Player Matchup

Hun Batz
Hun Batz
CitrusRook511
Hun Batz
Level 159
God Stats
14W - 11L
1,460 SR
Queue Stats
1,000W - 1,044L
1,443 Elo+
Solo
Discordia
Discordia
Dreamhaus
Discordia
Level 124
God Stats
3W - 2L
1,426 SR
Queue Stats
268W - 291L
1,408 Elo+
Party 2
Cthulhu
Cthulhu
Neoncupcake
Cthulhu
Level 125
God Stats
3W - 6L
1,321 SR
Queue Stats
293W - 295L
1,435 Elo+
Party 2
He Bo
He Bo
SweatyMelon
He Bo
Level 62
God Stats
1W - 2L
1,175 SR
Queue Stats
120W - 100L
1,557 Elo+
Solo
Cernunnos
Cernunnos
Tottokill
Cernunnos
Level 122
God Stats
8W - 3L
1,495 SR
Queue Stats
152W - 157L
1,446 Elo+
Solo
Team Averages
Level 118
1,375 SR
1,457 Elo+

VS

Team Averages
Level 110
1,600 SR
1,460 Elo+
Poseidon
Poseidon
Athelss
Poseidon
Level 146
God Stats
2W - 2L
1,563 SR
Queue Stats
114W - 109L
1,467 Elo+
Solo
Cliodhna
Cliodhna
MRTRUE_KNOWLEDGE
Cliodhna
Level 155
God Stats
1W - 2L
1,548 SR
Queue Stats
288W - 284L
1,416 Elo+
Solo
Ne Zha
Ne Zha
RampartSlaps
Ne Zha
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
56W - 74L
1,364 Elo+
Party 1
Chiron
Chiron
RxVito
Chiron
Level 102
God Stats
6W - 6L
1,603 SR
Queue Stats
279W - 253L
1,516 Elo+
Party 1
Chaac
Chaac
Suspect0ne-_-
Chaac
Level 24
God Stats
1W - 1L
1,784 SR
Queue Stats
10W - 13L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CitrusRook511
Hun Batz
20
15 / 3 / 7
13,007
1,001
17,717
12,435
8,085
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Discordia
Dreamhaus
Discordia
18
5 / 3 / 10
11,055
850
13,371
9,090
2,893
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Neoncupcake
Cthulhu
18
3 / 4 / 12
11,497
884
11,192
16,841
19,121
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
0 / 5 / 13
9,815
755
8,136
12,022
3,228
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
Tottokill
Cernunnos
15
1 / 4 / 9
9,772
752
10,019
10,743
3,551
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Athelss
Poseidon
18
10 / 8 / 4
11,737
903
13,101
10,618
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

3
0 / 0 / 1
3,641
280
0
79
5
Ne Zha
17
3 / 6 / 5
9,620
740
13,900
12,630
4,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chiron
RxVito
Chiron
16
6 / 8 / 6
9,520
732
14,746
15,388
5,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

18
0 / 2 / 10
9,327
717
6,207
28,397
21,911
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
45
24
Kills
19
19
Deaths
24
51
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Poseidon
Athelss
Poseidon
10
8
4
1.5
W
Hun Batz
CitrusRook511
Hun Batz
15
3
7
6.17
W
Discordia
Dreamhaus
Discordia
5
3
10
3.33
L
0
0
1
0.5
W
Cthulhu
Neoncupcake
Cthulhu
3
4
12
2.25
L
Ne Zha
3
6
5
0.92
L
Chiron
RxVito
Chiron
6
8
6
1.13
L
0
2
10
2.5
W
0
5
13
1.3
W
Cernunnos
Tottokill
Cernunnos
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,435
Damage
47,954
61,131
Taken
67,112
36,878
Mitigated
35,489
15,211
Healing
23,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
Athelss
Poseidon
13,101
1,239
290
557
10,618
3,241
0
5,457
5,161
25,613
0
W
Hun Batz
CitrusRook511
Hun Batz
17,717
2,192
1,366
2,142
12,435
8,085
1,852
2,402
10,033
0
36,981
W
Discordia
Dreamhaus
Discordia
13,371
477
2,284
993
9,090
2,893
1,232
1,936
7,154
24,541
520
L
0
0
0
0
79
5
0
79
0
0
0
W
Cthulhu
Neoncupcake
Cthulhu
11,192
247
3,004
2,170
16,841
19,121
87
2,685
14,156
21,074
1,354
L
Ne Zha
13,900
1,515
1,469
1,794
12,630
4,826
0
5,461
7,169
0
30,917
L
Chiron
RxVito
Chiron
14,746
2,372
1,092
1,666
15,388
5,506
0
6,558
8,829
0
22,192
L
6,207
681
754
16,050
28,397
21,911
93
13,672
14,725
0
25,822
W
8,136
606
0
1,258
12,022
3,228
1,257
2,861
9,161
18,809
294
W
Cernunnos
Tottokill
Cernunnos
10,019
4,008
732
1,262
10,743
3,551
2,478
3,217
7,526
0
27,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,146
Gold Earned
43,845
151
Minions Killed
118
0
Camps Cleared
0
1,250,995
Distance Traveled
920,934
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
11,737
903
36
3
0
204,537
0
W
Hun Batz
13,007
1,001
30
2
0
264,826
0
W
Discordia
11,055
850
23
2
0
253,716
0
L
Cliodhna
3,641
280
0
0
0
0
0
W
Cthulhu
11,497
884
36
3
0
242,602
0
L
Ne Zha
9,620
740
28
2
0
233,840
0
L
Chiron
9,520
732
24
2
0
200,001
0
L
Chaac
9,327
717
30
2
0
282,556
0
W
He Bo
9,815
755
33
3
0
253,843
0
W
Cernunnos
9,772
752
29
2
0
236,008
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role