Player Matchup

He Bo
He Bo
 
He Bo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
CHETOELPETO
Serqet
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 63L
1,501 Elo+
Solo
Neith
Neith
Funk_gaming
Neith
Level 83
God Stats
6W - 8L
1,639 SR
Queue Stats
29W - 36L
1,486 Elo+
Solo
Sobek
Sobek
Yahshua241
Sobek
Level 158
God Stats
3W - 4L
1,430 SR
Queue Stats
355W - 342L
1,605 Elo+
Solo
Team Averages
Level 120
1,514 SR
1,519 Elo+

VS

Team Averages
Level 107
1,411 SR
1,493 Elo+
Vamana
Vamana
Dumbest2089
Vamana
Level 156
God Stats
2W - 3L
1,177 SR
Queue Stats
328W - 323L
1,507 Elo+
Solo
Geb
Geb
Nicocrack23
Geb
Level 95
God Stats
1W - 0L
1,509 SR
Queue Stats
332W - 318L
1,469 Elo+
Party 1
Surtr
Surtr
Not_A_Yoga_Fan
Surtr
Level 152
God Stats
7W - 5L
1,552 SR
Queue Stats
259W - 254L
1,510 Elo+
Solo
Ra
Ra
elsilvis04
Ra
Level 29
God Stats
2W - 2L
1,277 SR
Queue Stats
34W - 38L
1,471 Elo+
Party 1
Neith
Neith
xId1otk1llerxx
Neith
Level 101
God Stats
79W - 66L
1,538 SR
Queue Stats
151W - 141L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 2 / 2
6,568
597
6,882
6,691
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
 
Amaterasu
9
0 / 2 / 0
5,048
459
2,973
11,571
7,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Serqet
10
2 / 3 / 1
5,989
544
3,270
7,345
2,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 5 / 0
5,247
477
3,240
7,839
2,600
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Sobek
3
0 / 0 / 0
4,174
379
437
2,215
1,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
2 / 0 / 1
6,959
633
9,647
7,276
6,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
2 / 0 / 6
6,783
617
2,118
7,008
3,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
6 / 2 / 2
7,082
644
4,864
8,067
3,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 2 / 2
6,732
612
3,430
5,472
1,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 2 / 2
6,249
568
4,184
7,450
2,026
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
6
Kills
12
12
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
2
2
2
L
Amaterasu
 
Amaterasu
0
2
0
0
L
Serqet
2
3
1
0.83
W
Vamana
2
0
1
2.5
L
1
5
0
0.2
W
2
0
6
5
W
6
2
2
3.5
L
Sobek
0
0
0
0
W
1
2
2
1
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,802
Damage
24,243
35,661
Taken
35,273
16,064
Mitigated
17,460
8,177
Healing
13,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,882
124
0
1,700
6,691
1,914
0
2,129
4,268
48,621
1,042
L
Amaterasu
 
Amaterasu
2,973
1,607
0
3,292
11,571
7,947
0
241
10,731
0
24,443
L
Serqet
3,270
770
0
530
7,345
2,603
0
595
6,524
0
37,243
W
Vamana
9,647
4,498
0
2,510
7,276
6,361
0
0
7,123
0
50,742
L
3,240
1,579
0
1,382
7,839
2,600
0
2,231
5,566
0
30,355
W
2,118
315
0
2,505
7,008
3,986
26
911
5,759
16,296
51
W
4,864
2,007
0
3,543
8,067
3,430
0
1,454
6,461
1,022
34,492
L
Sobek
437
146
0
1,273
2,215
1,000
0
295
1,920
2,810
0
W
3,430
597
734
2,541
5,472
1,657
312
3,003
2,033
45,283
1,100
W
4,184
1,161
0
2,164
7,450
2,026
500
1,105
6,211
0
41,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,026
Gold Earned
33,805
268
Minions Killed
336
0
Camps Cleared
0
916,015
Distance Traveled
1,129,842
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,568
597
99
9
0
235,399
0
L
Amaterasu
5,048
459
37
3
0
218,896
0
L
Serqet
5,989
544
73
7
0
241,163
0
W
Vamana
6,959
633
80
7
0
199,955
0
L
Neith
5,247
477
56
5
0
176,665
0
W
Geb
6,783
617
24
2
0
255,629
1
W
Surtr
7,082
644
69
6
0
240,953
0
L
Sobek
4,174
379
3
0
0
43,892
0
W
Ra
6,732
612
90
8
0
237,080
0
W
Neith
6,249
568
73
7
0
196,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role