Player Matchup

Sylvanus
Sylvanus
Gold I
Kykerino
Sylvanus
Gold I
Level 145
God Stats
5W - 6L
1,516 SR
Queue Stats
28W - 29L
1,511 MMR
Party 1
Shiva
Shiva
Silver II
Ugot c4nc3r
Shiva
Silver II
Level 76
God Stats
155W - 129L
1,572 SR
Queue Stats
412W - 464L
1,344 MMR
Solo
Baba Yaga
Baba Yaga
Gold V
rbki
Baba Yaga
Gold V
Level 145
God Stats
0W - 2L
1,368 SR
Queue Stats
13W - 18L
1,333 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,485 SR
1,396 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,610 SR
1,400 MMR
Vulcan
Vulcan
Gold II
DeaD-Sc0rp1uS_88
Vulcan
Gold II
Level 100
God Stats
3W - 1L
1,574 SR
Queue Stats
150W - 161L
1,493 MMR
Party 2
Neith
Neith
Gold IV
Glurbyy
Neith
Gold IV
Level 147
God Stats
94W - 100L
1,598 SR
Queue Stats
110W - 137L
1,470 MMR
Solo
Cerberus
Cerberus
Silver I
cgh8844
Cerberus
Silver I
Level 158
God Stats
37W - 19L
1,657 SR
Queue Stats
80W - 95L
1,237 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kykerino
Sylvanus
15
1 / 2 / 2
9,615
687
3,811
8,544
3,020
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 3 / 3
11,393
814
14,907
18,931
10,715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Baba Yaga
rbki
Baba Yaga
19
3 / 2 / 6
11,805
843
9,762
9,738
3,527
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuKuzenboHeraAchillesNe Zha

VS

Bans
SobekJanusMedusaOdinHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 4
12,093
864
15,217
8,363
2,683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Glurbyy
Neith
18
3 / 3 / 3
11,907
851
7,184
8,951
3,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
cgh8844
Cerberus
18
1 / 2 / 5
11,291
807
8,042
15,441
12,623
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
9
Kills
7
7
Deaths
9
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
4
4
1.25
W
Neith
Glurbyy
Neith
3
3
3
1.5
L
Sylvanus
Kykerino
Sylvanus
1
2
2
1
L
5
3
3
2.17
W
Cerberus
cgh8844
Cerberus
1
2
5
1.75
L
Baba Yaga
rbki
Baba Yaga
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,480
Damage
30,443
37,213
Taken
32,755
17,262
Mitigated
18,571
7,671
Healing
6,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,217
409
0
1,292
8,363
2,683
551
4,538
3,816
49,279
0
W
Neith
Glurbyy
Neith
7,184
1,584
0
814
8,951
3,265
1,139
2,370
6,536
0
51,966
L
Sylvanus
Kykerino
Sylvanus
3,811
639
1,891
2,837
8,544
3,020
0
5,716
2,748
16,434
5,380
L
14,907
1,129
210
1,237
18,931
10,715
0
10,478
7,791
198
40,666
W
Cerberus
cgh8844
Cerberus
8,042
166
0
4,795
15,441
12,623
38
6,671
8,698
16,012
1,188
L
Baba Yaga
rbki
Baba Yaga
9,762
36
0
1,496
9,738
3,527
0
5,152
4,331
54,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,813
Gold Earned
35,291
190
Minions Killed
199
0
Camps Cleared
0
728,465
Distance Traveled
836,790
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,093
864
78
6
0
282,917
7
W
Neith
11,907
851
98
7
0
273,769
5
L
Sylvanus
9,615
687
33
2
0
184,335
2
L
Shiva
11,393
814
52
4
0
309,396
0
W
Cerberus
11,291
807
23
2
0
280,104
2
L
Baba Yaga
11,805
843
105
8
0
234,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role