Player Matchup

Anhur
Anhur
Graceboy08
Anhur
Level 163
God Stats
26W - 13L
1,570 SR
Queue Stats
223W - 213L
1,530 Elo+
Party 2
Kuzenbo
Kuzenbo
WirednBlind
Kuzenbo
Level 159
God Stats
14W - 2L
1,621 SR
Queue Stats
197W - 204L
1,497 Elo+
Party 2
Eset
Eset
tREXI23
Eset
Level 49
God Stats
8W - 3L
1,464 SR
Queue Stats
100W - 98L
1,477 Elo+
Party 2
Team Averages
Level 124
1,552 SR
1,501 Elo+

VS

Team Averages
Level 87
1,489 SR
1,490 Elo+
Serqet
Serqet
Aj-dontMiss_
Serqet
Level 86
God Stats
7W - 5L
1,625 SR
Queue Stats
418W - 440L
1,516 Elo+
Party 1
Ymir
Ymir
Avery14RJ
Ymir
Level 107
God Stats
2W - 8L
1,325 SR
Queue Stats
335W - 347L
1,485 Elo+
Party 1
Ra
Ra
SadBoii777
Ra
Level 69
God Stats
3W - 2L
1,518 SR
Queue Stats
188W - 225L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
16
6 / 0 / 0
10,038
913
7,721
6,007
2,218
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kuzenbo
WirednBlind
Kuzenbo
15
0 / 0 / 7
8,537
776
6,531
6,062
6,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
tREXI23
Eset
15
1 / 0 / 6
9,340
849
3,826
2,054
615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
0 / 2 / 0
7,222
657
1,631
5,974
2,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
14
0 / 3 / 0
7,628
693
3,155
11,120
7,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 2 / 0
7,916
720
2,477
4,571
1,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
0
7
Kills
0
0
Deaths
7
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Serqet
0
2
0
0
L
Ymir
0
3
0
0
W
Anhur
6
0
0
6
L
0
2
0
0
W
Kuzenbo
WirednBlind
Kuzenbo
0
0
7
3.5
W
Eset
tREXI23
Eset
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,078
Damage
7,263
14,123
Taken
21,665
9,580
Mitigated
11,608
4,113
Healing
3,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
1,631
86
0
855
5,974
2,509
0
1,914
3,792
0
14,616
L
Ymir
3,155
312
0
1,777
11,120
7,871
0
5,252
5,095
14,332
463
W
Anhur
7,721
4,467
0
2,343
6,007
2,218
644
2,166
3,483
0
44,612
L
2,477
119
189
210
4,571
1,228
0
1,326
2,947
30,921
0
W
Kuzenbo
WirednBlind
Kuzenbo
6,531
2,095
0
1,527
6,062
6,747
303
2,225
3,688
16,095
1,946
W
Eset
tREXI23
Eset
3,826
0
204
39
2,054
615
274
675
1,277
29,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,915
Gold Earned
22,766
158
Minions Killed
119
0
Camps Cleared
0
624,449
Distance Traveled
507,893
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,222
657
26
2
0
167,719
0
L
Ymir
7,628
693
27
2
0
161,724
0
W
Anhur
10,038
913
77
7
0
199,793
0
L
Ra
7,916
720
66
6
0
178,450
0
W
Kuzenbo
8,537
776
17
2
0
209,827
0
W
Eset
9,340
849
64
6
0
214,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role