Player Matchup

Tyr
Tyr
Diamond I
 
Tyr
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Diamond I
Awolopop
Ix Chel
Diamond I
Level 113
God Stats
63W - 9L
1,901 SR
Queue Stats
138W - 27L
2,343 MMR
Party 1
Cthulhu
Cthulhu
Diamond I
TheLastHarpy
Cthulhu
Diamond I
Level 150
God Stats
51W - 9L
1,918 SR
Queue Stats
138W - 27L
2,343 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,773 SR
2,062 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 156
1,514 SR
1,501 MMR
Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold II
FloatedAnimal35
Vulcan
Gold II
Level 157
God Stats
101W - 104L
1,558 SR
Queue Stats
416W - 579L
1,652 MMR
Solo
Cernunnos
Cernunnos
Gold III
Honored_speedy
Cernunnos
Gold III
Level 124
God Stats
2W - 5L
1,485 SR
Queue Stats
165W - 221L
1,351 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
3 / 1 / 4
8,223
822
5,513
10,519
7,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
Awolopop
Ix Chel
15
3 / 0 / 5
8,565
857
6,231
5,621
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
TheLastHarpy
Cthulhu
15
3 / 0 / 5
8,540
854
9,967
7,773
5,170
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
MedusaAchillesAresSerqetGanesha

VS

Bans
Ne ZhaOdinXbalanqueCharybdisHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
0 / 4 / 0
6,838
684
5,387
11,575
10,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 3 / 0
6,993
699
6,558
5,866
1,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
Honored_speedy
Cernunnos
13
0 / 2 / 1
7,269
727
4,851
6,912
2,695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
1
9
Kills
0
1
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
1
4
5
L
Kuzenbo
 
Kuzenbo
0
4
0
0
W
Ix Chel
Awolopop
Ix Chel
3
0
5
5.5
L
0
3
0
0
L
Cernunnos
Honored_speedy
Cernunnos
0
2
1
0.25
W
Cthulhu
TheLastHarpy
Cthulhu
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,711
Damage
16,796
23,913
Taken
24,353
14,839
Mitigated
15,442
9,261
Healing
3,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,513
225
0
2,724
10,519
7,360
27
4,409
5,572
0
27,705
L
Kuzenbo
 
Kuzenbo
5,387
1,840
0
1,749
11,575
10,936
0
7,257
3,695
15,852
691
W
Ix Chel
Awolopop
Ix Chel
6,231
928
1,219
2,368
5,621
2,309
1,080
2,566
2,740
38,578
0
L
6,558
52
0
695
5,866
1,811
0
3,021
2,587
20,921
0
L
Cernunnos
Honored_speedy
Cernunnos
4,851
1,714
0
840
6,912
2,695
0
3,732
2,737
0
28,681
W
Cthulhu
TheLastHarpy
Cthulhu
9,967
348
442
2,508
7,773
5,170
196
3,129
4,119
23,721
2,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,328
Gold Earned
21,100
175
Minions Killed
122
0
Camps Cleared
0
634,587
Distance Traveled
573,712
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,223
822
42
4
0
209,909
0
L
Kuzenbo
6,838
684
21
2
0
180,914
0
W
Ix Chel
8,565
857
91
9
0
197,251
0
L
Vulcan
6,993
699
45
5
0
198,776
0
L
Cernunnos
7,269
727
56
6
0
194,022
2
W
Cthulhu
8,540
854
42
4
0
227,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role