Player Matchup

Ymir
Ymir
Silver I
 
Ymir
Silver I
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver II
Ale_Killer7977
Cerberus
Silver II
Level 65
God Stats
4W - 5L
1,488 SR
Queue Stats
93W - 105L
1,057 MMR
Solo
Charybdis
Charybdis
Silver I
Zarkaste
Charybdis
Silver I
Level 117
God Stats
3W - 2L
1,710 SR
Queue Stats
6W - 7L
1,553 MMR
Solo
Ratatoskr
Ratatoskr
Silver II
eVoDirtyy
Ratatoskr
Silver II
Level 142
God Stats
1W - 3L
1,405 SR
Queue Stats
38W - 52L
1,112 MMR
Solo
Agni
Agni
Gold III
scaclet
Agni
Gold III
Level 131
God Stats
30W - 35L
1,546 SR
Queue Stats
258W - 266L
1,404 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,530 SR
1,325 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 139
1,510 SR
1,286 MMR
Rama
Rama
Silver IV
Grey_FOX_99
Rama
Silver IV
Level 58
God Stats
3W - 2L
1,655 SR
Queue Stats
5W - 9L
1,357 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
Rocky Racoon 7
Baron Samedi
Silver IV
Level 142
God Stats
6W - 5L
1,471 SR
Queue Stats
805W - 865L
787 MMR
Solo
Maui
Maui
Gold V
TTVSukaiNoeru
Maui
Gold V
Level 146
God Stats
81W - 79L
1,488 SR
Queue Stats
164W - 168L
1,165 MMR
Party 1
Ne Zha
Ne Zha
Gold I
monkeiDjose
Ne Zha
Gold I
Level 83
God Stats
2W - 2L
1,307 SR
Queue Stats
221W - 215L
1,481 MMR
Party 1
Ra
Ra
Gold II
shadyxD
Ra
Gold II
Level 267
God Stats
32W - 24L
1,630 SR
Queue Stats
271W - 272L
1,639 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 2 / 4
7,081
443
4,168
9,818
7,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
13
1 / 6 / 0
7,864
492
3,890
13,377
7,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
Zarkaste
Charybdis
16
3 / 4 / 1
8,901
556
6,621
7,461
3,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ratatoskr
eVoDirtyy
Ratatoskr
12
3 / 11 / 2
7,801
488
8,752
15,566
5,082
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
scaclet
Agni
15
1 / 3 / 0
8,602
538
8,778
10,377
3,375
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
BastetKumbhakarnaGebThor

VS

Bans
Ao KuangNu WaDiscordiaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 5
9,353
585
8,997
7,336
2,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Rocky Racoon 7
Baron Samedi
15
6 / 3 / 5
9,397
587
8,722
12,565
10,485
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
4 / 1 / 10
8,992
562
5,572
13,107
11,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ne Zha
16
9 / 0 / 8
10,388
649
8,518
9,805
4,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
4 / 1 / 2
11,015
688
6,242
7,620
3,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
8
Kills
26
26
Deaths
8
7
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
4
1
L
Cerberus
1
6
0
0.17
W
3
3
5
1.83
W
Baron Samedi
Rocky Racoon 7
Baron Samedi
6
3
5
2.83
W
4
1
10
9
L
Charybdis
Zarkaste
Charybdis
3
4
1
0.88
L
Ratatoskr
eVoDirtyy
Ratatoskr
3
11
2
0.36
W
Ne Zha
9
0
8
13
L
Agni
scaclet
Agni
1
3
0
0.33
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,209
Damage
38,051
56,599
Taken
50,433
26,143
Mitigated
32,235
12,919
Healing
17,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,168
579
0
1,824
9,818
7,008
0
1,857
7,961
19,718
2,341
L
Cerberus
3,890
88
0
3,408
13,377
7,589
0
5,689
7,688
51,020
293
W
8,997
7,114
0
2,594
7,336
2,809
2,062
1,166
6,170
0
54,851
W
Baron Samedi
Rocky Racoon 7
Baron Samedi
8,722
820
507
4,112
12,565
10,485
146
4,049
8,516
52,026
2,869
W
5,572
1,040
0
2,961
13,107
11,356
238
5,184
7,923
14,406
585
L
Charybdis
Zarkaste
Charybdis
6,621
3,409
0
1,464
7,461
3,089
985
611
6,850
0
77,248
L
Ratatoskr
eVoDirtyy
Ratatoskr
8,752
1,463
0
2,156
15,566
5,082
0
5,387
10,179
0
41,133
W
Ne Zha
8,518
2,423
0
2,190
9,805
4,245
1,465
2,033
7,772
0
76,589
L
Agni
scaclet
Agni
8,778
287
65
4,002
10,377
3,375
0
6,272
4,061
70,434
0
W
6,242
1,019
1,084
4,543
7,620
3,340
0
4,545
3,075
99,466
1,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,249
Gold Earned
49,145
463
Minions Killed
486
0
Camps Cleared
0
1,416,236
Distance Traveled
1,619,575
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,081
443
27
2
0
246,687
6
L
Cerberus
7,864
492
83
5
0
244,864
6
W
Rama
9,353
585
107
7
0
260,651
0
W
Baron Samedi
9,397
587
83
5
0
292,551
6
W
Maui
8,992
562
8
1
0
336,565
5
L
Charybdis
8,901
556
138
9
0
291,618
0
L
Ratatoskr
7,801
488
73
5
0
324,167
2
W
Ne Zha
10,388
649
103
6
0
400,241
0
L
Agni
8,602
538
142
9
0
308,900
0
W
Ra
11,015
688
185
12
0
329,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role