Player Matchup

Fafnir
Fafnir
EduEz506
Fafnir
Level 171
God Stats
2W - 0L
1,790 SR
Queue Stats
42W - 38L
1,433 Elo+
Party 1
Medusa
Medusa
Luxury11299
Medusa
Level 108
God Stats
4W - 0L
1,840 SR
Queue Stats
47W - 51L
1,390 Elo+
Party 1
Scylla
Scylla
Rutilgou3270
Scylla
Level 121
God Stats
3W - 2L
1,335 SR
Queue Stats
26W - 20L
1,368 Elo+
Solo
Team Averages
Level 133
1,655 SR
1,397 Elo+

VS

Team Averages
Level 135
1,488 SR
1,454 Elo+
Ah Muzen Cab
Ah Muzen Cab
GuN Sm0kE LoC
Ah Muzen Cab
Level 154
God Stats
4W - 3L
1,386 SR
Queue Stats
16W - 15L
1,370 Elo+
Solo
Horus
Horus
KandiSyn
Horus
Level 121
God Stats
94W - 75L
1,568 SR
Queue Stats
497W - 484L
1,492 Elo+
Party 2
Ymir
Ymir
Pogardalee
Ymir
Level 129
God Stats
26W - 25L
1,509 SR
Queue Stats
345W - 335L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
EduEz506
Fafnir
15
0 / 0 / 11
9,354
850
7,413
11,735
13,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
16
6 / 0 / 4
10,278
934
15,053
8,928
3,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
17
5 / 0 / 6
10,204
928
7,031
2,868
1,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GuN Sm0kE LoC
Ah Muzen Cab
13
0 / 4 / 0
7,857
714
5,344
8,453
2,444
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
KandiSyn
Horus
13
0 / 4 / 0
7,690
699
5,068
12,855
8,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

14
0 / 3 / 0
8,081
735
6,517
14,284
10,484
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
11
Kills
0
0
Deaths
11
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fafnir
EduEz506
Fafnir
0
0
11
5.5
L
Ah Muzen Cab
GuN Sm0kE LoC
Ah Muzen Cab
0
4
0
0
L
Horus
KandiSyn
Horus
0
4
0
0
W
Medusa
6
0
4
8
L
0
3
0
0
W
Scylla
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,497
Damage
16,929
23,531
Taken
35,592
17,775
Mitigated
21,638
4,826
Healing
10,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
EduEz506
Fafnir
7,413
2,001
0
3,211
11,735
13,176
901
1,783
9,004
13,507
1,007
L
Ah Muzen Cab
GuN Sm0kE LoC
Ah Muzen Cab
5,344
979
0
102
8,453
2,444
0
3,238
4,877
0
29,094
L
Horus
KandiSyn
Horus
5,068
2,340
3,018
4,055
12,855
8,710
0
5,070
7,420
175
16,373
W
Medusa
15,053
6,189
0
740
8,928
3,529
2,009
2,806
5,833
0
44,562
L
6,517
490
0
2,981
14,284
10,484
0
4,432
9,198
30,594
2,131
W
Scylla
7,031
1,154
0
875
2,868
1,070
640
817
1,957
36,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,836
Gold Earned
23,628
162
Minions Killed
122
0
Camps Cleared
0
681,546
Distance Traveled
618,566
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,354
850
26
2
0
220,095
0
L
Ah Muzen Cab
7,857
714
54
5
0
203,554
0
L
Horus
7,690
699
28
3
0
209,048
0
W
Medusa
10,278
934
62
6
0
229,017
0
L
Ymir
8,081
735
40
4
0
205,964
8
W
Scylla
10,204
928
74
7
0
232,434
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role