Player Matchup

Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BWeeLive
Kukulkan
Level 102
God Stats
88W - 93L
1,526 SR
Queue Stats
141W - 145L
1,510 Elo+
Solo
Persephone
Persephone
Psycho_0666-
Persephone
Level 100
God Stats
9W - 7L
1,296 SR
Queue Stats
21W - 17L
1,527 Elo+
Solo
Lancelot
Lancelot
Saul Perez2045
Lancelot
Level 149
God Stats
8W - 10L
1,524 SR
Queue Stats
735W - 713L
1,491 Elo+
Solo
Anhur
Anhur
xEz2p-
Anhur
Level 109
God Stats
10W - 6L
1,627 SR
Queue Stats
272W - 272L
1,465 Elo+
Solo
Team Averages
Level 114
1,495 SR
1,499 Elo+

VS

Team Averages
Level 127
1,565 SR
1,489 Elo+
Skadi
Skadi
Deneault12
Skadi
Level 203
God Stats
52W - 24L
1,612 SR
Queue Stats
354W - 302L
1,545 Elo+
Solo
Ymir
Ymir
Kexo1522
Ymir
Level 57
God Stats
7W - 5L
1,446 SR
Queue Stats
35W - 33L
1,467 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RenegadePrism74
Ah Muzen Cab
Level 102
God Stats
16W - 11L
1,577 SR
Queue Stats
36W - 32L
1,476 Elo+
Party 1
Terra
Terra
ghetto stomp44
Terra
Level 112
God Stats
17W - 13L
1,564 SR
Queue Stats
199W - 196L
1,452 Elo+
Solo
Arachne
Arachne
princessprvybrd
Arachne
Level 159
God Stats
4W - 1L
1,627 SR
Queue Stats
87W - 97L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
4 / 2 / 1
7,398
569
7,054
13,553
9,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
BWeeLive
Kukulkan
14
1 / 2 / 1
7,334
564
3,603
5,936
2,300
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Persephone
Psycho_0666-
Persephone
12
2 / 3 / 1
7,043
542
3,421
7,288
1,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
11
1 / 3 / 3
6,021
463
5,725
8,531
3,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Anhur
xEz2p-
Anhur
6
1 / 1 / 0
5,030
387
2,184
2,571
677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
2 / 0 / 6
8,511
655
7,354
5,677
1,974
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
11
0 / 2 / 6
6,631
510
1,702
9,568
5,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Muzen Cab
RenegadePrism74
Ah Muzen Cab
15
3 / 2 / 1
8,294
638
6,067
9,286
2,818
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 3 / 3
7,457
574
6,961
9,984
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
3 / 2 / 3
6,964
536
5,917
12,031
3,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
12
11
Deaths
9
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
4
2
1
2.25
L
Kukulkan
BWeeLive
Kukulkan
1
2
1
0.75
W
Skadi
2
0
6
5
W
Ymir
0
2
6
1.5
L
Persephone
Psycho_0666-
Persephone
2
3
1
0.83
W
Ah Muzen Cab
RenegadePrism74
Ah Muzen Cab
3
2
1
1.75
L
Lancelot
1
3
3
0.83
W
4
3
3
1.83
W
3
2
3
2.25
L
Anhur
xEz2p-
Anhur
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,987
Damage
28,001
37,879
Taken
46,546
18,184
Mitigated
18,551
7,408
Healing
13,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,054
1,733
0
4,283
13,553
9,741
0
4,806
8,129
0
37,201
L
Kukulkan
BWeeLive
Kukulkan
3,603
222
0
577
5,936
2,300
0
149
5,787
55,341
0
W
Skadi
7,354
2,817
0
1,079
5,677
1,974
1,006
895
4,708
0
74,510
W
Ymir
1,702
0
406
2,819
9,568
5,793
363
1,393
7,972
10,577
0
L
Persephone
Psycho_0666-
Persephone
3,421
80
0
654
7,288
1,706
0
384
6,861
38,730
814
W
Ah Muzen Cab
RenegadePrism74
Ah Muzen Cab
6,067
2,790
0
1,354
9,286
2,818
643
2,770
6,516
0
73,548
L
Lancelot
5,725
915
0
932
8,531
3,760
0
1,984
6,376
0
34,760
W
6,961
555
300
2,112
9,984
4,349
321
353
9,062
29,852
1,421
W
5,917
4,925
0
5,868
12,031
3,617
172
1,651
10,118
0
45,711
L
Anhur
xEz2p-
Anhur
2,184
1,471
0
962
2,571
677
0
207
2,364
0
14,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,826
Gold Earned
37,857
349
Minions Killed
397
0
Camps Cleared
0
1,137,087
Distance Traveled
1,317,006
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,398
569
75
6
0
236,716
8
L
Kukulkan
7,334
564
112
9
0
249,942
0
W
Skadi
8,511
655
132
10
0
282,163
1
W
Ymir
6,631
510
21
2
0
257,979
3
L
Persephone
7,043
542
78
6
0
250,376
0
W
Ah Muzen Cab
8,294
638
127
10
0
255,668
0
L
Lancelot
6,021
463
53
4
0
303,485
0
W
Terra
7,457
574
53
4
0
243,695
6
W
Arachne
6,964
536
64
5
0
277,501
0
L
Anhur
5,030
387
31
2
0
96,568
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role