Player Matchup

Mercury
Mercury
BASH ABUSTER
Mercury
Level 123
God Stats
1W - 1L
1,694 SR
Queue Stats
313W - 320L
1,516 Elo+
Solo
Susano
Susano
Phoenix2345
Susano
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 164L
1,465 Elo+
Solo
Nu Wa
Nu Wa
PrimeSigmatic
Nu Wa
Level 124
God Stats
2W - 2L
1,686 SR
Queue Stats
216W - 218L
1,515 Elo+
Solo
Vulcan
Vulcan
RumplForeeSkin
Vulcan
Level 66
God Stats
1W - 2L
1,550 SR
Queue Stats
49W - 43L
1,536 Elo+
Solo
Yemoja
Yemoja
Zephan1ah1842
Yemoja
Level 147
God Stats
0W - 5L
1,312 SR
Queue Stats
160W - 162L
1,491 Elo+
Solo
Team Averages
Level 106
1,548 SR
1,504 Elo+

VS

Team Averages
Level 113
1,520 SR
1,465 Elo+
Yemoja
Yemoja
Crysli3
Yemoja
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,306 Elo+
Solo
Danzaburou
Danzaburou
Fite The Goat
Danzaburou
Level 149
God Stats
1W - 0L
1,328 SR
Queue Stats
57W - 65L
1,481 Elo+
Party 1
Hercules
Hercules
JeezusTheGoat
Hercules
Level 145
God Stats
8W - 7L
1,607 SR
Queue Stats
108W - 100L
1,533 Elo+
Party 1
Sobek
Sobek
LivelyReaper-
Sobek
Level 45
God Stats
3W - 1L
1,584 SR
Queue Stats
74W - 75L
1,467 Elo+
Solo
Osiris
Osiris
ShambroSonic
Osiris
Level 121
God Stats
4W - 2L
1,581 SR
Queue Stats
194W - 181L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BASH ABUSTER
Mercury
12
1 / 7 / 5
7,097
710
6,158
11,745
7,373
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
13
3 / 7 / 3
7,417
742
9,240
13,099
8,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 6 / 3
7,780
778
9,775
9,682
3,164
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 5 / 6
8,724
872
20,514
7,756
3,288
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 4 / 8
8,178
818
7,832
10,789
8,382
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Crysli3
Yemoja
16
2 / 1 / 17
9,855
986
6,197
13,531
8,851
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Fite The Goat
Danzaburou
15
5 / 4 / 12
9,214
921
11,710
11,051
3,748
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
JeezusTheGoat
Hercules
17
10 / 1 / 16
9,994
999
11,429
20,631
17,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 5 / 16
9,034
903
11,348
14,271
11,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Osiris
15
9 / 4 / 13
9,734
973
9,326
14,326
14,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
103
15
Kills
29
29
Deaths
15
25
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Mercury
BASH ABUSTER
Mercury
1
7
5
0.5
W
Yemoja
Crysli3
Yemoja
2
1
17
10.5
W
Danzaburou
Fite The Goat
Danzaburou
5
4
12
2.75
W
Hercules
JeezusTheGoat
Hercules
10
1
16
18
W
3
5
16
2.2
L
Susano
3
7
3
0.64
L
4
6
3
0.92
L
4
5
6
1.4
W
Osiris
9
4
13
3.88
L
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,519
Damage
50,010
53,071
Taken
73,810
31,094
Mitigated
55,505
11,403
Healing
34,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
BASH ABUSTER
Mercury
6,158
2,194
336
2,022
11,745
7,373
0
4,019
7,263
0
8,724
W
Yemoja
Crysli3
Yemoja
6,197
1,585
8,823
4,214
13,531
8,851
1,000
8,339
5,192
19,098
478
W
Danzaburou
Fite The Goat
Danzaburou
11,710
5,257
1,575
2,077
11,051
3,748
980
5,623
5,428
0
26,292
W
Hercules
JeezusTheGoat
Hercules
11,429
3,593
1,198
8,113
20,631
17,216
235
10,275
10,356
0
17,131
W
11,348
730
1,906
2,642
14,271
11,067
421
5,371
8,900
22,354
2,833
L
Susano
9,240
1,296
600
1,348
13,099
8,887
0
2,687
10,119
0
14,963
L
9,775
2,238
307
669
9,682
3,164
0
1,981
7,279
18,146
0
L
20,514
1,014
506
516
7,756
3,288
0
2,774
4,639
34,045
672
W
Osiris
9,326
3,706
1,308
2,531
14,326
14,623
490
7,977
6,349
0
17,073
L
7,832
1,356
2,782
2,317
10,789
8,382
0
4,219
6,030
13,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,196
Gold Earned
47,831
80
Minions Killed
131
0
Camps Cleared
0
918,497
Distance Traveled
1,048,143
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,097
710
2
0
0
200,238
0
W
Yemoja
9,855
986
18
2
0
197,155
0
W
Danzaburou
9,214
921
39
4
0
208,925
0
W
Hercules
9,994
999
13
1
0
239,327
0
W
Sobek
9,034
903
42
4
0
195,406
0
L
Susano
7,417
742
16
2
0
172,999
0
L
Nu Wa
7,780
778
15
2
0
145,961
0
L
Vulcan
8,724
872
33
3
0
207,560
0
W
Osiris
9,734
973
19
2
0
207,330
0
L
Yemoja
8,178
818
14
1
0
191,739
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role