Player Matchup

Heimdallr
Heimdallr
AIucardGaming
Heimdallr
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 29L
1,571 Elo+
Solo
Jing Wei
Jing Wei
Bruhhphomet
Jing Wei
Level 146
God Stats
2W - 4L
1,316 SR
Queue Stats
18W - 20L
1,400 Elo+
Solo
Chronos
Chronos
Fearing130Ping
Chronos
Level 143
God Stats
17W - 5L
1,735 SR
Queue Stats
380W - 121L
1,745 Elo+
Solo
Poseidon
Poseidon
LEETJ99
Poseidon
Level 132
God Stats
37W - 34L
1,513 SR
Queue Stats
293W - 255L
1,546 Elo+
Solo
Jormungandr
Jormungandr
LaFlameWRLD
Jormungandr
Level 127
God Stats
3W - 2L
1,782 SR
Queue Stats
182W - 175L
1,510 Elo+
Solo
Team Averages
Level 139
1,569 SR
1,554 Elo+

VS

Team Averages
Level 147
1,551 SR
1,532 Elo+
Arachne
Arachne
Alexonism
Arachne
Level 170
God Stats
66W - 69L
1,486 SR
Queue Stats
693W - 640L
1,456 Elo+
Solo
Ravana
Ravana
Apricoat
Ravana
Level 147
God Stats
5W - 4L
1,576 SR
Queue Stats
305W - 270L
1,519 Elo+
Solo
Cupid
Cupid
GYBroGaming
Cupid
Level 127
God Stats
29W - 25L
1,566 SR
Queue Stats
215W - 187L
1,541 Elo+
Solo
Athena
Athena
Kiiagi
Athena
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 52L
1,595 Elo+
Solo
Hel
Hel
Kriegerzz
Hel
Level 149
God Stats
2W - 1L
1,628 SR
Queue Stats
99W - 84L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AIucardGaming
Heimdallr
5
0 / 0 / 0
3,235
647
468
2,727
708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jing Wei
Bruhhphomet
Jing Wei
5
0 / 3 / 0
3,081
616
812
2,806
665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 0 / 2
3,763
753
1,491
3,470
843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Poseidon
LEETJ99
Poseidon
7
2 / 2 / 1
3,798
760
2,197
2,356
532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Jormungandr
LaFlameWRLD
Jormungandr
3
0 / 2 / 0
2,789
558
1,068
2,229
1,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alexonism
Arachne
6
2 / 1 / 0
3,679
736
1,311
3,136
740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Ravana
Apricoat
Ravana
8
0 / 0 / 1
4,197
839
947
1,158
347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

7
3 / 0 / 2
4,423
885
2,242
2,158
578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Kiiagi
Athena
5
2 / 0 / 4
3,933
787
2,388
2,982
1,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 2 / 1
3,362
672
1,363
2,700
673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
3
Kills
7
7
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
AIucardGaming
Heimdallr
0
0
0
0
W
Arachne
Alexonism
Arachne
2
1
0
2
W
Ravana
Apricoat
Ravana
0
0
1
0.5
L
Jing Wei
Bruhhphomet
Jing Wei
0
3
0
0
L
1
0
2
2
W
3
0
2
4
W
Athena
Kiiagi
Athena
2
0
4
4
W
0
2
1
0.25
L
Poseidon
LEETJ99
Poseidon
2
2
1
1.25
L
Jormungandr
LaFlameWRLD
Jormungandr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,036
Damage
8,251
13,588
Taken
12,134
3,867
Mitigated
4,322
3,119
Healing
5,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
AIucardGaming
Heimdallr
468
169
0
759
2,727
708
0
0
2,727
0
14,797
W
Arachne
Alexonism
Arachne
1,311
968
0
1,685
3,136
740
0
1,413
1,723
0
14,071
W
Ravana
Apricoat
Ravana
947
498
0
546
1,158
347
0
0
1,158
0
26,872
L
Jing Wei
Bruhhphomet
Jing Wei
812
660
0
0
2,806
665
0
821
1,985
0
10,032
L
1,491
473
0
1,411
3,470
843
0
876
2,510
23,749
0
W
2,242
1,401
232
1,560
2,158
578
0
384
1,774
0
19,044
W
Athena
Kiiagi
Athena
2,388
1,128
0
1,025
2,982
1,984
0
1,267
1,715
7,392
0
W
1,363
42
170
762
2,700
673
0
1,692
1,008
13,284
1,270
L
Poseidon
LEETJ99
Poseidon
2,197
539
0
615
2,356
532
0
1,195
1,007
18,721
0
L
Jormungandr
LaFlameWRLD
Jormungandr
1,068
432
0
334
2,229
1,119
0
493
1,736
7,043
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,666
Gold Earned
19,594
157
Minions Killed
164
0
Camps Cleared
0
477,735
Distance Traveled
565,191
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,235
647
34
7
0
97,127
0
W
Arachne
3,679
736
29
6
0
116,691
0
W
Ravana
4,197
839
50
10
0
129,558
2
L
Jing Wei
3,081
616
20
4
0
105,406
2
L
Chronos
3,763
753
54
11
0
116,659
0
W
Cupid
4,423
885
43
9
0
93,329
0
W
Athena
3,933
787
8
2
0
112,470
0
W
Hel
3,362
672
34
7
0
113,143
3
L
Poseidon
3,798
760
38
8
0
107,615
1
L
Jormungandr
2,789
558
11
2
0
50,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role