Player Matchup

Neith
Neith
MsStealUrMan464
Neith
Level 157
God Stats
8W - 9L
1,412 SR
Queue Stats
571W - 584L
1,522 Elo+
Party 1
Persephone
Persephone
RazielsAgony
Persephone
Level 264
God Stats
4W - 10L
1,233 SR
Queue Stats
554W - 584L
1,526 Elo+
Party 1
Cerberus
Cerberus
Type1foryes
Cerberus
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
275W - 276L
1,523 Elo+
Party 1
Nu Wa
Nu Wa
coryr92
Nu Wa
Level 119
God Stats
1W - 5L
1,103 SR
Queue Stats
204W - 222L
1,481 Elo+
Solo
Shiva
Shiva
nerfmynutz
Shiva
Level 65
God Stats
3W - 0L
1,820 SR
Queue Stats
116W - 116L
1,539 Elo+
Solo
Team Averages
Level 151
1,414 SR
1,518 Elo+

VS

Team Averages
Level 128
1,336 SR
1,510 Elo+
Bellona
Bellona
AgileWind
Bellona
Level 155
God Stats
2W - 5L
1,445 SR
Queue Stats
334W - 336L
1,537 Elo+
Solo
Achilles
Achilles
ThavettBane
Achilles
Level 97
God Stats
4W - 10L
1,265 SR
Queue Stats
640W - 606L
1,484 Elo+
Solo
King Arthur
King Arthur
ZigHail88
King Arthur
Level 129
God Stats
9W - 15L
1,404 SR
Queue Stats
739W - 755L
1,426 Elo+
Solo
Yu Huang
Yu Huang
castironshields
Yu Huang
Level 156
God Stats
0W - 6L
1,045 SR
Queue Stats
251W - 262L
1,537 Elo+
Solo
Surtr
Surtr
theBIGSPANKY300
Surtr
Level 103
God Stats
8W - 7L
1,520 SR
Queue Stats
287W - 281L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 20
9,222
922
8,708
9,266
4,012
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Persephone
RazielsAgony
Persephone
14
2 / 3 / 21
8,575
858
12,315
7,560
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
Type1foryes
Cerberus
17
11 / 3 / 14
10,695
1,070
10,829
19,067
18,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
coryr92
Nu Wa
16
5 / 0 / 23
9,311
931
15,465
3,895
1,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
16
7 / 4 / 19
9,474
947
12,049
12,694
9,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AgileWind
Bellona
13
2 / 6 / 6
7,649
765
7,836
13,301
12,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Achilles
ThavettBane
Achilles
12
2 / 6 / 2
7,228
723
4,122
12,342
10,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
ZigHail88
King Arthur
11
2 / 8 / 5
7,140
714
6,483
16,504
11,967
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Yu Huang
15
4 / 3 / 5
8,695
870
11,107
8,701
2,740
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
2 / 7 / 8
8,651
865
8,597
15,404
10,973
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
38
30
Kills
12
13
Deaths
30
97
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Bellona
AgileWind
Bellona
2
6
6
0.83
W
5
3
20
5
W
Persephone
RazielsAgony
Persephone
2
3
21
4.17
L
Achilles
ThavettBane
Achilles
2
6
2
0.5
W
Cerberus
Type1foryes
Cerberus
11
3
14
6
L
King Arthur
ZigHail88
King Arthur
2
8
5
0.56
L
Yu Huang
4
3
5
2.17
W
Nu Wa
coryr92
Nu Wa
5
0
23
16.5
W
Shiva
7
4
19
4.13
L
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,366
Damage
38,145
52,482
Taken
66,252
37,173
Mitigated
48,391
22,346
Healing
10,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AgileWind
Bellona
7,836
1,527
0
1,327
13,301
12,309
0
6,760
6,386
0
19,423
W
8,708
3,189
153
2,499
9,266
4,012
2,807
2,529
6,536
0
22,594
W
Persephone
RazielsAgony
Persephone
12,315
942
742
1,763
7,560
3,029
1,027
514
6,703
19,489
0
L
Achilles
ThavettBane
Achilles
4,122
361
288
1,129
12,342
10,402
0
6,629
5,513
0
12,285
W
Cerberus
Type1foryes
Cerberus
10,829
561
3,820
8,336
19,067
18,947
39
4,465
14,259
22,960
0
L
King Arthur
ZigHail88
King Arthur
6,483
650
0
1,846
16,504
11,967
0
9,753
6,536
983
11,705
L
Yu Huang
11,107
757
371
3,550
8,701
2,740
45
5,031
3,502
36,381
0
W
Nu Wa
coryr92
Nu Wa
15,465
5,432
252
230
3,895
1,469
920
1,074
2,784
27,950
1,326
W
Shiva
12,049
1,016
2,259
2,292
12,694
9,716
248
3,804
8,693
38
21,104
L
8,597
2,023
459
1,703
15,404
10,973
0
9,933
5,352
615
20,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,277
Gold Earned
39,363
163
Minions Killed
127
0
Camps Cleared
0
891,127
Distance Traveled
849,673
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,649
765
17
2
0
170,703
0
W
Neith
9,222
922
35
4
0
147,133
0
W
Persephone
8,575
858
21
2
0
188,999
0
L
Achilles
7,228
723
14
1
0
180,232
0
W
Cerberus
10,695
1,070
46
5
0
175,093
0
L
King Arthur
7,140
714
7
1
0
150,091
0
L
Yu Huang
8,695
870
64
6
0
183,632
0
W
Nu Wa
9,311
931
32
3
0
195,088
0
W
Shiva
9,474
947
29
3
0
184,814
0
L
Surtr
8,651
865
25
3
0
165,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role