Player Matchup

Shiva
Shiva
FatBandz445
Shiva
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 82L
1,453 Elo+
Party 1
Xbalanque
Xbalanque
LiI Dilly
Xbalanque
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 58L
1,446 Elo+
Party 1
Zeus
Zeus
Stevie254
Zeus
Level 88
God Stats
3W - 1L
1,508 SR
Queue Stats
156W - 160L
1,439 Elo+
Party 1
Team Averages
Level 112
1,503 SR
1,446 Elo+

VS

Team Averages
Level 112
1,506 SR
1,436 Elo+
Da Ji
Da Ji
KingDong_44
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 149L
1,395 Elo+
Solo
Scylla
Scylla
T0nKaToM
Scylla
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 35L
1,416 Elo+
Solo
Jormungandr
Jormungandr
jamer13g
Jormungandr
Level 144
God Stats
49W - 50L
1,517 SR
Queue Stats
1,003W - 1,082L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 6
10,915
910
13,489
12,758
11,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
LiI Dilly
Xbalanque
14
1 / 5 / 5
9,242
770
9,434
9,341
3,015
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zeus
16
5 / 3 / 3
10,357
863
8,456
7,677
2,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 4
9,557
796
3,835
11,938
5,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
T0nKaToM
Scylla
16
5 / 2 / 1
9,860
822
5,976
9,347
2,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
jamer13g
Jormungandr
16
2 / 4 / 8
9,611
801
8,387
15,872
14,143
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
11
Kills
10
10
Deaths
11
14
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
6
4
L
3
5
4
1
W
Xbalanque
LiI Dilly
Xbalanque
1
5
5
0.7
W
Zeus
5
3
3
2.17
L
Scylla
T0nKaToM
Scylla
5
2
1
2.75
L
Jormungandr
jamer13g
Jormungandr
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,379
Damage
18,198
29,776
Taken
37,157
17,124
Mitigated
22,518
5,466
Healing
5,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,489
1,209
89
3,149
12,758
11,492
0
3,627
8,903
0
35,739
L
3,835
1,202
0
2,106
11,938
5,522
0
2,987
8,278
0
23,411
W
Xbalanque
LiI Dilly
Xbalanque
9,434
4,701
0
1,228
9,341
3,015
1,249
4,949
4,217
0
31,487
W
Zeus
8,456
1,622
0
1,000
7,677
2,617
0
5,202
2,315
27,720
0
L
Scylla
T0nKaToM
Scylla
5,976
34
0
0
9,347
2,853
0
1,517
7,174
20,150
0
L
Jormungandr
jamer13g
Jormungandr
8,387
821
0
3,724
15,872
14,143
0
3,051
12,079
33,880
456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,514
Gold Earned
29,028
130
Minions Killed
117
0
Camps Cleared
0
668,829
Distance Traveled
682,202
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,915
910
40
3
0
247,907
0
L
Da Ji
9,557
796
35
3
0
221,720
0
W
Xbalanque
9,242
770
43
4
0
217,714
0
W
Zeus
10,357
863
47
4
0
203,208
0
L
Scylla
9,860
822
46
4
0
228,601
0
L
Jormungandr
9,611
801
36
3
0
231,881
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role