Player Matchup

Sobek
Sobek
AyooBandoOnKICK
Sobek
Level 98
God Stats
2W - 0L
1,752 SR
Queue Stats
57W - 56L
1,501 Elo+
Party 1
Ne Zha
Ne Zha
F1oW QGTM
Ne Zha
Level 158
God Stats
8W - 11L
1,408 SR
Queue Stats
202W - 210L
1,491 Elo+
Party 1
Janus
Janus
Meachem6
Janus
Level 157
God Stats
4W - 4L
1,416 SR
Queue Stats
247W - 245L
1,544 Elo+
Party 1
Poseidon
Poseidon
haxfire
Poseidon
Level 108
God Stats
3W - 1L
1,657 SR
Queue Stats
70W - 77L
1,430 Elo+
Solo
Odin
Odin
silkacid01
Odin
Level 193
God Stats
1W - 1L
1,322 SR
Queue Stats
119W - 130L
1,449 Elo+
Party 1
Team Averages
Level 143
1,511 SR
1,483 Elo+

VS

Team Averages
Level 121
1,541 SR
1,495 Elo+
Fafnir
Fafnir
Discount Satan
Fafnir
Level 159
God Stats
10W - 9L
1,611 SR
Queue Stats
382W - 396L
1,489 Elo+
Solo
Thoth
Thoth
Kelo-HD
Thoth
Level 23
God Stats
0W - 2L
1,326 SR
Queue Stats
30W - 41L
1,449 Elo+
Solo
Hera
Hera
MeliodasDragnSin
Hera
Level 158
God Stats
3W - 1L
1,651 SR
Queue Stats
72W - 70L
1,494 Elo+
Solo
Cthulhu
Cthulhu
kwvnn
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,509 Elo+
Solo
Vamana
Vamana
nart1620
Vamana
Level 157
God Stats
5W - 2L
1,617 SR
Queue Stats
469W - 459L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 9
9,063
824
5,630
18,457
19,581
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ne Zha
F1oW QGTM
Ne Zha
17
10 / 1 / 6
10,519
956
12,643
14,913
7,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Meachem6
Janus
15
5 / 3 / 10
9,427
857
9,676
8,127
3,658
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
haxfire
Poseidon
16
3 / 3 / 9
9,764
888
11,202
6,309
2,811
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 8
8,799
800
3,161
12,538
10,045
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 9
8,846
804
5,720
13,456
15,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
Kelo-HD
Thoth
11
1 / 6 / 5
7,001
636
3,802
6,892
2,238
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 4 / 4
8,410
765
14,664
6,276
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
kwvnn
Cthulhu
13
0 / 4 / 4
7,431
676
8,810
11,769
11,572
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Vamana
nart1620
Vamana
15
5 / 3 / 3
8,436
767
16,904
14,226
10,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
36
21
Kills
11
11
Deaths
21
42
Assists
25
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
1
4
9
1.38
W
Ne Zha
F1oW QGTM
Ne Zha
10
1
6
13
L
Thoth
Kelo-HD
Thoth
1
6
5
0.58
W
Janus
Meachem6
Janus
5
3
10
3.33
L
4
4
4
1.5
W
Poseidon
haxfire
Poseidon
3
3
9
2.5
L
Cthulhu
kwvnn
Cthulhu
0
4
4
0.5
L
Vamana
nart1620
Vamana
5
3
3
2.17
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,312
Damage
49,900
60,344
Taken
52,619
43,349
Mitigated
43,010
25,741
Healing
11,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,630
569
392
8,264
18,457
19,581
369
10,814
7,066
14,897
0
L
5,720
1,717
0
3,249
13,456
15,931
0
5,106
8,350
10,427
0
W
Ne Zha
F1oW QGTM
Ne Zha
12,643
586
0
6,643
14,913
7,254
3,290
6,372
7,935
0
28,085
L
Thoth
Kelo-HD
Thoth
3,802
295
946
343
6,892
2,238
0
4,513
2,379
9,520
0
W
Janus
Meachem6
Janus
9,676
35
507
1,856
8,127
3,658
1,949
6,470
1,511
23,741
0
L
14,664
1,609
0
266
6,276
2,435
59
1,962
4,314
29,641
0
W
Poseidon
haxfire
Poseidon
11,202
452
1,147
628
6,309
2,811
1,353
3,824
2,230
29,465
0
L
Cthulhu
kwvnn
Cthulhu
8,810
54
360
1,803
11,769
11,572
0
6,844
4,925
17,371
1,036
L
Vamana
nart1620
Vamana
16,904
7,250
1,839
2,261
14,226
10,834
0
8,083
6,143
1,293
24,121
W
3,161
215
2,948
3,356
12,538
10,045
82
5,484
6,692
0
5,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,572
Gold Earned
40,124
114
Minions Killed
112
0
Camps Cleared
0
1,044,127
Distance Traveled
938,686
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,063
824
17
2
0
202,986
0
L
Fafnir
8,846
804
9
1
0
187,616
0
W
Ne Zha
10,519
956
28
3
0
171,586
0
L
Thoth
7,001
636
12
1
0
183,632
0
W
Janus
9,427
857
32
3
0
212,981
0
L
Hera
8,410
765
43
4
0
189,295
3
W
Poseidon
9,764
888
34
3
0
233,465
0
L
Cthulhu
7,431
676
24
2
0
178,070
0
L
Vamana
8,436
767
24
2
0
200,073
0
W
Odin
8,799
800
3
0
0
223,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role