Player Matchup

Bastet
Bastet
BionicMarmoset
Bastet
Level 153
God Stats
9W - 7L
1,434 SR
Queue Stats
359W - 354L
1,523 Elo+
Solo
Rama
Rama
CappinPouch
Rama
Level 119
God Stats
1W - 0L
1,608 SR
Queue Stats
12W - 2L
1,932 Elo+
Party 1
Terra
Terra
FluffyBuffyBoy
Terra
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,544 Elo+
Party 1
Chaac
Chaac
gh0stp3wp3w
Chaac
Level 162
God Stats
5W - 1L
1,790 SR
Queue Stats
840W - 682L
1,536 Elo+
Solo
Ymir
Ymir
xXMrPenguin
Ymir
Level 185
God Stats
4W - 3L
1,455 SR
Queue Stats
90W - 77L
1,517 Elo+
Solo
Team Averages
Level 140
1,557 SR
1,611 Elo+

VS

Team Averages
Level 138
1,516 SR
1,495 Elo+
Anhur
Anhur
Daniie_el
Anhur
Level 156
God Stats
2W - 3L
1,410 SR
Queue Stats
269W - 271L
1,456 Elo+
Solo
Nut
Nut
Kimjongillest420
Nut
Level 157
God Stats
2W - 2L
1,601 SR
Queue Stats
255W - 209L
1,537 Elo+
Solo
Terra
Terra
WickedDragon94
Terra
Level 141
God Stats
0W - 2L
1,400 SR
Queue Stats
132W - 149L
1,486 Elo+
Solo
Merlin
Merlin
deathjes200
Merlin
Level 107
God Stats
2W - 3L
1,544 SR
Queue Stats
279W - 286L
1,494 Elo+
Party 2
Izanami
Izanami
deathjester200
Izanami
Level 129
God Stats
4W - 5L
1,624 SR
Queue Stats
319W - 336L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 2
5,925
988
4,465
3,849
1,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
3 / 0 / 3
6,585
1,098
5,504
3,946
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

10
1 / 1 / 3
6,313
1,052
1,981
8,297
4,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
2 / 0 / 4
6,402
1,067
7,344
5,927
4,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
0 / 1 / 5
6,282
1,047
2,677
6,348
5,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Daniie_el
Anhur
7
0 / 2 / 0
4,734
789
990
3,729
1,042
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 1
5,363
894
5,482
5,216
1,969
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 2
5,718
953
2,703
7,336
6,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
11
1 / 1 / 0
5,668
945
6,617
4,227
1,422
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
4,915
819
3,723
3,934
1,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
7
Kills
2
2
Deaths
7
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
3
0
3
4.5
L
Anhur
Daniie_el
Anhur
0
2
0
0
W
1
1
3
2.5
L
1
2
1
0.75
L
0
0
2
1
L
Merlin
1
1
0
1
L
0
2
0
0
W
2
0
4
4
W
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,971
Damage
19,515
28,367
Taken
24,442
17,456
Mitigated
11,961
13,100
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,465
502
1,212
577
3,849
1,478
241
1,394
2,455
0
8,562
W
5,504
4,290
459
1,275
3,946
1,419
861
2,224
1,722
0
14,124
L
Anhur
Daniie_el
Anhur
990
192
134
433
3,729
1,042
0
698
3,031
0
2,620
W
1,981
561
4,045
2,808
8,297
4,672
255
1,615
6,682
5,992
887
L
5,482
3,054
146
822
5,216
1,969
0
240
4,976
0
13,398
L
2,703
230
4,622
4,004
7,336
6,341
0
1,914
5,422
4,680
0
L
Merlin
6,617
284
251
203
4,227
1,422
0
351
3,876
13,954
0
L
3,723
1,239
593
231
3,934
1,187
0
1,430
2,504
0
8,016
W
7,344
371
0
1,582
5,927
4,047
29
2,236
3,691
0
17,661
W
2,677
77
0
1,142
6,348
5,840
0
1,851
4,497
4,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,507
Gold Earned
26,398
66
Minions Killed
61
0
Camps Cleared
0
602,613
Distance Traveled
540,210
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,925
988
5
1
0
147,991
0
W
Rama
6,585
1,098
22
4
0
111,673
0
L
Anhur
4,734
789
4
1
0
69,336
0
W
Terra
6,313
1,052
17
3
0
128,162
0
L
Nut
5,363
894
29
5
0
94,818
0
L
Terra
5,718
953
4
1
0
134,976
0
L
Merlin
5,668
945
16
3
0
133,337
0
L
Izanami
4,915
819
8
1
0
107,743
0
W
Chaac
6,402
1,067
16
3
0
121,798
0
W
Ymir
6,282
1,047
6
1
0
92,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role