Player Matchup

Artemis
Artemis
Isaacatom7
Artemis
Level 105
God Stats
12W - 14L
1,508 SR
Queue Stats
386W - 402L
1,476 Elo+
Solo
Arachne
Arachne
Quetzalitzil
Arachne
Level 58
God Stats
19W - 15L
1,550 SR
Queue Stats
43W - 36L
1,516 Elo+
Solo
Jormungandr
Jormungandr
frordo
Jormungandr
Level 126
God Stats
46W - 20L
1,703 SR
Queue Stats
213W - 205L
1,576 Elo+
Solo
Horus
Horus
lofilifestyles
Horus
Level 69
God Stats
4W - 3L
1,650 SR
Queue Stats
94W - 84L
1,459 Elo+
Solo
The Morrigan
The Morrigan
shkont
The Morrigan
Level 99
God Stats
21W - 32L
1,437 SR
Queue Stats
374W - 402L
1,510 Elo+
Solo
Team Averages
Level 91
1,569 SR
1,507 Elo+

VS

Team Averages
Level 129
1,569 SR
1,500 Elo+
Charon
Charon
 
Charon
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MarioooMeza
Neith
Level 86
God Stats
24W - 20L
1,494 SR
Queue Stats
263W - 266L
1,453 Elo+
Solo
Aphrodite
Aphrodite
dietmtndo
Aphrodite
Level 161
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
orengo125
Bakasura
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 173L
1,517 Elo+
Solo
Ravana
Ravana
x CANADA EH x
Ravana
Level 128
God Stats
2W - 0L
1,849 SR
Queue Stats
12W - 12L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Isaacatom7
Artemis
13
3 / 6 / 5
8,393
466
4,772
13,213
4,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Arachne
Quetzalitzil
Arachne
13
3 / 8 / 3
8,389
466
11,047
15,766
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
frordo
Jormungandr
15
7 / 6 / 3
10,260
570
19,824
19,660
15,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 3 / 2
6,604
367
2,187
10,845
6,736
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

The Morrigan
shkont
The Morrigan
13
3 / 3 / 0
8,110
451
5,202
7,494
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
17
5 / 1 / 8
10,260
570
14,443
15,179
6,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 2 / 5
9,147
508
10,823
13,479
5,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
dietmtndo
Aphrodite
12
0 / 5 / 5
7,198
400
3,934
11,045
3,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
orengo125
Bakasura
15
7 / 8 / 5
9,905
550
11,538
18,154
13,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
7 / 0 / 7
9,595
533
7,158
6,347
2,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
55
16
Kills
25
26
Deaths
16
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
5
1
8
9
L
Artemis
Isaacatom7
Artemis
3
6
5
0.92
W
6
2
5
4.25
L
Arachne
Quetzalitzil
Arachne
3
8
3
0.56
W
Aphrodite
dietmtndo
Aphrodite
0
5
5
0.5
L
Jormungandr
frordo
Jormungandr
7
6
3
1.42
L
0
3
2
0.33
W
Bakasura
orengo125
Bakasura
7
8
5
1.19
L
The Morrigan
shkont
The Morrigan
3
3
0
1
W
7
0
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,032
Damage
47,896
66,978
Taken
64,204
34,942
Mitigated
32,063
10,780
Healing
24,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
14,443
1,715
168
3,734
15,179
6,804
223
5,188
9,650
85,461
3,223
L
Artemis
Isaacatom7
Artemis
4,772
753
0
797
13,213
4,233
1,000
3,561
9,162
0
47,810
W
10,823
2,847
65
4,393
13,479
5,031
2,141
4,285
8,893
0
74,148
L
Arachne
Quetzalitzil
Arachne
11,047
8,041
0
3,204
15,766
5,683
102
6,164
9,532
0
42,706
W
Aphrodite
dietmtndo
Aphrodite
3,934
462
3,310
4,708
11,045
3,893
624
2,941
8,043
26,252
0
L
Jormungandr
frordo
Jormungandr
19,824
3,873
0
3,098
19,660
15,722
161
3,890
13,129
81,801
3,104
L
2,187
1,006
80
2,937
10,845
6,736
0
2,694
7,901
0
13,530
W
Bakasura
orengo125
Bakasura
11,538
6,599
0
4,509
18,154
13,784
52
9,048
8,273
0
36,799
L
The Morrigan
shkont
The Morrigan
5,202
636
0
664
7,494
2,568
0
1,981
4,917
42,978
1,219
W
7,158
1,722
0
3,620
6,347
2,551
0
2,076
4,110
0
69,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,756
Gold Earned
46,105
358
Minions Killed
490
0
Camps Cleared
0
1,371,706
Distance Traveled
1,785,626
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
10,260
570
143
8
0
336,373
0
L
Artemis
8,393
466
77
4
0
324,708
1
W
Neith
9,147
508
115
6
0
327,636
0
L
Arachne
8,389
466
60
3
0
354,333
0
W
Aphrodite
7,198
400
47
3
0
348,912
0
L
Jormungandr
10,260
570
135
8
0
294,612
0
L
Horus
6,604
367
22
1
0
200,065
0
W
Bakasura
9,905
550
82
5
0
334,008
0
L
The Morrigan
8,110
451
64
4
0
197,988
0
W
Ravana
9,595
533
103
6
0
438,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role