Player Matchup

Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
MaLSiN945
Skadi
Level 120
God Stats
0W - 3L
1,302 SR
Queue Stats
55W - 52L
1,509 Elo+
Party 1
Artio
Artio
MoVon
Artio
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,385 Elo+
Solo
Thoth
Thoth
Red772-
Thoth
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 52L
1,509 Elo+
Party 1
Nemesis
Nemesis
a66a6sIn
Nemesis
Level 158
God Stats
5W - 2L
1,904 SR
Queue Stats
190W - 191L
1,502 Elo+
Solo
Team Averages
Level 113
1,541 SR
1,481 Elo+

VS

Team Averages
Level 137
1,503 SR
1,486 Elo+
Kukulkan
Kukulkan
EvilKing5000
Kukulkan
Level 156
God Stats
2W - 1L
1,599 SR
Queue Stats
176W - 182L
1,524 Elo+
Solo
Kuzenbo
Kuzenbo
Lit Donkee
Kuzenbo
Level 132
God Stats
3W - 2L
1,458 SR
Queue Stats
423W - 415L
1,506 Elo+
Solo
Nox
Nox
RuthlessPopo99
Nox
Level 123
God Stats
3W - 5L
1,377 SR
Queue Stats
198W - 181L
1,468 Elo+
Party 2
Jormungandr
Jormungandr
p00wed
Jormungandr
Level 146
God Stats
12W - 5L
1,574 SR
Queue Stats
302W - 306L
1,444 Elo+
Party 2
Cupid
Cupid
wHitesHadowz52
Cupid
Level 126
God Stats
2W - 1L
1,507 SR
Queue Stats
227W - 244L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 4 / 0
7,266
727
3,146
11,012
3,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Skadi
MaLSiN945
Skadi
13
0 / 3 / 1
6,512
651
8,682
6,790
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
MoVon
Artio
10
1 / 7 / 0
6,705
671
547
8,825
6,361
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thoth
Red772-
Thoth
15
1 / 1 / 1
7,364
736
7,079
4,520
1,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
a66a6sIn
Nemesis
14
0 / 2 / 1
6,871
687
3,904
8,137
9,755
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
EvilKing5000
Kukulkan
15
2 / 1 / 10
8,368
837
5,404
5,848
2,959
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
Lit Donkee
Kuzenbo
13
1 / 1 / 12
7,865
787
5,871
8,566
11,281
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
6 / 1 / 6
8,816
882
8,972
5,296
2,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jormungandr
p00wed
Jormungandr
16
5 / 1 / 10
9,594
959
7,607
8,176
5,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
3 / 1 / 8
7,906
791
7,656
7,064
2,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
63
4
Kills
17
17
Deaths
5
3
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
4
0
0.5
W
Kukulkan
EvilKing5000
Kukulkan
2
1
10
7
W
Kuzenbo
Lit Donkee
Kuzenbo
1
1
12
7
L
Skadi
MaLSiN945
Skadi
0
3
1
0.17
L
Artio
MoVon
Artio
1
7
0
0.14
L
Thoth
Red772-
Thoth
1
1
1
1.5
W
6
1
6
9
L
Nemesis
a66a6sIn
Nemesis
0
2
1
0.25
W
Jormungandr
p00wed
Jormungandr
5
1
10
10
W
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,358
Damage
35,510
39,284
Taken
34,950
23,871
Mitigated
24,636
8,041
Healing
17,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,146
1,019
187
2,239
11,012
3,719
0
8,519
2,321
0
10,556
W
Kukulkan
EvilKing5000
Kukulkan
5,404
307
1,450
744
5,848
2,959
703
1,031
4,817
24,808
0
W
Kuzenbo
Lit Donkee
Kuzenbo
5,871
1,506
463
973
8,566
11,281
78
1,927
6,639
6,740
476
L
Skadi
MaLSiN945
Skadi
8,682
1,795
521
913
6,790
2,442
0
5,137
1,354
0
22,206
L
Artio
MoVon
Artio
547
208
92
140
8,825
6,361
0
5,012
3,666
710
4
L
Thoth
Red772-
Thoth
7,079
74
284
1,064
4,520
1,594
0
3,597
850
19,488
0
W
8,972
453
1,486
1,119
5,296
2,138
790
872
4,424
19,761
0
L
Nemesis
a66a6sIn
Nemesis
3,904
1,315
709
1,892
8,137
9,755
0
3,914
4,099
0
13,612
W
Jormungandr
p00wed
Jormungandr
7,607
1,137
803
1,664
8,176
5,587
237
1,398
6,778
15,585
1,569
W
7,656
3,324
4,974
3,726
7,064
2,671
2,029
2,398
4,666
0
16,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,718
Gold Earned
42,549
103
Minions Killed
120
0
Camps Cleared
0
762,062
Distance Traveled
850,285
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,266
727
15
2
0
125,200
0
W
Kukulkan
8,368
837
35
4
0
164,561
0
W
Kuzenbo
7,865
787
3
0
0
181,017
0
L
Skadi
6,512
651
31
3
0
145,590
0
L
Artio
6,705
671
1
0
0
102,986
0
L
Thoth
7,364
736
39
4
0
188,755
0
W
Nox
8,816
882
32
3
0
168,782
0
L
Nemesis
6,871
687
17
2
0
199,531
0
W
Jormungandr
9,594
959
24
2
0
161,395
0
W
Cupid
7,906
791
26
3
0
174,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role