Player Matchup

Fenrir
Fenrir
DA4PHAT
Fenrir
Level 123
God Stats
2W - 1L
1,742 SR
Queue Stats
27W - 37L
1,402 Elo+
Party 1
Skadi
Skadi
Imabignoob123
Skadi
Level 60
God Stats
17W - 12L
1,597 SR
Queue Stats
48W - 62L
1,412 Elo+
Party 1
Ullr
Ullr
Kickman7
Ullr
Level 77
God Stats
2W - 4L
1,601 SR
Queue Stats
255W - 271L
1,485 Elo+
Party 1
Nu Wa
Nu Wa
SaikoRize
Nu Wa
Level 106
God Stats
8W - 7L
1,642 SR
Queue Stats
150W - 149L
1,538 Elo+
Solo
Fafnir
Fafnir
Shinobi-_-Shade
Fafnir
Level 104
God Stats
0W - 1L
1,400 SR
Queue Stats
15W - 18L
1,466 Elo+
Solo
Team Averages
Level 94
1,596 SR
1,460 Elo+

VS

Team Averages
Level 110
1,568 SR
1,493 Elo+
Sylvanus
Sylvanus
Aoimanto
Sylvanus
Level 125
God Stats
119W - 86L
1,574 SR
Queue Stats
268W - 234L
1,536 Elo+
Party 2
Artemis
Artemis
GodS_Moosey
Artemis
Level 128
God Stats
78W - 36L
1,655 SR
Queue Stats
267W - 244L
1,525 Elo+
Party 2
Kukulkan
Kukulkan
PuMa2211
Kukulkan
Level 117
God Stats
5W - 9L
1,312 SR
Queue Stats
126W - 124L
1,471 Elo+
Solo
Nike
Nike
SliestKibbles94
Nike
Level 80
God Stats
2W - 1L
1,780 SR
Queue Stats
203W - 201L
1,502 Elo+
Solo
Arachne
Arachne
shaanj
Arachne
Level 98
God Stats
2W - 2L
1,521 SR
Queue Stats
53W - 55L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DA4PHAT
Fenrir
13
4 / 5 / 2
7,495
500
7,345
13,380
5,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
0 / 6 / 1
6,656
444
3,945
10,213
2,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
14
2 / 3 / 1
8,236
549
6,070
9,944
3,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
SaikoRize
Nu Wa
12
1 / 2 / 0
7,121
475
6,380
7,194
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
3 / 4 / 2
7,408
494
6,542
16,854
18,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aoimanto
Sylvanus
14
7 / 2 / 11
8,756
584
11,510
8,765
4,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artemis
GodS_Moosey
Artemis
13
4 / 2 / 10
8,233
549
14,659
8,115
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
PuMa2211
Kukulkan
14
2 / 3 / 2
8,517
568
5,800
6,925
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 3
7,392
493
3,938
10,848
7,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Arachne
shaanj
Arachne
15
7 / 0 / 4
8,574
572
6,732
12,615
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
10
Kills
20
20
Deaths
10
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aoimanto
Sylvanus
7
2
11
6.25
L
Fenrir
DA4PHAT
Fenrir
4
5
2
1
W
Artemis
GodS_Moosey
Artemis
4
2
10
4.5
L
0
6
1
0.08
L
Ullr
2
3
1
0.83
W
Kukulkan
PuMa2211
Kukulkan
2
3
2
1
L
Nu Wa
SaikoRize
Nu Wa
1
2
0
0.5
L
3
4
2
1
W
0
3
3
0.5
W
Arachne
shaanj
Arachne
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,282
Damage
42,639
57,585
Taken
47,268
30,547
Mitigated
20,777
11,497
Healing
16,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aoimanto
Sylvanus
11,510
3,398
1,235
3,195
8,765
4,348
70
3,298
5,467
32,274
8,744
L
Fenrir
DA4PHAT
Fenrir
7,345
1,585
74
1,846
13,380
5,434
0
2,576
10,804
0
50,693
W
Artemis
GodS_Moosey
Artemis
14,659
8,300
0
1,581
8,115
2,403
259
3,088
5,027
0
48,827
L
3,945
1,182
412
715
10,213
2,170
717
3,472
6,741
0
49,239
L
Ullr
6,070
1,648
0
1,965
9,944
3,165
0
1,064
8,880
0
60,804
W
Kukulkan
PuMa2211
Kukulkan
5,800
91
0
1,500
6,925
1,867
561
3,583
3,342
66,250
1,089
L
Nu Wa
SaikoRize
Nu Wa
6,380
1,107
0
1,250
7,194
1,537
0
4,210
2,984
50,284
1,421
L
6,542
1,228
0
5,235
16,854
18,241
0
5,263
11,591
26,043
1,771
W
3,938
398
0
1,901
10,848
7,687
0
1,021
9,827
0
48,066
W
Arachne
shaanj
Arachne
6,732
5,000
0
7,338
12,615
4,472
0
1,641
10,974
0
62,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,916
Gold Earned
41,472
419
Minions Killed
430
0
Camps Cleared
0
1,434,381
Distance Traveled
1,470,074
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,756
584
69
5
0
277,806
0
L
Fenrir
7,495
500
75
5
0
341,899
1
W
Artemis
8,233
549
66
4
0
268,626
0
L
Skadi
6,656
444
99
7
0
281,666
2
L
Ullr
8,236
549
117
8
0
258,644
0
W
Kukulkan
8,517
568
126
8
0
300,775
4
L
Nu Wa
7,121
475
92
6
0
279,297
3
L
Fafnir
7,408
494
36
2
0
272,875
0
W
Nike
7,392
493
77
5
0
273,874
0
W
Arachne
8,574
572
92
6
0
348,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role