Player Matchup

Morgan Le Fay
Morgan Le Fay
Lui01
Morgan Le Fay
Level 147
God Stats
2W - 0L
1,481 SR
Queue Stats
40W - 38L
1,495 Elo+
Solo
Achilles
Achilles
Màyhém
Achilles
Level 156
God Stats
3W - 2L
1,517 SR
Queue Stats
185W - 129L
1,741 Elo+
Party 1
Shiva
Shiva
OptimisticKai
Shiva
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 0L
1,980 Elo+
Party 1
Team Averages
Level 106
1,499 SR
1,739 Elo+

VS

Team Averages
Level 82
1,514 SR
1,508 Elo+
Janus
Janus
ForSkinThief
Janus
Level 29
God Stats
2W - 5L
1,389 SR
Queue Stats
13W - 12L
1,511 Elo+
Party 2
Bacchus
Bacchus
Jernkins
Bacchus
Level 98
God Stats
7W - 5L
1,530 SR
Queue Stats
13W - 12L
1,511 Elo+
Party 2
Arachne
Arachne
SteelVenom007
Arachne
Level 120
God Stats
1W - 3L
1,624 SR
Queue Stats
121W - 123L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Lui01
Morgan Le Fay
14
2 / 0 / 7
8,987
899
8,248
4,789
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Achilles
Màyhém
Achilles
15
5 / 0 / 5
9,168
917
7,520
7,069
6,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
4 / 0 / 6
9,080
908
7,517
10,679
5,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,663
666
2,269
6,302
1,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Jernkins
Bacchus
8
0 / 5 / 0
6,191
619
3,341
9,223
6,204
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
13
0 / 4 / 0
7,278
728
2,876
10,843
6,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
11
Kills
0
0
Deaths
11
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Bacchus
Jernkins
Bacchus
0
5
0
0
W
Morgan Le Fay
Lui01
Morgan Le Fay
2
0
7
5.5
W
Achilles
Màyhém
Achilles
5
0
5
7.5
W
4
0
6
7
L
Arachne
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,285
Damage
8,486
22,537
Taken
26,368
14,292
Mitigated
14,161
8,737
Healing
2,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,269
79
0
250
6,302
1,556
0
1,877
4,291
14,222
0
L
Bacchus
Jernkins
Bacchus
3,341
254
0
293
9,223
6,204
0
2,418
6,611
5,996
0
W
Morgan Le Fay
Lui01
Morgan Le Fay
8,248
350
0
1,360
4,789
1,752
1,030
1,306
3,483
39,247
1,562
W
Achilles
Màyhém
Achilles
7,520
1,655
0
3,499
7,069
6,710
450
2,248
4,542
0
23,350
W
7,517
1,620
609
3,269
10,679
5,830
1,213
2,338
7,585
0
33,262
L
Arachne
2,876
1,713
0
2,418
10,843
6,401
0
3,560
6,740
0
21,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,235
Gold Earned
20,132
169
Minions Killed
59
0
Camps Cleared
0
624,276
Distance Traveled
378,568
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,663
666
21
2
0
99,876
0
L
Bacchus
6,191
619
4
0
0
97,874
0
W
Morgan Le Fay
8,987
899
64
6
0
198,796
0
W
Achilles
9,168
917
45
5
0
217,192
0
W
Shiva
9,080
908
60
6
0
208,288
0
L
Arachne
7,278
728
34
3
0
180,818
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role