Player Matchup

Cthulhu
Cthulhu
Dynr
Cthulhu
Level 203
God Stats
0W - 1L
1,663 SR
Queue Stats
109W - 97L
1,531 Elo+
Party 2
Ra
Ra
ECCanuck
Ra
Level 145
God Stats
2W - 6L
1,456 SR
Queue Stats
58W - 36L
1,626 Elo+
Solo
Hercules
Hercules
Lilmoranos
Hercules
Level 105
God Stats
1W - 6L
1,216 SR
Queue Stats
78W - 71L
1,550 Elo+
Party 2
Ullr
Ullr
OhHampton
Ullr
Level 158
God Stats
2W - 3L
1,568 SR
Queue Stats
74W - 60L
1,608 Elo+
Party 2
Loki
Loki
x_xJ1M3N3Zx_x
Loki
Level 135
God Stats
19W - 19L
1,520 SR
Queue Stats
552W - 471L
1,555 Elo+
Solo
Team Averages
Level 149
1,485 SR
1,574 Elo+

VS

Team Averages
Level 162
1,541 SR
1,526 Elo+
Tsukuyomi
Tsukuyomi
IXPR1MALXI
Tsukuyomi
Level 179
God Stats
3W - 3L
1,593 SR
Queue Stats
52W - 47L
1,544 Elo+
Party 1
King Arthur
King Arthur
Luv4tokee
King Arthur
Level 122
God Stats
19W - 5L
1,776 SR
Queue Stats
408W - 380L
1,435 Elo+
Solo
Ishtar
Ishtar
OoBlizzado
Ishtar
Level 196
God Stats
4W - 2L
1,390 SR
Queue Stats
100W - 108L
1,548 Elo+
Party 1
Eset
Eset
SwagMasterUwU
Eset
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 144L
1,539 Elo+
Party 1
Yemoja
Yemoja
oOMrGodzillaOo
Yemoja
Level 156
God Stats
3W - 6L
1,449 SR
Queue Stats
187W - 194L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dynr
Cthulhu
11
1 / 4 / 2
6,696
446
12,678
19,063
14,106
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 2 / 1
7,453
497
7,014
8,441
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Lilmoranos
Hercules
13
1 / 2 / 1
7,492
499
11,975
17,788
21,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Ullr
13
1 / 4 / 2
7,250
483
7,580
11,651
4,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 4 / 2
7,403
494
6,871
12,044
3,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IXPR1MALXI
Tsukuyomi
15
8 / 2 / 6
8,605
574
13,682
14,826
7,064
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
Luv4tokee
King Arthur
14
2 / 1 / 3
8,250
550
13,115
17,140
13,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
OoBlizzado
Ishtar
15
4 / 1 / 2
7,877
525
11,063
10,233
4,221
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 2 / 3
8,298
553
10,478
8,999
3,715
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

13
0 / 1 / 9
7,632
509
3,755
11,691
8,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
7
Kills
16
16
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dynr
Cthulhu
1
4
2
0.5
L
1
2
1
0.75
W
Tsukuyomi
IXPR1MALXI
Tsukuyomi
8
2
6
5.5
L
Hercules
Lilmoranos
Hercules
1
2
1
0.75
W
King Arthur
Luv4tokee
King Arthur
2
1
3
3.5
L
Ullr
1
4
2
0.5
W
Ishtar
OoBlizzado
Ishtar
4
1
2
5
W
2
2
3
1.75
W
0
1
9
4.5
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,118
Damage
52,093
68,987
Taken
62,889
46,602
Mitigated
37,223
22,402
Healing
23,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dynr
Cthulhu
12,678
1,177
2,966
2,579
19,063
14,106
0
6,074
12,700
34,173
0
L
7,014
154
1,797
3,291
8,441
2,843
0
3,371
4,782
57,159
0
W
Tsukuyomi
IXPR1MALXI
Tsukuyomi
13,682
3,233
0
1,881
14,826
7,064
18
3,841
10,917
0
63,381
L
Hercules
Lilmoranos
Hercules
11,975
3,773
0
5,236
17,788
21,053
0
238
17,544
291
54,738
W
King Arthur
Luv4tokee
King Arthur
13,115
1,484
0
4,899
17,140
13,845
0
1,346
14,925
0
58,413
L
Ullr
7,580
2,541
0
1,401
11,651
4,612
186
1,287
10,296
0
56,017
W
Ishtar
OoBlizzado
Ishtar
11,063
9,246
0
4,369
10,233
4,221
0
3,852
6,336
0
67,379
W
10,478
1,019
544
2,428
8,999
3,715
0
5,412
3,532
61,362
2,551
W
3,755
1,405
5,669
4,174
11,691
8,378
0
5,360
6,231
18,826
2,801
L
6,871
1,643
0
5,132
12,044
3,988
0
1,856
10,046
0
55,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,294
Gold Earned
40,662
438
Minions Killed
446
0
Camps Cleared
0
1,484,733
Distance Traveled
1,523,800
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,696
446
33
2
0
296,863
0
L
Ra
7,453
497
115
8
0
320,664
6
W
Tsukuyomi
8,605
574
90
6
0
354,602
0
L
Hercules
7,492
499
110
7
0
285,975
0
W
King Arthur
8,250
550
93
6
0
308,366
4
L
Ullr
7,250
483
89
6
0
256,254
0
W
Ishtar
7,877
525
89
6
0
280,574
2
W
Eset
8,298
553
140
9
0
302,673
2
W
Yemoja
7,632
509
34
2
0
277,585
8
L
Loki
7,403
494
91
6
0
324,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role