Player Matchup

Neith
Neith
 
Neith
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
ColDRamen1
Jing Wei
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,604 Elo+
Solo
King Arthur
King Arthur
GoldnProdigy
King Arthur
Level 133
God Stats
0W - 2L
1,255 SR
Queue Stats
85W - 74L
1,558 Elo+
Party 1
Mulan
Mulan
LC Brute
Mulan
Level 121
God Stats
0W - 2L
1,325 SR
Queue Stats
82W - 92L
1,463 Elo+
Party 1
Geb
Geb
Lil Saint130
Geb
Level 146
God Stats
2W - 2L
1,562 SR
Queue Stats
66W - 56L
1,543 Elo+
Party 1
Team Averages
Level 128
1,428 SR
1,534 Elo+

VS

Team Averages
Level 138
1,569 SR
1,498 Elo+
Arachne
Arachne
 
Arachne
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Awalt7
Tyr
Level 137
God Stats
4W - 10L
1,377 SR
Queue Stats
747W - 749L
1,502 Elo+
Solo
Yu Huang
Yu Huang
PapazHome
Yu Huang
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,448 Elo+
Solo
Fenrir
Fenrir
RottenDragoon1
Fenrir
Level 159
God Stats
2W - 1L
1,398 SR
Queue Stats
79W - 78L
1,505 Elo+
Solo
Ah Puch
Ah Puch
Stackin Cheese
Ah Puch
Level 100
God Stats
9W - 0L
2,068 SR
Queue Stats
132W - 130L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 2 / 8
7,478
935
11,175
7,392
2,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jing Wei
ColDRamen1
Jing Wei
12
3 / 5 / 5
6,788
849
4,103
6,700
2,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
GoldnProdigy
King Arthur
10
3 / 6 / 3
6,612
827
6,726
9,064
4,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mulan
LC Brute
Mulan
12
3 / 4 / 5
7,022
878
6,071
6,867
6,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 1 / 6
6,341
793
4,143
7,469
5,517
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 4 / 8
7,306
913
2,668
7,800
3,093
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Tyr
Awalt7
Tyr
13
7 / 2 / 7
7,711
964
5,984
11,964
8,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
PapazHome
Yu Huang
13
3 / 1 / 7
7,492
937
9,063
4,419
1,388
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 4 / 8
7,237
905
4,542
10,331
3,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mace

Mace

+10
Physical Power

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
2 / 2 / 9
7,748
969
11,797
5,807
2,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
57
11
Kills
18
18
Deaths
13
27
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
2
8
3
W
Arachne
 
Arachne
3
4
8
1.75
W
Tyr
Awalt7
Tyr
7
2
7
5.25
L
Jing Wei
ColDRamen1
Jing Wei
3
5
5
1.1
L
King Arthur
GoldnProdigy
King Arthur
3
6
3
0.75
L
Mulan
LC Brute
Mulan
3
4
5
1.38
L
0
1
6
3
W
Yu Huang
PapazHome
Yu Huang
3
1
7
6.5
W
3
4
8
1.75
W
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,218
Damage
34,054
37,492
Taken
40,321
22,424
Mitigated
19,053
8,677
Healing
14,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,175
1,695
0
2,568
7,392
2,963
0
3,650
3,666
0
30,399
W
Arachne
 
Arachne
2,668
1,498
484
2,021
7,800
3,093
53
483
7,283
0
6,941
W
Tyr
Awalt7
Tyr
5,984
254
414
4,903
11,964
8,873
0
1,015
10,762
0
8,832
L
Jing Wei
ColDRamen1
Jing Wei
4,103
2,541
530
430
6,700
2,392
0
3,708
2,851
0
8,556
L
King Arthur
GoldnProdigy
King Arthur
6,726
455
265
286
9,064
4,837
0
5,226
3,766
0
13,110
L
Mulan
LC Brute
Mulan
6,071
859
454
851
6,867
6,715
0
3,705
3,087
0
10,485
L
4,143
255
364
2,929
7,469
5,517
0
4,352
2,949
5,856
1,354
W
Yu Huang
PapazHome
Yu Huang
9,063
1,314
569
206
4,419
1,388
192
378
4,009
21,722
228
W
4,542
779
394
2,375
10,331
3,647
116
496
9,652
0
6,807
W
11,797
207
932
2,071
5,807
2,052
0
1,341
4,388
26,307
203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,241
Gold Earned
37,494
122
Minions Killed
93
0
Camps Cleared
0
715,670
Distance Traveled
773,806
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,478
935
61
8
0
166,604
0
W
Arachne
7,306
913
13
2
0
155,040
0
W
Tyr
7,711
964
3
0
0
163,341
0
L
Jing Wei
6,788
849
15
2
0
150,371
0
L
King Arthur
6,612
827
17
2
0
141,151
0
L
Mulan
7,022
878
18
2
0
149,214
0
L
Geb
6,341
793
11
1
0
108,330
0
W
Yu Huang
7,492
937
30
4
0
155,138
0
W
Fenrir
7,237
905
7
1
0
158,789
0
W
Ah Puch
7,748
969
40
5
0
141,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role