Player Matchup

Apollo
Apollo
 
Apollo
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
 
Osiris
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
FuIIStop
Da Ji
Level 128
God Stats
2W - 0L
1,808 SR
Queue Stats
5W - 3L
1,631 Elo+
Party 1
Raijin
Raijin
MxMPrime
Raijin
Level 157
God Stats
5W - 6L
1,739 SR
Queue Stats
152W - 92L
1,654 Elo+
Party 1
Team Averages
Level 148
1,609 SR
1,557 Elo+

VS

Team Averages
Level 46
1,479 SR
1,485 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Chuus
King Arthur
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,468 Elo+
Party 2
Ymir
Ymir
ConsortRadahn
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,568 Elo+
Solo
Thor
Thor
LocKey2000
Thor
Level 159
God Stats
2W - 2L
1,397 SR
Queue Stats
55W - 70L
1,422 Elo+
Solo
Loki
Loki
RuralSkin
Loki
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
5 / 0 / 4
6,411
1,282
5,425
4,890
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
 
Ganesha
10
0 / 0 / 9
5,905
1,181
1,312
2,740
1,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
 
Osiris
11
3 / 0 / 5
5,733
1,147
2,616
3,818
3,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Da Ji
FuIIStop
Da Ji
11
3 / 1 / 8
5,898
1,180
4,064
5,467
2,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Raijin
MxMPrime
Raijin
12
4 / 0 / 6
6,277
1,255
5,882
2,847
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 1 / 1
5,239
1,048
3,055
1,336
621
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Chuus
King Arthur
9
0 / 6 / 0
4,864
973
1,646
6,067
2,294
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 4 / 0
5,179
1,036
1,450
7,352
4,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

10
0 / 0 / 0
5,286
1,057
3,132
3,611
1,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Loki
8
0 / 4 / 0
4,654
931
954
4,333
1,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
2
15
Kills
1
1
Deaths
15
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
5
0
4
7
W
Ganesha
 
Ganesha
0
0
9
4.5
W
Osiris
 
Osiris
3
0
5
5.5
L
Nu Wa
 
Nu Wa
0
1
1
0.5
L
King Arthur
Chuus
King Arthur
0
6
0
0
L
1
4
0
0.25
W
Da Ji
FuIIStop
Da Ji
3
1
8
7
L
0
0
0
0
W
Raijin
MxMPrime
Raijin
4
0
6
7
L
Loki
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,299
Damage
10,237
19,762
Taken
22,699
9,623
Mitigated
9,760
4,439
Healing
2,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,425
3,675
0
1,963
4,890
1,643
732
986
3,904
0
19,683
W
Ganesha
 
Ganesha
1,312
233
0
396
2,740
1,570
119
518
2,222
5,505
329
W
Osiris
 
Osiris
2,616
851
0
898
3,818
3,379
0
908
2,910
0
10,944
L
Nu Wa
 
Nu Wa
3,055
698
0
56
1,336
621
0
313
967
14,003
0
L
King Arthur
Chuus
King Arthur
1,646
429
0
0
6,067
2,294
0
433
5,548
0
7,684
L
1,450
57
0
602
7,352
4,485
0
2,194
4,945
4,081
0
W
Da Ji
FuIIStop
Da Ji
4,064
611
0
567
5,467
2,174
116
1,686
3,781
0
9,287
L
3,132
0
0
673
3,611
1,171
0
1,015
2,417
0
17,530
W
Raijin
MxMPrime
Raijin
5,882
625
0
615
2,847
857
374
407
2,440
19,026
286
L
Loki
954
307
0
695
4,333
1,189
0
2,349
1,742
0
2,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,224
Gold Earned
25,222
141
Minions Killed
81
0
Camps Cleared
0
606,299
Distance Traveled
480,457
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,411
1,282
45
9
0
110,385
0
W
Ganesha
5,905
1,181
4
1
0
118,962
0
W
Osiris
5,733
1,147
26
5
0
144,336
0
L
Nu Wa
5,239
1,048
20
4
0
83,663
2
L
King Arthur
4,864
973
11
2
0
89,675
0
L
Ymir
5,179
1,036
11
2
0
94,132
0
W
Da Ji
5,898
1,180
15
3
0
121,598
0
L
Thor
5,286
1,057
35
7
0
125,601
0
W
Raijin
6,277
1,255
51
10
0
111,018
0
L
Loki
4,654
931
4
1
0
87,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role