Player Matchup

Surtr
Surtr
 
Surtr
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Armik64
Danzaburou
Level 110
God Stats
45W - 31L
1,627 SR
Queue Stats
127W - 114L
1,504 Elo+
Party 1
Serqet
Serqet
Danvenuz15
Serqet
Level 123
God Stats
19W - 11L
1,615 SR
Queue Stats
127W - 110L
1,475 Elo+
Party 1
Janus
Janus
ЯППЯ
Janus
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 73L
1,392 Elo+
Solo
Team Averages
Level 98
1,548 SR
1,474 Elo+

VS

Team Averages
Level 97
1,588 SR
1,487 Elo+
Sol
Sol
GELO408
Sol
Level 122
God Stats
2W - 6L
1,305 SR
Queue Stats
514W - 512L
1,440 Elo+
Solo
Ymir
Ymir
Glxck444
Ymir
Level 127
God Stats
2W - 2L
1,618 SR
Queue Stats
119W - 110L
1,518 Elo+
Party 2
Atlas
Atlas
KageCrimson
Atlas
Level 69
God Stats
18W - 7L
1,671 SR
Queue Stats
71W - 53L
1,473 Elo+
Solo
Danzaburou
Danzaburou
WiredTxn
Danzaburou
Level 69
God Stats
48W - 38L
1,556 SR
Queue Stats
117W - 107L
1,497 Elo+
Solo
Hera
Hera
vml2003
Hera
Level 98
God Stats
14W - 5L
1,789 SR
Queue Stats
286W - 275L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
3 / 2 / 2
6,438
644
5,021
7,702
3,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
 
Artemis
9
1 / 2 / 2
5,297
530
3,468
6,539
1,811
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Danzaburou
Armik64
Danzaburou
9
1 / 4 / 3
5,386
539
3,840
5,969
1,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
Danvenuz15
Serqet
13
5 / 2 / 2
6,727
673
5,065
8,055
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
ЯППЯ
Janus
10
0 / 4 / 1
5,382
538
2,958
5,844
1,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
3 / 0 / 1
7,358
736
3,035
4,515
1,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
8
2 / 4 / 0
5,160
516
3,083
6,366
3,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
4 / 1 / 2
5,886
589
6,249
7,466
5,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
WiredTxn
Danzaburou
10
2 / 4 / 3
6,158
616
4,262
7,380
2,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
vml2003
Hera
9
3 / 1 / 3
5,855
586
4,003
5,160
1,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
23
10
Kills
14
14
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
2
2
2
W
Artemis
 
Artemis
1
2
2
1
W
Danzaburou
Armik64
Danzaburou
1
4
3
0.63
W
Serqet
Danvenuz15
Serqet
5
2
2
3
L
Sol
3
0
1
3.5
L
Ymir
2
4
0
0.5
L
4
1
2
5
L
Danzaburou
WiredTxn
Danzaburou
2
4
3
0.88
L
Hera
vml2003
Hera
3
1
3
4.5
W
Janus
ЯППЯ
Janus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,352
Damage
20,632
34,109
Taken
30,887
11,406
Mitigated
14,181
8,776
Healing
8,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
5,021
2,253
0
2,435
7,702
3,585
24
3,677
3,621
752
30,970
W
Artemis
 
Artemis
3,468
1,724
0
930
6,539
1,811
78
3,067
3,170
0
20,710
W
Danzaburou
Armik64
Danzaburou
3,840
1,848
0
812
5,969
1,800
510
1,941
3,772
0
31,489
W
Serqet
Danvenuz15
Serqet
5,065
900
0
4,029
8,055
2,535
336
2,860
5,191
0
38,425
L
Sol
3,035
1,191
0
2,045
4,515
1,112
965
1,493
2,851
44,028
7,073
L
Ymir
3,083
690
0
1,316
6,366
3,847
0
618
5,203
16,145
0
L
6,249
2,181
38
2,109
7,466
5,735
291
0
7,324
19,596
0
L
Danzaburou
WiredTxn
Danzaburou
4,262
947
0
1,712
7,380
2,090
949
0
7,101
0
35,904
L
Hera
vml2003
Hera
4,003
470
0
877
5,160
1,397
0
928
4,036
34,112
1,024
W
Janus
ЯППЯ
Janus
2,958
527
0
570
5,844
1,675
0
3,275
2,569
31,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,230
Gold Earned
30,417
283
Minions Killed
288
0
Camps Cleared
0
999,781
Distance Traveled
908,383
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,438
644
51
5
0
189,879
4
W
Artemis
5,297
530
51
5
0
180,086
0
W
Danzaburou
5,386
539
46
5
0
189,252
0
W
Serqet
6,727
673
76
8
0
240,201
0
L
Sol
7,358
736
107
11
0
186,531
0
L
Ymir
5,160
516
41
4
0
148,638
0
L
Atlas
5,886
589
27
3
0
190,938
0
L
Danzaburou
6,158
616
61
6
0
188,417
0
L
Hera
5,855
586
52
5
0
193,859
2
W
Janus
5,382
538
59
6
0
200,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role