Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
 
Cabrakan
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
MOS_ManOfSalt
Artemis
Level 125
God Stats
2W - 0L
1,570 SR
Queue Stats
43W - 42L
1,543 Elo+
Party 1
Zhong Kui
Zhong Kui
UnlivingScarf25
Zhong Kui
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,537 Elo+
Party 1
Ix Chel
Ix Chel
theMityone
Ix Chel
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,429 Elo+
Party 1
Team Averages
Level 108
1,514 SR
1,502 Elo+

VS

Team Averages
Level 122
1,544 SR
1,541 Elo+
Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
LeftWardWater
Achilles
Level 136
God Stats
2W - 2L
1,553 SR
Queue Stats
174W - 168L
1,502 Elo+
Solo
Pele
Pele
LoadMaster
Pele
Level 69
God Stats
1W - 1L
1,759 SR
Queue Stats
501W - 409L
1,645 Elo+
Solo
Hercules
Hercules
Olgerkhan
Hercules
Level 144
God Stats
6W - 8L
1,506 SR
Queue Stats
250W - 256L
1,528 Elo+
Solo
Nu Wa
Nu Wa
PsychoHawk1999
Nu Wa
Level 142
God Stats
4W - 9L
1,401 SR
Queue Stats
218W - 205L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
6 / 2 / 17
8,848
885
12,449
24,591
16,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
 
Cabrakan
14
1 / 3 / 19
8,224
822
6,578
13,346
17,780
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
16
5 / 2 / 18
9,443
944
16,539
13,242
5,477
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
UnlivingScarf25
Zhong Kui
17
8 / 2 / 14
10,260
1,026
10,515
11,337
10,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
theMityone
Ix Chel
14
4 / 2 / 16
8,868
887
8,186
8,877
4,488
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
0 / 6 / 8
7,315
732
4,157
15,069
13,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
LeftWardWater
Achilles
12
1 / 5 / 9
7,311
731
7,921
11,781
11,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 6 / 6
8,620
862
14,125
11,121
3,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Olgerkhan
Hercules
13
2 / 4 / 7
7,769
777
9,215
12,240
15,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 3 / 7
8,431
843
18,405
8,508
3,129
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
48
24
Kills
11
11
Deaths
24
84
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
2
17
7.25
W
Cabrakan
 
Cabrakan
1
3
19
3.5
L
Horus
 
Horus
0
6
8
0.67
L
Achilles
LeftWardWater
Achilles
1
5
9
1.1
L
4
6
6
1.17
W
Artemis
5
2
18
7
L
Hercules
Olgerkhan
Hercules
2
4
7
1.38
L
4
3
7
2.5
W
Zhong Kui
UnlivingScarf25
Zhong Kui
8
2
14
7.5
W
Ix Chel
theMityone
Ix Chel
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,267
Damage
53,823
71,393
Taken
58,719
54,458
Mitigated
47,414
36,010
Healing
14,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
12,449
297
473
11,161
24,591
16,590
594
8,423
16,168
28,137
0
W
Cabrakan
 
Cabrakan
6,578
395
1,265
3,117
13,346
17,780
590
2,685
10,661
11,843
0
L
Horus
 
Horus
4,157
1,694
2,837
3,240
15,069
13,004
0
8,873
6,042
514
6,925
L
Achilles
LeftWardWater
Achilles
7,921
803
392
1,435
11,781
11,739
0
6,944
4,731
0
14,207
L
14,125
1,529
25
1,107
11,121
3,814
0
7,869
3,170
0
26,944
W
Artemis
16,539
6,300
1,029
4,145
13,242
5,477
1,910
3,066
10,176
0
36,122
L
Hercules
Olgerkhan
Hercules
9,215
1,798
497
3,274
12,240
15,728
0
7,815
4,282
0
13,603
L
18,405
5,071
283
1,094
8,508
3,129
0
5,463
2,969
33,160
881
W
Zhong Kui
UnlivingScarf25
Zhong Kui
10,515
774
75
3,778
11,337
10,123
1,116
3,111
8,226
27,035
1,231
W
Ix Chel
theMityone
Ix Chel
8,186
1,249
8,153
2,814
8,877
4,488
835
1,155
7,722
20,283
451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,643
Gold Earned
39,446
170
Minions Killed
89
0
Camps Cleared
0
915,814
Distance Traveled
885,376
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,848
885
32
3
0
200,090
0
W
Cabrakan
8,224
822
12
1
0
155,968
0
L
Horus
7,315
732
7
1
0
163,711
0
L
Achilles
7,311
731
14
1
0
188,182
0
L
Pele
8,620
862
26
3
0
171,511
0
W
Artemis
9,443
944
43
4
0
160,680
0
L
Hercules
7,769
777
17
2
0
194,709
0
L
Nu Wa
8,431
843
25
3
0
167,263
0
W
Zhong Kui
10,260
1,026
52
5
0
202,699
0
W
Ix Chel
8,868
887
31
3
0
196,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role