Player Matchup

Bakasura
Bakasura
ClownNefew
Bakasura
Level 87
God Stats
2W - 2L
1,640 SR
Queue Stats
52W - 58L
1,517 Elo+
Party 1
Nut
Nut
DaronMH2425
Nut
Level 99
God Stats
0W - 1L
1,802 SR
Queue Stats
15W - 16L
1,491 Elo+
Solo
Cthulhu
Cthulhu
IN O O ID IL E
Cthulhu
Level 175
God Stats
1W - 2L
1,368 SR
Queue Stats
64W - 64L
1,456 Elo+
Party 1
Achilles
Achilles
SALVS503
Achilles
Level 143
God Stats
0W - 3L
1,178 SR
Queue Stats
85W - 89L
1,461 Elo+
Solo
Sobek
Sobek
XLBossman1974
Sobek
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,480 Elo+
Solo
Team Averages
Level 114
1,497 SR
1,481 Elo+

VS

Team Averages
Level 138
1,647 SR
1,504 Elo+
Yemoja
Yemoja
A High Saiyan
Yemoja
Level 193
God Stats
7W - 5L
1,579 SR
Queue Stats
270W - 283L
1,497 Elo+
Solo
Zhong Kui
Zhong Kui
ColoredDiamond
Zhong Kui
Level 108
God Stats
48W - 51L
1,531 SR
Queue Stats
601W - 567L
1,514 Elo+
Solo
Amaterasu
Amaterasu
IRhemy
Amaterasu
Level 128
God Stats
9W - 3L
1,654 SR
Queue Stats
56W - 63L
1,463 Elo+
Solo
Medusa
Medusa
TheMachine_97
Medusa
Level 115
God Stats
10W - 4L
1,687 SR
Queue Stats
75W - 87L
1,503 Elo+
Party 2
Fafnir
Fafnir
the_shadow_97crf
Fafnir
Level 146
God Stats
3W - 0L
1,783 SR
Queue Stats
76W - 67L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ClownNefew
Bakasura
14
4 / 4 / 1
7,943
496
5,646
13,495
5,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

14
1 / 4 / 1
7,811
488
5,120
10,361
3,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 3
8,177
511
10,552
10,833
4,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
SALVS503
Achilles
13
1 / 4 / 0
7,559
472
11,852
17,561
14,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
1 / 3 / 1
6,633
415
2,733
12,228
11,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 7
8,732
546
8,121
9,547
3,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
ColoredDiamond
Zhong Kui
15
2 / 5 / 1
8,271
517
9,699
12,893
8,247
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
IRhemy
Amaterasu
15
5 / 1 / 2
9,128
571
10,737
19,156
14,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 0 / 4
8,349
522
9,039
6,506
2,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 1 / 8
8,200
513
6,713
11,399
11,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
9
Kills
18
18
Deaths
9
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
2
7
3.75
L
Bakasura
ClownNefew
Bakasura
4
4
1
1.13
W
Zhong Kui
ColoredDiamond
Zhong Kui
2
5
1
0.5
L
1
4
1
0.38
L
2
3
3
1.17
W
Amaterasu
IRhemy
Amaterasu
5
1
2
6
L
Achilles
SALVS503
Achilles
1
4
0
0.25
W
5
0
4
7
L
1
3
1
0.5
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,903
Damage
44,309
64,478
Taken
59,501
38,754
Mitigated
40,001
19,826
Healing
26,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,121
712
1,069
3,181
9,547
3,700
1,387
722
8,358
47,793
8,982
L
Bakasura
ClownNefew
Bakasura
5,646
3,412
0
4,922
13,495
5,220
0
6,613
6,882
0
46,164
W
Zhong Kui
ColoredDiamond
Zhong Kui
9,699
1,380
0
6,392
12,893
8,247
0
6,770
5,838
65,352
2,458
L
5,120
2,667
0
4,492
10,361
3,776
0
2,431
7,930
0
71,112
L
10,552
370
79
1,190
10,833
4,507
0
7,674
3,159
66,464
451
W
Amaterasu
IRhemy
Amaterasu
10,737
4,525
0
10,053
19,156
14,222
1,230
1,915
16,226
0
65,136
L
Achilles
SALVS503
Achilles
11,852
3,982
0
6,168
17,561
14,199
0
3,129
14,432
604
49,824
W
9,039
3,714
0
2,382
6,506
2,284
681
1,221
5,285
0
54,725
L
2,733
385
0
2,975
12,228
11,052
0
4,137
8,091
12,071
0
W
6,713
1,828
71
3,375
11,399
11,548
8
2,925
7,844
38,223
756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,123
Gold Earned
42,680
434
Minions Killed
459
0
Camps Cleared
0
1,456,658
Distance Traveled
1,461,899
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,732
546
87
5
0
302,360
0
L
Bakasura
7,943
496
98
6
0
334,535
0
W
Zhong Kui
8,271
517
114
7
0
252,246
0
L
Nut
7,811
488
118
7
0
270,550
0
L
Cthulhu
8,177
511
115
7
0
308,355
0
W
Amaterasu
9,128
571
108
7
0
286,748
6
L
Achilles
7,559
472
84
5
0
266,454
5
W
Medusa
8,349
522
88
6
0
311,497
5
L
Sobek
6,633
415
19
1
0
276,764
2
W
Fafnir
8,200
513
62
4
0
309,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role