Player Matchup

Nox
Nox
Duhjayy_
Nox
Level 176
God Stats
162W - 178L
1,483 SR
Queue Stats
1,163W - 1,059L
1,447 Elo+
Solo
Danzaburou
Danzaburou
KB2498
Danzaburou
Level 65
God Stats
0W - 2L
1,329 SR
Queue Stats
187W - 201L
1,472 Elo+
Party 1
Guan Yu
Guan Yu
Thelitlechancho
Guan Yu
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,480 Elo+
Solo
Loki
Loki
chc217
Loki
Level 107
God Stats
2W - 3L
1,496 SR
Queue Stats
297W - 281L
1,492 Elo+
Party 1
Yemoja
Yemoja
tw2nty
Yemoja
Level 83
God Stats
9W - 8L
1,822 SR
Queue Stats
121W - 106L
1,568 Elo+
Solo
Team Averages
Level 109
1,526 SR
1,492 Elo+

VS

Team Averages
Level 90
1,598 SR
1,500 Elo+
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
ColorBlindJr
Cthulhu
Level 61
God Stats
9W - 3L
1,569 SR
Queue Stats
37W - 28L
1,530 Elo+
Party 2
Mulan
Mulan
DeGOAT1234
Mulan
Level 121
God Stats
19W - 8L
1,646 SR
Queue Stats
150W - 148L
1,502 Elo+
Solo
Loki
Loki
papacabro
Loki
Level 62
God Stats
4W - 1L
1,771 SR
Queue Stats
40W - 30L
1,530 Elo+
Party 2
Nu Wa
Nu Wa
sunflowerbabyc
Nu Wa
Level 123
God Stats
134W - 100L
1,506 SR
Queue Stats
296W - 277L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 0
7,115
547
3,476
4,792
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
KB2498
Danzaburou
13
1 / 0 / 0
6,561
505
4,579
5,493
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

7
0 / 7 / 1
5,284
406
2,389
10,393
4,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
chc217
Loki
10
0 / 5 / 1
5,643
434
2,262
10,442
2,788
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
tw2nty
Yemoja
9
0 / 5 / 1
5,762
443
1,863
12,349
8,317
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 1 / 2
7,130
548
7,359
7,059
1,985
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
ColorBlindJr
Cthulhu
11
1 / 0 / 6
7,376
567
4,843
7,360
5,033
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
14
7 / 0 / 2
8,952
689
9,000
10,977
9,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
13
7 / 0 / 1
8,034
618
5,311
6,942
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 1 / 8
7,628
587
6,813
4,255
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
2
Kills
17
17
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
1
2
3
W
Cthulhu
ColorBlindJr
Cthulhu
1
0
6
4
W
Mulan
7
0
2
8
L
1
0
0
1
L
Danzaburou
KB2498
Danzaburou
1
0
0
1
L
0
7
1
0.07
L
Loki
chc217
Loki
0
5
1
0.1
W
Loki
7
0
1
7.5
W
0
1
8
4
L
Yemoja
tw2nty
Yemoja
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,569
Damage
33,326
43,469
Taken
36,593
18,904
Mitigated
19,271
12,527
Healing
18,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,359
3,329
0
2,359
7,059
1,985
2,011
985
6,074
43,810
4,682
W
Cthulhu
ColorBlindJr
Cthulhu
4,843
228
2,071
3,326
7,360
5,033
134
1,605
5,755
24,756
0
W
Mulan
9,000
1,298
0
3,871
10,977
9,093
266
461
10,516
355
63,428
L
3,476
86
0
391
4,792
1,326
0
2,166
2,449
60,743
1,266
L
Danzaburou
KB2498
Danzaburou
4,579
1,016
0
2,445
5,493
1,691
0
4,130
1,265
0
54,911
L
2,389
672
0
2,152
10,393
4,782
0
701
9,570
0
15,427
L
Loki
chc217
Loki
2,262
269
0
3,762
10,442
2,788
0
3,308
6,926
0
35,900
W
Loki
5,311
1,146
0
5,159
6,942
1,941
312
1,747
5,195
0
58,930
W
6,813
1,297
0
1,417
4,255
1,219
301
973
3,282
47,976
335
L
Yemoja
tw2nty
Yemoja
1,863
375
1,755
2,022
12,349
8,317
0
7,954
4,223
13,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,365
Gold Earned
39,120
361
Minions Killed
408
0
Camps Cleared
0
1,217,301
Distance Traveled
1,285,706
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,130
548
86
7
0
225,546
1
W
Cthulhu
7,376
567
34
3
0
264,937
0
W
Mulan
8,952
689
101
8
0
227,971
0
L
Nox
7,115
547
132
10
0
258,049
3
L
Danzaburou
6,561
505
100
8
0
253,897
3
L
Guan Yu
5,284
406
33
3
0
187,726
0
L
Loki
5,643
434
68
5
0
296,250
0
W
Loki
8,034
618
94
7
0
339,455
0
W
Nu Wa
7,628
587
93
7
0
227,797
7
L
Yemoja
5,762
443
28
2
0
221,379
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role