Player Matchup

Fenrir
Fenrir
iChAnGeDmyNaMe10
Fenrir
Level 158
God Stats
1W - 1L
1,592 SR
Queue Stats
52W - 25L
1,631 Elo+
Party 2
Baron Samedi
Baron Samedi
jlocky lock
Baron Samedi
Level 141
God Stats
12W - 8L
1,672 SR
Queue Stats
91W - 91L
1,540 Elo+
Party 2
Kuzenbo
Kuzenbo
ltalian Mobsta
Kuzenbo
Level 157
God Stats
3W - 3L
1,533 SR
Queue Stats
164W - 174L
1,492 Elo+
Party 2
Team Averages
Level 152
1,599 SR
1,554 Elo+

VS

Team Averages
Level 127
1,520 SR
1,503 Elo+
Bastet
Bastet
D0TheDrew69
Bastet
Level 149
God Stats
11W - 20L
1,387 SR
Queue Stats
249W - 262L
1,567 Elo+
Party 1
Cerberus
Cerberus
Ninja Turtle89
Cerberus
Level 89
God Stats
47W - 33L
1,595 SR
Queue Stats
126W - 123L
1,494 Elo+
Party 1
Agni
Agni
TheRealOhBilly
Agni
Level 142
God Stats
3W - 2L
1,578 SR
Queue Stats
31W - 43L
1,449 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
16 / 3 / 4
11,559
1,051
12,890
12,618
8,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
jlocky lock
Baron Samedi
15
0 / 1 / 16
9,096
827
8,163
7,650
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 0 / 12
9,917
902
6,794
10,069
12,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
14
3 / 7 / 1
8,614
783
8,431
10,484
3,494
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
14
1 / 6 / 1
8,486
771
6,116
11,714
10,436
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

11
0 / 8 / 2
7,315
665
2,967
9,008
2,491
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
21
Kills
4
4
Deaths
21
32
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bastet
3
7
1
0.5
L
Cerberus
1
6
1
0.25
L
0
8
2
0.13
W
16
3
4
6
W
Baron Samedi
jlocky lock
Baron Samedi
0
1
16
8
W
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,847
Damage
17,514
30,337
Taken
31,206
24,715
Mitigated
16,421
9,051
Healing
4,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
8,431
2,410
0
1,300
10,484
3,494
0
4,404
5,628
0
28,319
L
Cerberus
6,116
498
0
2,907
11,714
10,436
0
7,059
3,876
14,260
0
L
2,967
231
0
588
9,008
2,491
0
2,137
6,380
19,122
628
W
12,890
2,339
0
2,353
12,618
8,862
58
3,043
9,373
0
36,578
W
Baron Samedi
jlocky lock
Baron Samedi
8,163
646
1,256
3,248
7,650
3,549
526
2,542
4,967
34,705
0
W
6,794
2,274
0
2,194
10,069
12,304
60
2,752
6,980
14,667
1,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,572
Gold Earned
24,415
137
Minions Killed
84
0
Camps Cleared
0
626,877
Distance Traveled
529,894
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,614
783
36
3
0
202,934
2
L
Cerberus
8,486
771
23
2
0
186,801
2
L
Agni
7,315
665
25
2
0
140,159
0
W
Fenrir
11,559
1,051
50
5
0
204,283
0
W
Baron Samedi
9,096
827
59
5
0
202,016
0
W
Kuzenbo
9,917
902
28
3
0
220,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role