Player Matchup

Bellona
Bellona
Gold II
 
Bellona
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold II
Nunij
Danzaburou
Gold II
Level 158
God Stats
5W - 3L
1,557 SR
Queue Stats
55W - 50L
1,577 MMR
Party 1
Aphrodite
Aphrodite
Gold IV
Sorcool
Aphrodite
Gold IV
Level 66
God Stats
8W - 5L
1,598 SR
Queue Stats
56W - 58L
1,373 MMR
Solo
Ao Kuang
Ao Kuang
Silver IV
evanfast
Ao Kuang
Silver IV
Level 93
God Stats
1W - 2L
1,513 SR
Queue Stats
169W - 200L
970 MMR
Solo
Ra
Ra
Platinum V
işsiz
Ra
Platinum V
Level 216
God Stats
14W - 13L
1,553 SR
Queue Stats
256W - 257L
1,589 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 138
1,544 SR
1,402 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,604 SR
1,473 MMR
Neith
Neith
Gold II
 
Neith
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Platinum II
JsnB
Zeus
Platinum II
Level 121
God Stats
97W - 69L
1,627 SR
Queue Stats
222W - 215L
1,733 MMR
Solo
Fafnir
Fafnir
Diamond V
Pígu
Fafnir
Diamond V
Level 199
God Stats
3W - 2L
1,851 SR
Queue Stats
230W - 200L
1,970 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver IV
banemalec
Tsukuyomi
Silver IV
Level 118
God Stats
0W - 3L
1,575 SR
Queue Stats
38W - 56L
813 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
醉卧沙场你别笑
Baron Samedi
Silver I
Level 157
God Stats
52W - 66L
1,466 SR
Queue Stats
353W - 370L
1,348 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 0 / 0
6,619
662
3,127
5,289
3,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Danzaburou
Nunij
Danzaburou
11
6 / 0 / 1
7,078
708
7,268
8,048
2,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
Sorcool
Aphrodite
10
1 / 0 / 3
5,400
540
3,606
5,677
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
evanfast
Ao Kuang
6
0 / 1 / 1
4,155
416
721
3,264
985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ra
13
0 / 0 / 2
6,407
641
1,150
3,729
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ArachneThorEset

VS

Bans
Chang'eSobekLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
0 / 4 / 0
5,150
515
5,730
7,414
2,301
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
JsnB
Zeus
10
0 / 0 / 0
5,591
559
1,507
2,120
535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Pígu
Fafnir
9
1 / 2 / 0
5,538
554
3,946
6,597
4,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
banemalec
Tsukuyomi
9
0 / 2 / 0
4,505
451
1,308
6,435
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
10
0 / 0 / 0
5,137
514
1,630
4,657
1,432
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
8
Kills
1
1
Deaths
8
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
0
0
1
L
Neith
 
Neith
0
4
0
0
L
Zeus
JsnB
Zeus
0
0
0
0
W
Danzaburou
Nunij
Danzaburou
6
0
1
6.5
L
Fafnir
Pígu
Fafnir
1
2
0
0.5
W
Aphrodite
Sorcool
Aphrodite
1
0
3
2.5
L
Tsukuyomi
banemalec
Tsukuyomi
0
2
0
0
W
Ao Kuang
evanfast
Ao Kuang
0
1
1
0.5
W
Ra
0
0
2
1
L
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,872
Damage
14,121
26,007
Taken
27,223
10,624
Mitigated
10,397
17,147
Healing
10,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
3,127
643
0
3,466
5,289
3,379
0
1,630
3,659
0
40,562
L
Neith
 
Neith
5,730
1,567
0
2,048
7,414
2,301
0
1,188
5,939
0
36,335
L
Zeus
JsnB
Zeus
1,507
218
0
395
2,120
535
0
511
1,445
41,104
2,302
W
Danzaburou
Nunij
Danzaburou
7,268
2,543
0
3,842
8,048
2,743
828
1,997
6,051
0
44,046
L
Fafnir
Pígu
Fafnir
3,946
1,502
0
2,440
6,597
4,468
0
1,266
5,107
23,059
2,591
W
Aphrodite
Sorcool
Aphrodite
3,606
317
2,058
4,370
5,677
2,163
0
734
4,943
21,987
0
L
Tsukuyomi
banemalec
Tsukuyomi
1,308
114
0
2,891
6,435
1,661
0
1,611
4,598
0
29,198
W
Ao Kuang
evanfast
Ao Kuang
721
223
0
354
3,264
985
0
1,031
2,233
9,995
0
W
Ra
1,150
0
136
2,921
3,729
1,354
0
1,512
2,217
51,540
0
L
Baron Samedi
1,630
66
0
2,444
4,657
1,432
0
0
4,657
27,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,659
Gold Earned
25,921
345
Minions Killed
343
0
Camps Cleared
0
962,752
Distance Traveled
945,571
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,619
662
86
9
0
195,396
0
L
Neith
5,150
515
81
8
0
174,807
0
L
Zeus
5,591
559
100
10
0
153,836
1
W
Danzaburou
7,078
708
84
8
0
197,920
2
L
Fafnir
5,538
554
40
4
0
219,150
0
W
Aphrodite
5,400
540
43
4
0
206,443
5
L
Tsukuyomi
4,505
451
54
5
0
225,966
2
W
Ao Kuang
4,155
416
19
2
0
118,316
2
W
Ra
6,407
641
113
11
0
244,677
0
L
Baron Samedi
5,137
514
68
7
0
171,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role