Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Daiisuki
Skadi
Level 139
God Stats
5W - 4L
1,734 SR
Queue Stats
67W - 53L
1,550 Elo+
Party 1
Ra
Ra
ElNAZY30
Ra
Level 61
God Stats
3W - 5L
1,406 SR
Queue Stats
162W - 163L
1,358 Elo+
Party 1
Nemesis
Nemesis
yDiibs
Nemesis
Level 157
God Stats
1W - 2L
1,197 SR
Queue Stats
246W - 260L
1,479 Elo+
Party 2
Atlas
Atlas
zHummels
Atlas
Level 156
God Stats
6W - 4L
1,516 SR
Queue Stats
316W - 294L
1,527 Elo+
Solo
Team Averages
Level 123
1,471 SR
1,483 Elo+

VS

Team Averages
Level 120
1,379 SR
1,571 Elo+
Vulcan
Vulcan
 
Vulcan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
JimKazan
Bacchus
Level 149
God Stats
0W - 4L
1,159 SR
Queue Stats
100W - 92L
1,486 Elo+
Solo
Zhong Kui
Zhong Kui
Pastillero87
Zhong Kui
Level 157
God Stats
42W - 63L
1,429 SR
Queue Stats
270W - 270L
1,534 Elo+
Solo
Artemis
Artemis
Pinii_Conrero
Artemis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,787 Elo+
Solo
Thanatos
Thanatos
yHU3S05ROCKY-SEP
Thanatos
Level 99
God Stats
0W - 2L
1,308 SR
Queue Stats
15W - 12L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
8 / 3 / 3
7,095
645
9,686
8,232
3,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Skadi
Daiisuki
Skadi
11
2 / 2 / 1
6,780
616
3,594
6,063
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 0 / 3
7,901
718
2,282
3,842
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
yDiibs
Nemesis
12
4 / 2 / 3
7,795
709
5,530
9,878
4,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
zHummels
Atlas
10
0 / 0 / 4
6,383
580
2,082
3,481
2,385
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
8
1 / 5 / 0
5,137
467
2,937
5,172
1,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
JimKazan
Bacchus
11
3 / 3 / 3
6,171
561
3,846
7,709
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Zhong Kui
Pastillero87
Zhong Kui
11
0 / 1 / 2
6,073
552
2,449
6,050
4,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
10
1 / 4 / 1
5,819
529
3,522
6,792
1,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 3 / 2
6,142
558
3,646
8,585
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
16
Kills
7
7
Deaths
16
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
8
3
3
3.17
L
Vulcan
 
Vulcan
1
5
0
0.2
W
Skadi
Daiisuki
Skadi
2
2
1
1.25
W
2
0
3
3.5
L
Bacchus
JimKazan
Bacchus
3
3
3
1.5
L
Zhong Kui
Pastillero87
Zhong Kui
0
1
2
1
L
Artemis
1
4
1
0.38
W
Nemesis
yDiibs
Nemesis
4
2
3
2.75
L
2
3
2
1
W
Atlas
zHummels
Atlas
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,174
Damage
16,400
31,496
Taken
34,308
13,909
Mitigated
13,927
10,990
Healing
10,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
9,686
4,247
0
569
8,232
3,547
0
2,402
5,742
0
38,931
L
Vulcan
 
Vulcan
2,937
367
0
870
5,172
1,287
0
0
4,837
18,111
0
W
Skadi
Daiisuki
Skadi
3,594
1,950
0
3,064
6,063
1,741
214
1,449
4,430
0
45,018
W
2,282
297
264
2,520
3,842
1,478
0
451
3,391
69,011
1,634
L
Bacchus
JimKazan
Bacchus
3,846
676
0
1,030
7,709
3,618
0
859
6,741
18,632
0
L
Zhong Kui
Pastillero87
Zhong Kui
2,449
119
0
3,156
6,050
4,033
0
1,607
4,357
43,994
0
L
Artemis
3,522
877
0
1,268
6,792
1,987
0
859
5,933
0
31,516
W
Nemesis
yDiibs
Nemesis
5,530
1,890
0
3,236
9,878
4,758
160
3,583
6,178
0
42,231
L
3,646
762
0
4,039
8,585
3,002
0
968
7,617
0
37,205
W
Atlas
zHummels
Atlas
2,082
738
0
1,337
3,481
2,385
0
900
2,523
15,255
1,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,954
Gold Earned
29,342
369
Minions Killed
287
0
Camps Cleared
0
1,219,489
Distance Traveled
1,093,552
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,095
645
53
5
0
260,033
0
L
Vulcan
5,137
467
33
3
0
155,090
2
W
Skadi
6,780
616
83
8
0
224,275
0
W
Ra
7,901
718
143
13
0
248,617
0
L
Bacchus
6,171
561
30
3
0
259,599
2
L
Zhong Kui
6,073
552
90
8
0
204,272
4
L
Artemis
5,819
529
60
5
0
207,103
0
W
Nemesis
7,795
709
73
7
0
234,929
0
L
Thanatos
6,142
558
74
7
0
267,488
0
W
Atlas
6,383
580
17
2
0
251,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role