Player Matchup

Nu Wa
Nu Wa
Crimson0407
Nu Wa
Level 72
God Stats
23W - 19L
1,515 SR
Queue Stats
208W - 223L
1,418 Elo+
Party 1
Poseidon
Poseidon
IndefiniteAsp
Poseidon
Level 124
God Stats
1W - 1L
1,317 SR
Queue Stats
120W - 111L
1,446 Elo+
Party 2
Mulan
Mulan
blinkynyyy
Mulan
Level 100
God Stats
7W - 8L
1,553 SR
Queue Stats
35W - 39L
1,420 Elo+
Party 2
Hel
Hel
shadow__64z
Hel
Level 68
God Stats
22W - 20L
1,508 SR
Queue Stats
161W - 155L
1,421 Elo+
Party 1
Neith
Neith
xBlackxSoul_
Neith
Level 117
God Stats
36W - 30L
1,567 SR
Queue Stats
110W - 104L
1,423 Elo+
Party 2
Team Averages
Level 96
1,492 SR
1,426 Elo+

VS

Team Averages
Level 97
1,474 SR
1,451 Elo+
Skadi
Skadi
CYKOSIS666
Skadi
Level 116
God Stats
3W - 3L
1,513 SR
Queue Stats
55W - 68L
1,419 Elo+
Party 3
Medusa
Medusa
Hitomichan71
Medusa
Level 102
God Stats
7W - 8L
1,447 SR
Queue Stats
454W - 431L
1,483 Elo+
Solo
Hercules
Hercules
jon1223
Hercules
Level 86
God Stats
1W - 1L
1,760 SR
Queue Stats
57W - 70L
1,420 Elo+
Party 3
Poseidon
Poseidon
rapido_oscura943
Poseidon
Level 118
God Stats
17W - 25L
1,440 SR
Queue Stats
291W - 298L
1,470 Elo+
Solo
Thanatos
Thanatos
xxjacxx69
Thanatos
Level 63
God Stats
0W - 3L
1,213 SR
Queue Stats
112W - 100L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 1 / 4
6,576
658
6,945
5,851
1,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Poseidon
IndefiniteAsp
Poseidon
11
3 / 1 / 0
6,659
666
3,811
3,610
937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mulan
12
2 / 0 / 3
6,221
622
2,663
5,765
2,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
5 / 0 / 9
7,025
703
6,132
9,990
6,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
4 / 2 / 2
7,134
713
4,863
4,808
1,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
7
1 / 7 / 0
5,011
501
4,547
7,219
1,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
9
1 / 4 / 0
5,262
526
3,602
7,725
1,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
jon1223
Hercules
7
0 / 6 / 0
4,368
437
3,734
8,968
3,712
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

10
0 / 2 / 0
5,292
529
1,749
5,202
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
xxjacxx69
Thanatos
9
0 / 3 / 0
4,860
486
1,467
7,865
2,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
2
21
Kills
2
4
Deaths
22
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Skadi
1
7
0
0.14
W
7
1
4
9
L
Medusa
1
4
0
0.25
W
Poseidon
IndefiniteAsp
Poseidon
3
1
0
3
W
Mulan
2
0
3
3.5
L
Hercules
jon1223
Hercules
0
6
0
0
L
0
2
0
0
W
5
0
9
9.5
W
4
2
2
2.5
L
Thanatos
xxjacxx69
Thanatos
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,414
Damage
15,099
30,024
Taken
36,979
12,689
Mitigated
11,372
12,935
Healing
8,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
4,547
1,920
0
451
7,219
1,708
0
4,117
2,939
0
25,304
W
6,945
3,324
0
339
5,851
1,549
881
0
5,851
25,726
1,615
L
Medusa
3,602
1,821
0
1,292
7,725
1,890
0
1,214
6,451
0
25,244
W
Poseidon
IndefiniteAsp
Poseidon
3,811
513
0
1,128
3,610
937
0
1,130
2,204
33,115
1,504
W
Mulan
2,663
199
0
3,944
5,765
2,268
0
0
5,765
0
42,422
L
Hercules
jon1223
Hercules
3,734
1,185
0
1,085
8,968
3,712
0
5,411
3,229
0
17,012
L
1,749
279
0
1,570
5,202
1,427
0
3,349
1,441
28,635
0
W
6,132
698
1,958
4,654
9,990
6,342
290
291
9,647
24,382
0
W
4,863
1,669
0
912
4,808
1,593
129
0
4,808
0
46,011
L
Thanatos
xxjacxx69
Thanatos
1,467
393
0
3,751
7,865
2,635
0
1,342
6,387
0
34,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,615
Gold Earned
24,793
310
Minions Killed
234
0
Camps Cleared
0
1,039,335
Distance Traveled
927,900
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,011
501
46
5
0
156,630
0
W
Nu Wa
6,576
658
52
5
0
187,270
0
L
Medusa
5,262
526
40
4
0
182,463
3
W
Poseidon
6,659
666
80
8
0
211,703
0
W
Mulan
6,221
622
78
8
0
242,331
0
L
Hercules
4,368
437
25
3
0
175,276
0
L
Poseidon
5,292
529
56
6
0
201,973
2
W
Hel
7,025
703
29
3
0
204,444
0
W
Neith
7,134
713
71
7
0
193,587
3
L
Thanatos
4,860
486
67
7
0
211,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role