
Gamingman848
Hel
Level 82
God Stats
1W - 1L
1,737 SR
Queue Stats
2W - 2L
1,593 Elo+
Party 2
Kali
Kali
Lucifer420_69
Kali
Level 107
God Stats
1W - 1L
1,737 SR
Queue Stats
92W - 70L
1,490 Elo+
Solo
Merlin
Merlin
WashedUpSanga
Merlin
Level 107
God Stats
1W - 1L
1,705 SR
Queue Stats
3W - 2L
1,623 Elo+
Party 2
Skadi
Skadi
malemanipul8r
Skadi
Level 81
God Stats
15W - 17L
1,497 SR
Queue Stats
323W - 323L
1,426 Elo+
Solo
Gilgamesh
Gilgamesh
maritime-living2
Gilgamesh
Level 87
God Stats
19W - 20L
1,493 SR
Queue Stats
178W - 215L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
4 / 0 / 6
5,924
592
4,067
4,523
2,572
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hou Yi
KarmaDiff
Hou Yi
11
7 / 0 / 1
6,136
614
9,308
5,854
1,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 1 / 7
5,566
557
2,188
6,174
3,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
6 / 0 / 0
7,729
773
3,998
7,095
4,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
VexDCLXVI
Mulan
13
7 / 1 / 4
7,403
740
7,637
8,266
3,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 5 / 1
4,460
446
1,280
6,355
2,919
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 4 / 0
5,036
504
3,211
9,311
3,525
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 5 / 0
5,213
521
731
4,890
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 0
4,538
454
2,755
6,372
1,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Gilgamesh
6
0 / 7 / 1
4,339
434
2,693
9,709
3,066
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
24
Kills
2
2
Deaths
24
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
0
6
7
L
0
5
1
0.1
W
Hou Yi
KarmaDiff
Hou Yi
7
0
1
7.5
W
0
1
7
3.5
L
2
4
0
0.5
W
6
0
0
6
W
Mulan
VexDCLXVI
Mulan
7
1
4
9
L
0
5
0
0
L
0
3
0
0
L
Gilgamesh
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,198
Damage
10,670
31,912
Taken
36,637
16,399
Mitigated
12,820
10,541
Healing
6,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
4,067
218
0
2,540
4,523
2,572
399
0
4,523
26,332
0
L
1,280
198
1,383
1,443
6,355
2,919
0
1,326
5,029
7,642
0
W
Hou Yi
KarmaDiff
Hou Yi
9,308
5,093
0
3,891
5,854
1,917
42
882
4,972
0
44,363
W
2,188
257
0
1,012
6,174
3,883
0
438
5,736
17,591
0
L
3,211
1,364
0
2,645
9,311
3,525
0
1,742
7,550
0
23,473
W
3,998
1,568
0
1,197
7,095
4,345
24
731
6,364
0
71,440
W
Mulan
VexDCLXVI
Mulan
7,637
1,877
0
1,901
8,266
3,682
364
0
8,266
0
62,124
L
731
34
0
518
4,890
1,335
0
180
4,533
33,163
0
L
2,755
294
0
485
6,372
1,975
0
1,999
4,373
0
28,709
L
Gilgamesh
2,693
358
21
379
9,709
3,066
0
1,008
8,701
0
15,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,758
Gold Earned
23,586
378
Minions Killed
221
0
Camps Cleared
0
1,022,338
Distance Traveled
913,757
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,924
592
41
4
0
222,192
0
L
Hel
4,460
446
13
1
0
171,708
3
W
Hou Yi
6,136
614
83
8
0
189,441
0
W
Geb
5,566
557
22
2
0
216,049
2
L
Kali
5,036
504
43
4
0
210,469
0
W
Set
7,729
773
126
13
0
212,088
0
W
Mulan
7,403
740
106
11
0
182,568
0
L
Merlin
5,213
521
78
8
0
179,369
0
L
Skadi
4,538
454
60
6
0
194,963
0
L
Gilgamesh
4,339
434
27
3
0
157,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role