Player Matchup

Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Silver I
Bushbkedb3ns
Baba Yaga
Silver I
Level 126
God Stats
6W - 9L
1,447 SR
Queue Stats
558W - 584L
1,242 MMR
Party 1
Anhur
Anhur
Silver III
Hoodini69
Anhur
Silver III
Level 85
God Stats
4W - 7L
1,430 SR
Queue Stats
142W - 177L
1,226 MMR
Party 3
Arachne
Arachne
Silver III
NotInMaCase
Arachne
Silver III
Level 81
God Stats
1W - 1L
1,666 SR
Queue Stats
95W - 104L
1,451 MMR
Party 3
Surtr
Surtr
Gold III
WoodRow69err
Surtr
Gold III
Level 124
God Stats
45W - 38L
1,536 SR
Queue Stats
416W - 438L
1,528 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 115
1,516 SR
1,389 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,601 SR
1,410 MMR
Heimdallr
Heimdallr
Gold IV
 
Heimdallr
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hades
Hades
Gold III
 
Hades
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver II
DishonoredRamen
Cthulhu
Silver II
Level 124
God Stats
2W - 0L
1,767 SR
Queue Stats
32W - 32L
1,300 MMR
Party 4
Loki
Loki
Silver II
YaBlewItM8
Loki
Silver II
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
14W - 18L
1,319 MMR
Party 4
Jormungandr
Jormungandr
Gold V
ZeroKobayashi
Jormungandr
Gold V
Level 145
God Stats
4W - 3L
1,738 SR
Queue Stats
19W - 17L
1,433 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 4 / 0
6,683
446
5,282
16,683
11,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
Bushbkedb3ns
Baba Yaga
13
0 / 3 / 1
7,236
482
8,311
8,266
3,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Hoodini69
Anhur
12
0 / 4 / 0
7,072
471
4,182
11,053
3,055
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
NotInMaCase
Arachne
12
3 / 2 / 0
7,045
470
5,655
13,148
4,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 6 / 0
7,612
507
9,931
18,662
10,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
XbalanqueBakasuraThanatosBake Kujira

VS

Bans
LancelotSun WukongCabrakanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
6 / 0 / 4
8,997
600
12,248
7,196
2,829
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
 
Hades
14
2 / 1 / 6
8,898
593
7,070
14,352
5,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
4 / 3 / 3
9,459
631
15,634
13,232
12,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 2 / 7
7,718
515
4,444
10,218
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
ZeroKobayashi
Jormungandr
13
6 / 0 / 5
9,040
603
8,614
12,489
8,726
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
6
Kills
19
19
Deaths
6
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
4
0
0
W
Heimdallr
 
Heimdallr
6
0
4
8
W
Hades
 
Hades
2
1
6
5
L
Baba Yaga
Bushbkedb3ns
Baba Yaga
0
3
1
0.17
W
4
3
3
1.83
L
Anhur
Hoodini69
Anhur
0
4
0
0
L
Arachne
NotInMaCase
Arachne
3
2
0
1.5
L
3
6
0
0.5
W
1
2
7
2.25
W
Jormungandr
ZeroKobayashi
Jormungandr
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,361
Damage
48,010
67,812
Taken
57,487
32,961
Mitigated
32,703
18,932
Healing
20,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,282
336
0
5,785
16,683
11,787
0
6,047
10,376
30,234
585
W
Heimdallr
 
Heimdallr
12,248
5,787
0
2,504
7,196
2,829
732
961
6,235
0
71,111
W
Hades
 
Hades
7,070
1,141
739
5,571
14,352
5,269
272
6,217
8,096
57,778
724
L
Baba Yaga
Bushbkedb3ns
Baba Yaga
8,311
491
0
1,252
8,266
3,373
0
4,059
4,207
58,855
1,520
W
15,634
959
443
1,370
13,232
12,613
0
1,511
11,060
64,099
2,777
L
Anhur
Hoodini69
Anhur
4,182
2,282
0
1,859
11,053
3,055
0
1,757
9,256
0
48,576
L
Arachne
NotInMaCase
Arachne
5,655
3,053
0
4,932
13,148
4,557
0
5,223
7,725
0
48,668
L
9,931
2,589
0
5,104
18,662
10,189
6
10,934
6,485
1,428
46,211
W
4,444
1,350
0
5,124
10,218
3,266
115
1,406
8,691
0
58,048
W
Jormungandr
ZeroKobayashi
Jormungandr
8,614
1,418
2,448
2,772
12,489
8,726
125
4,624
7,783
36,049
1,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,648
Gold Earned
44,112
418
Minions Killed
512
0
Camps Cleared
0
1,621,362
Distance Traveled
1,625,988
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,683
446
63
4
0
282,543
0
W
Heimdallr
8,997
600
105
7
0
297,516
2
W
Hades
8,898
593
118
8
0
328,064
5
L
Baba Yaga
7,236
482
107
7
0
325,897
6
W
Cthulhu
9,459
631
140
9
0
310,324
0
L
Anhur
7,072
471
83
6
0
351,694
6
L
Arachne
7,045
470
79
5
0
379,551
2
L
Surtr
7,612
507
86
6
0
281,677
0
W
Loki
7,718
515
96
6
0
362,079
4
W
Jormungandr
9,040
603
53
4
0
328,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role