Player Matchup

Hun Batz
Hun Batz
Gold IV
 
Hun Batz
Gold IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Neith
Neith
Silver I
CygnusX12112R30
Neith
Silver I
Level 128
God Stats
37W - 39L
1,551 SR
Queue Stats
48W - 61L
1,341 MMR
Solo
Ymir
Ymir
Silver II
H8ED_AirRock
Ymir
Silver II
Level 153
God Stats
9W - 10L
1,537 SR
Queue Stats
134W - 141L
1,086 MMR
Solo
Merlin
Merlin
Platinum III
kakyoiongg
Merlin
Platinum III
Level 155
God Stats
1W - 1L
1,893 SR
Queue Stats
122W - 113L
1,813 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,596 SR
1,448 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 166
1,556 SR
1,442 MMR
Danzaburou
Danzaburou
Silver I
 
Danzaburou
Silver I
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver I
DemiGodStoner
Ne Zha
Silver I
Level 170
God Stats
3W - 2L
1,641 SR
Queue Stats
181W - 199L
1,141 MMR
Solo
Discordia
Discordia
Gold III
Pain Astro
Discordia
Gold III
Level 196
God Stats
4W - 3L
1,569 SR
Queue Stats
311W - 308L
1,534 MMR
Solo
Chaac
Chaac
Gold I
ballinhaugland2
Chaac
Gold I
Level 107
God Stats
32W - 28L
1,571 SR
Queue Stats
347W - 344L
1,587 MMR
Solo
Bacchus
Bacchus
Gold V
iTzManuel_pR
Bacchus
Gold V
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,447 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
1 / 2 / 0
5,335
593
2,315
7,200
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tyr
 
Tyr
9
0 / 4 / 1
4,978
553
4,295
12,265
5,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
0 / 2 / 1
4,606
512
2,685
4,761
1,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
1 / 5 / 0
4,543
505
1,964
10,296
5,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
kakyoiongg
Merlin
10
0 / 1 / 0
5,115
568
2,761
4,208
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Bake KujiraCu ChulainnAgniCthulhu

VS

Bans
AthenaChironLancelotCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
1 / 1 / 4
6,141
682
3,354
5,473
1,603
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
5 / 0 / 2
6,224
692
5,283
6,468
2,452
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
Pain Astro
Discordia
10
2 / 1 / 2
5,531
615
3,709
3,240
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 2
6,507
723
8,908
7,813
5,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
iTzManuel_pR
Bacchus
10
3 / 0 / 3
6,009
668
4,306
6,872
6,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
14
14
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
2
0
0.5
L
Tyr
 
Tyr
0
4
1
0.13
W
Danzaburou
 
Danzaburou
1
1
4
3
L
0
2
1
0.25
W
5
0
2
6
L
1
5
0
0.2
W
Discordia
Pain Astro
Discordia
2
1
2
3
W
3
0
2
4
W
Bacchus
iTzManuel_pR
Bacchus
3
0
3
4.5
L
Merlin
kakyoiongg
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,020
Damage
25,560
38,730
Taken
29,866
15,772
Mitigated
16,532
10,731
Healing
10,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
2,315
666
0
918
7,200
2,448
0
716
6,484
0
43,754
L
Tyr
 
Tyr
4,295
430
0
5,288
12,265
5,597
0
131
12,134
0
27,296
W
Danzaburou
 
Danzaburou
3,354
1,166
0
990
5,473
1,603
2,466
679
4,794
0
39,086
L
2,685
915
0
1,257
4,761
1,234
0
552
4,209
0
32,549
W
5,283
2,057
0
4,448
6,468
2,452
0
830
5,638
0
31,231
L
1,964
562
0
1,970
10,296
5,413
0
3,418
6,878
10,824
0
W
Discordia
Pain Astro
Discordia
3,709
236
0
375
3,240
1,002
0
1,378
1,862
28,186
0
W
8,908
678
0
2,199
7,813
5,284
0
68
7,745
0
44,606
W
Bacchus
iTzManuel_pR
Bacchus
4,306
829
0
2,175
6,872
6,191
0
1,530
5,342
19,256
2,542
L
Merlin
kakyoiongg
Merlin
2,761
164
0
1,298
4,208
1,080
0
3,057
1,151
27,070
1,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,577
Gold Earned
30,412
249
Minions Killed
276
0
Camps Cleared
0
945,053
Distance Traveled
1,018,088
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,335
593
82
9
0
228,658
0
L
Tyr
4,978
553
42
5
0
216,937
3
W
Danzaburou
6,141
682
73
8
0
183,809
4
L
Neith
4,606
512
55
6
0
132,643
0
W
Ne Zha
6,224
692
48
5
0
208,122
1
L
Ymir
4,543
505
13
1
0
160,358
0
W
Discordia
5,531
615
55
6
0
225,427
5
W
Chaac
6,507
723
73
8
0
188,084
2
W
Bacchus
6,009
668
27
3
0
212,646
2
L
Merlin
5,115
568
57
6
0
206,457
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role