Player Matchup

Medusa
Medusa
Alexfrmdaville
Medusa
Level 7
God Stats
2W - 2L
1,307 SR
Queue Stats
4W - 9L
1,231 Elo+
Party 2
Pele
Pele
Hoodie1201
Pele
Level 120
God Stats
109W - 77L
1,621 SR
Queue Stats
351W - 341L
1,496 Elo+
Party 1
Thanatos
Thanatos
Just_Meech0_ttv
Thanatos
Level 12
God Stats
4W - 0L
1,807 SR
Queue Stats
6W - 13L
1,248 Elo+
Party 2
Yemoja
Yemoja
LIGHTSKINxGAMING
Yemoja
Level 64
God Stats
4W - 11L
1,128 SR
Queue Stats
18W - 36L
1,269 Elo+
Party 2
Vulcan
Vulcan
Morgosa
Vulcan
Level 125
God Stats
18W - 15L
1,550 SR
Queue Stats
336W - 315L
1,517 Elo+
Party 1
Team Averages
Level 66
1,482 SR
1,352 Elo+

VS

Team Averages
Level 118
1,429 SR
1,431 Elo+
Geb
Geb
Hazzird
Geb
Level 151
God Stats
5W - 11L
1,363 SR
Queue Stats
242W - 254L
1,442 Elo+
Solo
Agni
Agni
Rogue_Killcam
Agni
Level 115
God Stats
0W - 3L
1,177 SR
Queue Stats
387W - 389L
1,468 Elo+
Solo
Skadi
Skadi
Siliquity
Skadi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 34L
1,392 Elo+
Solo
Pele
Pele
SmurfPaidBot
Pele
Level 106
God Stats
17W - 22L
1,444 SR
Queue Stats
68W - 89L
1,409 Elo+
Solo
Bellona
Bellona
thighqueen
Bellona
Level 128
God Stats
3W - 5L
1,662 SR
Queue Stats
140W - 132L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,743
431
1,782
5,391
1,524
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

12
5 / 0 / 6
6,663
606
8,123
6,585
2,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thanatos
8
1 / 3 / 1
4,970
452
1,063
3,048
943
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 4
5,809
528
3,456
7,900
5,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Vulcan
Morgosa
Vulcan
13
4 / 0 / 2
7,243
658
6,915
3,499
1,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
9
0 / 1 / 4
5,471
497
3,361
7,349
5,653
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

8
0 / 3 / 0
5,037
458
1,565
4,890
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Skadi
Siliquity
Skadi
11
3 / 2 / 0
6,264
569
4,648
6,963
1,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
2 / 5 / 0
5,321
484
3,143
10,369
3,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
thighqueen
Bellona
11
2 / 1 / 1
6,792
617
1,860
8,355
6,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
7
7
Deaths
12
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
3
0
0.33
L
Geb
0
1
4
2
W
5
0
6
8
W
Thanatos
1
3
1
0.5
W
1
1
4
3
W
Vulcan
Morgosa
Vulcan
4
0
2
5
L
0
3
0
0
L
Skadi
Siliquity
Skadi
3
2
0
1.5
L
2
5
0
0.4
L
Bellona
thighqueen
Bellona
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,339
Damage
14,577
26,423
Taken
37,926
11,295
Mitigated
18,618
5,923
Healing
8,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,782
1,216
0
1,023
5,391
1,524
0
1,454
3,937
0
16,357
L
Geb
3,361
435
0
1,508
7,349
5,653
0
2,620
4,729
23,059
954
W
8,123
2,151
0
916
6,585
2,349
0
769
5,816
0
42,582
W
Thanatos
1,063
401
0
803
3,048
943
39
0
3,048
0
7,162
W
3,456
893
925
1,911
7,900
5,316
0
1,184
6,716
24,143
0
W
Vulcan
Morgosa
Vulcan
6,915
194
0
345
3,499
1,163
0
1,461
2,038
51,483
829
L
1,565
0
0
1,089
4,890
1,204
0
2,629
2,261
21,269
0
L
Skadi
Siliquity
Skadi
4,648
1,313
0
1,293
6,963
1,946
0
1,567
5,396
0
43,686
L
3,143
779
0
1,606
10,369
3,292
0
2,094
8,275
0
32,394
L
Bellona
thighqueen
Bellona
1,860
645
0
2,915
8,355
6,523
468
1,456
6,899
0
37,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,428
Gold Earned
28,885
244
Minions Killed
253
0
Camps Cleared
0
1,130,950
Distance Traveled
1,000,669
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,743
431
35
3
0
221,686
1
L
Geb
5,471
497
31
3
0
219,493
0
W
Pele
6,663
606
70
6
0
292,631
1
W
Thanatos
4,970
452
12
1
0
205,101
0
W
Yemoja
5,809
528
33
3
0
186,841
6
W
Vulcan
7,243
658
94
9
0
224,691
2
L
Agni
5,037
458
41
4
0
152,042
0
L
Skadi
6,264
569
65
6
0
207,833
0
L
Pele
5,321
484
48
4
0
236,324
4
L
Bellona
6,792
617
68
6
0
184,977
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role