Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
MissBowmanxx
Geb
Level 224
God Stats
8W - 6L
1,513 SR
Queue Stats
780W - 811L
1,553 Elo+
Solo
Neith
Neith
StonedFox007
Neith
Level 15
God Stats
1W - 0L
1,580 SR
Queue Stats
2W - 1L
1,800 Elo+
Party 1
Ravana
Ravana
elerocks1515
Ravana
Level 196
God Stats
8W - 2L
1,570 SR
Queue Stats
460W - 461L
1,446 Elo+
Solo
Team Averages
Level 126
1,533 SR
1,560 Elo+

VS

Team Averages
Level 136
1,463 SR
1,560 Elo+
Achilles
Achilles
ARES kobrakill
Achilles
Level 98
God Stats
0W - 2L
1,271 SR
Queue Stats
65W - 70L
1,448 Elo+
Solo
Chiron
Chiron
AngellicStar
Chiron
Level 160
God Stats
0W - 1L
1,744 SR
Queue Stats
8W - 3L
1,750 Elo+
Solo
Jormungandr
Jormungandr
LegesTres
Jormungandr
Level 154
God Stats
1W - 1L
1,481 SR
Queue Stats
124W - 91L
1,639 Elo+
Solo
Osiris
Osiris
h0shikage
Osiris
Level 155
God Stats
0W - 3L
1,382 SR
Queue Stats
240W - 255L
1,458 Elo+
Solo
Tiamat
Tiamat
lokicreed
Tiamat
Level 111
God Stats
4W - 5L
1,438 SR
Queue Stats
340W - 339L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
2 / 2 / 4
6,028
1,206
6,055
3,126
1,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sol
 
Sol
10
1 / 1 / 5
5,579
1,116
4,348
3,262
907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 1 / 6
5,970
1,194
2,827
5,245
3,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

10
0 / 1 / 6
5,414
1,083
2,179
2,705
1,261
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
13
4 / 1 / 3
7,006
1,401
3,525
3,321
1,506
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
3 / 1 / 3
6,013
1,203
3,353
5,651
6,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Chiron
5
0 / 0 / 0
4,428
886
0
0
0
Jormungandr
LegesTres
Jormungandr
11
1 / 2 / 2
5,987
1,197
4,266
5,951
5,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Osiris
h0shikage
Osiris
11
1 / 2 / 3
5,604
1,121
3,682
5,121
3,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
lokicreed
Tiamat
11
1 / 2 / 4
6,174
1,235
4,552
4,047
1,659
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
7
Kills
6
6
Deaths
7
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
2
2
4
2
W
Sol
 
Sol
1
1
5
3.5
L
Achilles
3
1
3
4.5
L
Chiron
0
0
0
0
L
Jormungandr
LegesTres
Jormungandr
1
2
2
1
W
0
1
6
3
W
0
1
6
3
W
Ravana
4
1
3
5.5
L
Osiris
h0shikage
Osiris
1
2
3
1.25
L
Tiamat
lokicreed
Tiamat
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,934
Damage
15,853
17,659
Taken
20,770
8,676
Mitigated
17,362
6,357
Healing
5,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
6,055
4,154
20
318
3,126
1,526
295
1,907
1,125
0
14,368
W
Sol
 
Sol
4,348
1,993
400
1,312
3,262
907
177
1,540
1,646
9,015
1,100
L
Achilles
3,353
474
340
1,648
5,651
6,594
0
1,881
3,728
1,064
2,869
L
Chiron
0
0
0
0
0
0
0
0
0
0
0
L
Jormungandr
LegesTres
Jormungandr
4,266
1,154
404
541
5,951
5,270
0
1,709
4,080
12,423
0
W
2,827
122
593
1,576
5,245
3,476
0
3,119
1,764
6,222
0
W
2,179
1,101
0
570
2,705
1,261
0
1,321
1,197
0
4,712
W
Ravana
3,525
796
453
1,115
3,321
1,506
0
1,613
1,563
157
13,870
L
Osiris
h0shikage
Osiris
3,682
679
250
638
5,121
3,839
0
1,643
3,398
0
8,059
L
Tiamat
lokicreed
Tiamat
4,552
372
544
681
4,047
1,659
0
1,785
2,219
12,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,997
Gold Earned
28,206
70
Minions Killed
55
0
Camps Cleared
0
534,490
Distance Traveled
436,841
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
6,028
1,206
15
3
0
103,926
0
W
Sol
5,579
1,116
12
2
0
108,598
0
L
Achilles
6,013
1,203
5
1
0
119,671
0
L
Chiron
4,428
886
0
0
0
0
0
L
Jormungandr
5,987
1,197
17
3
0
100,143
0
W
Geb
5,970
1,194
8
2
0
106,583
0
W
Neith
5,414
1,083
5
1
0
101,470
0
W
Ravana
7,006
1,401
30
6
0
113,913
0
L
Osiris
5,604
1,121
13
3
0
107,335
0
L
Tiamat
6,174
1,235
20
4
0
109,692
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role