Player Matchup

Sylvanus
Sylvanus
Bronze III
Fr Jax
Sylvanus
Bronze III
Level 64
God Stats
0W - 3L
1,427 SR
Queue Stats
3W - 7L
1,354 MMR
Party 2
Tiamat
Tiamat
Silver II
OIlIl0IlIl
Tiamat
Silver II
Level 64
God Stats
13W - 15L
1,493 SR
Queue Stats
123W - 148L
1,116 MMR
Party 2
Pele
Pele
Silver V
SinsforKyra
Pele
Silver V
Level 100
God Stats
0W - 3L
1,539 SR
Queue Stats
10W - 23L
1,230 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 76
1,486 SR
1,233 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 77
1,490 SR
1,263 MMR
Nu Wa
Nu Wa
Gold V
Lord89142915
Nu Wa
Gold V
Level 43
God Stats
12W - 8L
1,584 SR
Queue Stats
24W - 25L
1,304 MMR
Party 1
Ymir
Ymir
Silver III
SMOKE ANOTHER
Ymir
Silver III
Level 87
God Stats
2W - 2L
1,486 SR
Queue Stats
7W - 16L
1,152 MMR
Solo
Arachne
Arachne
Silver II
UwU Baldi
Arachne
Silver II
Level 102
God Stats
4W - 3L
1,400 SR
Queue Stats
146W - 158L
1,333 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Fr Jax
Sylvanus
15
1 / 2 / 0
8,506
709
3,591
12,473
8,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tiamat
OIlIl0IlIl
Tiamat
14
0 / 2 / 1
8,204
684
5,647
9,010
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 1 / 1
8,433
703
3,983
8,877
4,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
AthenaMulanMedusaNe ZhaAchilles

VS

Bans
CerberusKuzenboDiscordiaKumbhakarnaDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 3
10,035
836
14,183
4,479
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

16
1 / 0 / 4
9,538
795
6,172
8,627
5,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Arachne
UwU Baldi
Arachne
16
2 / 1 / 3
9,909
826
6,745
7,443
2,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
5
5
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Fr Jax
Sylvanus
1
2
0
0.5
W
2
0
3
3.5
L
Tiamat
OIlIl0IlIl
Tiamat
0
2
1
0.25
W
1
0
4
3
L
0
1
1
0.5
W
Arachne
UwU Baldi
Arachne
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,221
Damage
27,100
30,360
Taken
20,549
16,740
Mitigated
9,406
10,549
Healing
3,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Fr Jax
Sylvanus
3,591
377
3,395
4,016
12,473
8,419
111
7,212
5,245
24,804
0
W
14,183
5,173
0
1,096
4,479
1,339
1,472
1,738
2,420
52,490
1,299
L
Tiamat
OIlIl0IlIl
Tiamat
5,647
66
0
2,195
9,010
3,565
0
6,247
2,726
35,171
0
W
6,172
168
0
0
8,627
5,127
525
3,353
4,200
24,364
559
L
3,983
462
0
943
8,877
4,756
0
6,175
2,662
0
40,896
W
Arachne
UwU Baldi
Arachne
6,745
5,443
0
2,673
7,443
2,940
1,437
2,549
4,226
0
32,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,143
Gold Earned
29,482
228
Minions Killed
184
0
Camps Cleared
0
644,919
Distance Traveled
693,428
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,506
709
49
4
0
192,544
0
W
Nu Wa
10,035
836
83
7
0
244,882
5
L
Tiamat
8,204
684
86
7
0
220,116
0
W
Ymir
9,538
795
47
4
0
207,494
0
L
Pele
8,433
703
93
8
0
232,259
0
W
Arachne
9,909
826
54
5
0
241,052
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role