Player Matchup

Bacchus
Bacchus
CitrusRook511
Bacchus
Level 159
God Stats
9W - 6L
1,525 SR
Queue Stats
789W - 833L
1,473 Elo+
Party 1
Hun Batz
Hun Batz
Dishkin
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 68L
1,462 Elo+
Solo
Athena
Athena
Gorlockkills
Athena
Level 70
God Stats
3W - 0L
1,854 SR
Queue Stats
217W - 243L
1,452 Elo+
Party 3
Anubis
Anubis
GravityDude
Anubis
Level 235
God Stats
13W - 6L
1,620 SR
Queue Stats
740W - 778L
1,479 Elo+
Party 1
Baron Samedi
Baron Samedi
MortalisMus1984
Baron Samedi
Level 107
God Stats
2W - 2L
1,540 SR
Queue Stats
265W - 269L
1,426 Elo+
Party 3
Team Averages
Level 131
1,608 SR
1,458 Elo+

VS

Team Averages
Level 130
1,540 SR
1,456 Elo+
Atlas
Atlas
JuiceboxHeroes11
Atlas
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
161W - 159L
1,518 Elo+
Party 2
Artemis
Artemis
Nauturalis
Artemis
Level 157
God Stats
14W - 8L
1,663 SR
Queue Stats
622W - 638L
1,437 Elo+
Solo
Xing Tian
Xing Tian
VendorOfNachos
Xing Tian
Level 133
God Stats
1W - 3L
1,336 SR
Queue Stats
142W - 148L
1,468 Elo+
Party 2
Ganesha
Ganesha
XxGambleDeezxX
Ganesha
Level 125
God Stats
3W - 3L
1,700 SR
Queue Stats
84W - 83L
1,440 Elo+
Party 2
Cupid
Cupid
liithh
Cupid
Level 128
God Stats
3W - 3L
1,503 SR
Queue Stats
460W - 485L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
1 / 1 / 16
9,069
907
8,358
15,196
18,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Dishkin
Hun Batz
15
5 / 3 / 10
9,063
906
13,362
11,732
6,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Athena
16
5 / 2 / 14
9,685
969
10,506
18,332
20,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Anubis
16
7 / 1 / 10
9,752
975
9,724
6,886
3,668
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Baron Samedi
MortalisMus1984
Baron Samedi
15
2 / 2 / 18
8,849
885
14,508
11,042
8,002
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 7
8,455
846
11,818
15,057
10,560
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Nauturalis
Artemis
14
4 / 5 / 5
8,325
833
17,004
9,902
4,277
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
VendorOfNachos
Xing Tian
14
1 / 3 / 8
7,641
764
5,523
13,426
10,894
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 4 / 9
7,931
793
7,140
13,119
13,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
liithh
Cupid
14
2 / 6 / 5
7,880
788
10,144
10,960
4,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
43
20
Kills
9
9
Deaths
20
68
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bacchus
1
1
16
9
W
Hun Batz
Dishkin
Hun Batz
5
3
10
3.33
W
Athena
5
2
14
6
W
Anubis
7
1
10
12
L
2
2
7
2.75
W
Baron Samedi
MortalisMus1984
Baron Samedi
2
2
18
5.5
L
Artemis
Nauturalis
Artemis
4
5
5
1.3
L
Xing Tian
VendorOfNachos
Xing Tian
1
3
8
1.67
L
0
4
9
1.13
L
Cupid
liithh
Cupid
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,458
Damage
51,629
63,188
Taken
62,464
56,870
Mitigated
44,114
29,887
Healing
22,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
8,358
505
1,404
4,732
15,196
18,070
0
4,997
10,199
12,507
722
W
Hun Batz
Dishkin
Hun Batz
13,362
1,462
914
2,642
11,732
6,425
659
4,409
7,323
0
23,413
W
Athena
10,506
1,000
3,510
4,064
18,332
20,705
97
7,588
10,744
13,354
4,288
W
Anubis
9,724
251
2,466
1,406
6,886
3,668
64
3,369
3,517
24,992
1,262
L
11,818
4,336
641
4,769
15,057
10,560
0
9,934
5,123
23,398
453
W
Baron Samedi
MortalisMus1984
Baron Samedi
14,508
1,381
5,238
3,511
11,042
8,002
209
3,552
7,490
30,749
0
L
Artemis
Nauturalis
Artemis
17,004
5,397
354
2,065
9,902
4,277
797
7,051
2,851
0
26,808
L
Xing Tian
VendorOfNachos
Xing Tian
5,523
187
2,548
1,663
13,426
10,894
280
6,123
7,303
11,068
200
L
7,140
488
704
2,581
13,119
13,864
0
8,354
4,765
15,102
0
L
Cupid
liithh
Cupid
10,144
5,277
3,816
2,878
10,960
4,519
397
8,010
2,950
0
21,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,418
Gold Earned
40,232
128
Minions Killed
99
0
Camps Cleared
0
975,903
Distance Traveled
904,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,069
907
13
1
0
204,658
0
W
Hun Batz
9,063
906
16
2
0
184,975
0
W
Athena
9,685
969
16
2
0
206,235
0
W
Anubis
9,752
975
48
5
0
179,894
0
L
Atlas
8,455
846
19
2
0
196,794
0
W
Baron Samedi
8,849
885
35
4
0
200,141
0
L
Artemis
8,325
833
34
3
0
174,916
0
L
Xing Tian
7,641
764
12
1
0
186,488
0
L
Ganesha
7,931
793
0
0
0
171,618
0
L
Cupid
7,880
788
34
3
0
174,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role