Player Matchup

Neith
Neith
BlacRaven
Neith
Level 221
God Stats
2W - 7L
1,475 SR
Queue Stats
195W - 202L
1,452 Elo+
Party 3
Raijin
Raijin
BlancoCholo420
Raijin
Level 144
God Stats
15W - 15L
1,558 SR
Queue Stats
552W - 571L
1,450 Elo+
Solo
Khepri
Khepri
SadisticFriend
Khepri
Level 147
God Stats
1W - 2L
1,537 SR
Queue Stats
139W - 155L
1,450 Elo+
Party 3
Scylla
Scylla
Stymie
Scylla
Level 109
God Stats
4W - 7L
1,471 SR
Queue Stats
213W - 216L
1,451 Elo+
Solo
Thoth
Thoth
Xporkchop94X
Thoth
Level 109
God Stats
1W - 3L
1,588 SR
Queue Stats
156W - 138L
1,522 Elo+
Solo
Team Averages
Level 146
1,526 SR
1,465 Elo+

VS

Team Averages
Level 73
1,673 SR
1,515 Elo+
Maui
Maui
McGirbo
Maui
Level 121
God Stats
2W - 0L
1,623 SR
Queue Stats
124W - 111L
1,514 Elo+
Party 2
Tyr
Tyr
Silphas
Tyr
Level 98
God Stats
4W - 0L
1,864 SR
Queue Stats
127W - 79L
1,568 Elo+
Party 1
Artemis
Artemis
drkleo
Artemis
Level 104
God Stats
8W - 1L
1,686 SR
Queue Stats
153W - 95L
1,588 Elo+
Party 1
Nu Wa
Nu Wa
global_sheath
Nu Wa
Level 27
God Stats
3W - 0L
1,692 SR
Queue Stats
63W - 64L
1,461 Elo+
Solo
Skadi
Skadi
jobordaty
Skadi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BlacRaven
Neith
16
3 / 3 / 5
8,464
705
13,372
10,187
3,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 3 / 5
8,722
727
8,924
5,977
2,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
3 / 4 / 3
8,709
726
4,963
9,971
9,256
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
Stymie
Scylla
13
1 / 3 / 4
7,502
625
3,959
6,245
1,853
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 5
7,943
662
3,616
5,481
1,439
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
McGirbo
Maui
17
3 / 3 / 8
10,417
868
6,060
11,013
7,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyr
16
3 / 2 / 5
9,999
833
2,552
13,749
14,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
drkleo
Artemis
18
6 / 3 / 6
10,705
892
14,614
11,798
5,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
2 / 2 / 8
9,847
821
10,198
9,910
4,067
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Skadi
jobordaty
Skadi
2
0 / 0 / 0
3,738
312
0
0
0

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
41
10
Kills
14
16
Deaths
10
22
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Neith
BlacRaven
Neith
3
3
5
1.83
L
2
3
5
1.5
W
Maui
McGirbo
Maui
3
3
8
2.33
L
3
4
3
1.13
W
Tyr
3
2
5
2.75
L
Scylla
Stymie
Scylla
1
3
4
1
L
1
3
5
1.17
W
Artemis
drkleo
Artemis
6
3
6
3
W
2
2
8
3
W
Skadi
jobordaty
Skadi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,834
Damage
33,424
37,861
Taken
46,470
18,715
Mitigated
31,168
7,988
Healing
12,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
BlacRaven
Neith
13,372
3,375
366
2,817
10,187
3,809
0
3,690
6,364
0
29,073
L
8,924
417
751
680
5,977
2,358
0
2,513
3,418
29,553
98
W
Maui
McGirbo
Maui
6,060
951
1,137
2,391
11,013
7,084
1,613
3,370
7,643
18,203
1,242
L
4,963
115
100
1,149
9,971
9,256
0
4,623
5,173
14,688
213
W
Tyr
2,552
172
324
3,921
13,749
14,538
139
6,978
6,771
75
9,757
L
Scylla
Stymie
Scylla
3,959
183
608
609
6,245
1,853
0
2,606
3,590
10,031
358
L
3,616
356
294
614
5,481
1,439
0
2,177
3,219
12,035
0
W
Artemis
drkleo
Artemis
14,614
3,010
1,542
2,113
11,798
5,479
2,672
4,897
6,901
0
31,028
W
10,198
2,857
106
1,125
9,910
4,067
1,912
5,984
3,926
27,781
184
W
Skadi
jobordaty
Skadi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,340
Gold Earned
44,706
121
Minions Killed
127
0
Camps Cleared
0
851,518
Distance Traveled
828,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,464
705
24
2
0
180,767
0
L
Raijin
8,722
727
40
3
0
176,327
0
W
Maui
10,417
868
46
4
0
215,519
0
L
Khepri
8,709
726
18
2
0
192,982
0
W
Tyr
9,999
833
16
1
0
199,395
0
L
Scylla
7,502
625
20
2
0
185,466
0
L
Thoth
7,943
662
19
2
0
115,976
0
W
Artemis
10,705
892
36
3
0
187,308
0
W
Nu Wa
9,847
821
29
2
0
225,937
0
W
Skadi
3,738
312
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role