Player Matchup

Ix Chel
Ix Chel
Silver I
LeoCabonshin
Ix Chel
Silver I
Level 129
God Stats
3W - 1L
1,698 SR
Queue Stats
17W - 18L
1,455 MMR
Party 1
Xing Tian
Xing Tian
Silver I
MagicPeppon04
Xing Tian
Silver I
Level 169
God Stats
1W - 0L
1,458 SR
Queue Stats
17W - 19L
1,380 MMR
Party 1
Awilix
Awilix
Bronze III
RagnarFV13
Awilix
Bronze III
Level 123
God Stats
1W - 0L
1,560 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 140
1,572 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,564 SR
1,466 MMR
Fenrir
Fenrir
Silver I
Smoking on u254
Fenrir
Silver I
Level 105
God Stats
2W - 4L
1,500 SR
Queue Stats
162W - 226L
1,283 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
TheSabage1
Kuzenbo
Silver II
Level 146
God Stats
16W - 14L
1,589 SR
Queue Stats
103W - 134L
1,250 MMR
Solo
Hera
Hera
Platinum V
prettiee1794
Hera
Platinum V
Level 156
God Stats
18W - 18L
1,604 SR
Queue Stats
267W - 322L
1,863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
LeoCabonshin
Ix Chel
20
6 / 2 / 10
13,120
875
12,648
12,798
3,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
MagicPeppon04
Xing Tian
20
5 / 0 / 12
12,584
839
9,460
18,283
23,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Awilix
RagnarFV13
Awilix
20
8 / 2 / 11
13,470
898
15,787
10,479
4,091
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AphroditeCerberusZhong KuiHerculesKumbhakarna

VS

Bans
Ne ZhaKhepriSobekGebBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
10,701
713
8,016
15,272
8,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kuzenbo
TheSabage1
Kuzenbo
15
0 / 6 / 1
10,188
679
6,430
16,813
19,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 7 / 1
11,496
766
10,318
10,397
3,485
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
19
Kills
4
4
Deaths
19
33
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
LeoCabonshin
Ix Chel
6
2
10
5.5
W
Xing Tian
MagicPeppon04
Xing Tian
5
0
12
11
W
Awilix
RagnarFV13
Awilix
8
2
11
6.75
L
1
6
1
0.25
L
Kuzenbo
TheSabage1
Kuzenbo
0
6
1
0.08
L
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,895
Damage
24,764
41,560
Taken
42,482
31,228
Mitigated
32,199
12,966
Healing
2,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
LeoCabonshin
Ix Chel
12,648
637
2,349
4,205
12,798
3,988
1,240
5,297
6,956
51,921
0
W
Xing Tian
MagicPeppon04
Xing Tian
9,460
1,004
586
2,807
18,283
23,149
923
6,093
11,516
27,222
6,070
W
Awilix
RagnarFV13
Awilix
15,787
6,266
0
3,019
10,479
4,091
1,213
4,332
5,844
0
73,760
L
8,016
1,029
0
940
15,272
8,980
0
5,499
9,574
0
29,448
L
Kuzenbo
TheSabage1
Kuzenbo
6,430
1,166
0
1,171
16,813
19,734
13
8,578
8,116
29,562
979
L
10,318
1,867
0
125
10,397
3,485
0
6,406
3,919
40,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,174
Gold Earned
32,385
216
Minions Killed
164
0
Camps Cleared
0
881,433
Distance Traveled
681,165
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
13,120
875
71
5
0
276,391
0
W
Xing Tian
12,584
839
52
3
0
299,637
6
W
Awilix
13,470
898
93
6
0
305,405
0
L
Fenrir
10,701
713
49
3
0
238,919
0
L
Kuzenbo
10,188
679
37
2
0
215,951
0
L
Hera
11,496
766
78
5
0
226,295
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role