Player Matchup

Neith
Neith
Cheturrays
Neith
Level 100
God Stats
2W - 1L
1,500 SR
Queue Stats
115W - 98L
1,513 Elo+
Party 2
Cthulhu
Cthulhu
Coach_Robo
Cthulhu
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,510 Elo+
Party 1
Geb
Geb
MoDeRn_Void
Geb
Level 119
God Stats
6W - 8L
1,458 SR
Queue Stats
191W - 183L
1,488 Elo+
Party 2
Gilgamesh
Gilgamesh
NICK-FlL-A
Gilgamesh
Level 123
God Stats
3W - 0L
1,678 SR
Queue Stats
61W - 62L
1,520 Elo+
Party 1
Guan Yu
Guan Yu
ShankieDaWizard
Guan Yu
Level 159
God Stats
2W - 0L
1,768 SR
Queue Stats
54W - 55L
1,520 Elo+
Party 1
Team Averages
Level 130
1,581 SR
1,510 Elo+

VS

Team Averages
Level 133
1,528 SR
1,498 Elo+
Susano
Susano
CJGarcia37
Susano
Level 149
God Stats
1W - 4L
1,322 SR
Queue Stats
632W - 646L
1,612 Elo+
Solo
Chang'e
Chang'e
MrBloodriver
Chang'e
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 24L
1,496 Elo+
Solo
Baba Yaga
Baba Yaga
Rwoarek
Baba Yaga
Level 159
God Stats
2W - 10L
1,365 SR
Queue Stats
497W - 478L
1,517 Elo+
Solo
Ares
Ares
SrWirro
Ares
Level 127
God Stats
0W - 1L
1,749 SR
Queue Stats
11W - 20L
1,416 Elo+
Solo
Cthulhu
Cthulhu
haxfire
Cthulhu
Level 108
God Stats
2W - 1L
1,706 SR
Queue Stats
140W - 146L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
6 / 2 / 15
9,872
823
16,181
12,195
6,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Coach_Robo
Cthulhu
16
5 / 3 / 15
9,885
824
14,177
16,098
19,648
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
7 / 3 / 13
10,028
836
13,165
13,393
14,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
NICK-FlL-A
Gilgamesh
17
7 / 4 / 17
10,417
868
19,927
20,766
21,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 2 / 23
10,746
896
10,980
22,916
18,436
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
CJGarcia37
Susano
9
0 / 6 / 3
6,806
567
6,700
9,182
3,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
MrBloodriver
Chang'e
14
2 / 8 / 4
8,814
735
7,351
17,532
8,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
Rwoarek
Baba Yaga
17
2 / 3 / 9
9,177
765
20,001
11,511
5,909
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ares
SrWirro
Ares
14
3 / 6 / 5
9,616
801
7,368
18,864
21,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
haxfire
Cthulhu
17
4 / 5 / 7
9,964
830
14,421
21,557
26,952
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
39
28
Kills
11
14
Deaths
28
83
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Susano
CJGarcia37
Susano
0
6
3
0.25
W
Neith
6
2
15
6.75
W
Cthulhu
Coach_Robo
Cthulhu
5
3
15
4.17
W
7
3
13
4.5
L
Chang'e
MrBloodriver
Chang'e
2
8
4
0.5
W
Gilgamesh
NICK-FlL-A
Gilgamesh
7
4
17
3.88
L
Baba Yaga
Rwoarek
Baba Yaga
2
3
9
2.17
W
3
2
23
7.25
L
Ares
SrWirro
Ares
3
6
5
0.92
L
Cthulhu
haxfire
Cthulhu
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,430
Damage
55,841
85,368
Taken
78,646
79,667
Mitigated
66,322
41,572
Healing
23,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
CJGarcia37
Susano
6,700
150
0
780
9,182
3,480
0
2,641
6,435
0
8,906
W
Neith
16,181
3,673
524
2,268
12,195
6,161
4,798
8,554
3,195
0
38,388
W
Cthulhu
Coach_Robo
Cthulhu
14,177
1,085
1,462
1,508
16,098
19,648
442
8,634
6,725
26,634
0
W
13,165
747
763
1,314
13,393
14,270
360
5,419
7,062
19,673
2,770
L
Chang'e
MrBloodriver
Chang'e
7,351
444
8,488
4,551
17,532
8,465
124
4,734
12,512
16,208
0
W
Gilgamesh
NICK-FlL-A
Gilgamesh
19,927
5,213
1,134
2,794
20,766
21,152
831
9,526
10,173
0
32,837
L
Baba Yaga
Rwoarek
Baba Yaga
20,001
1,205
1,026
2,823
11,511
5,909
0
4,054
7,057
34,973
0
W
10,980
2,091
16,497
13,308
22,916
18,436
947
11,439
10,712
0
18,330
L
Ares
SrWirro
Ares
7,368
425
345
2,143
18,864
21,516
0
7,349
10,935
10,094
580
L
Cthulhu
haxfire
Cthulhu
14,421
540
1,457
1,972
21,557
26,952
0
6,482
14,235
29,403
1,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,948
Gold Earned
44,377
120
Minions Killed
112
0
Camps Cleared
0
1,248,257
Distance Traveled
1,007,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,806
567
2
0
0
137,176
0
W
Neith
9,872
823
40
3
0
229,960
0
W
Cthulhu
9,885
824
27
2
0
234,805
0
W
Geb
10,028
836
13
1
0
242,342
0
L
Chang'e
8,814
735
14
1
0
203,600
0
W
Gilgamesh
10,417
868
22
2
0
267,762
0
L
Baba Yaga
9,177
765
47
4
0
230,459
0
W
Guan Yu
10,746
896
18
2
0
273,388
0
L
Ares
9,616
801
9
1
0
202,537
0
L
Cthulhu
9,964
830
40
3
0
233,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role