Player Matchup

Ix Chel
Ix Chel
Platinum I
 
Ix Chel
Platinum I
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Platinum IV
GuardianPlayer26
Geb
Platinum IV
Level 119
God Stats
1W - 0L
1,169 SR
Queue Stats
97W - 84L
1,745 MMR
Party 2
Ratatoskr
Ratatoskr
Diamond IV
Shrll
Ratatoskr
Diamond IV
Level 158
God Stats
56W - 50L
1,563 SR
Queue Stats
203W - 184L
1,883 MMR
Solo
Izanami
Izanami
Platinum IV
aLaOrdenMiChamo
Izanami
Platinum IV
Level 176
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 19L
1,824 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
zacisubergey
Zhong Kui
Platinum III
Level 102
God Stats
37W - 19L
1,740 SR
Queue Stats
93W - 79L
1,788 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 154
1,494 SR
1,748 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 170
1,562 SR
1,739 MMR
Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 242
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum V
Fish1n
Maui
Platinum V
Level 148
God Stats
6W - 6L
1,626 SR
Queue Stats
458W - 448L
1,733 MMR
Party 1
Surtr
Surtr
Platinum III
Jayweb
Surtr
Platinum III
Level 103
God Stats
1W - 1L
1,741 SR
Queue Stats
363W - 345L
1,807 MMR
Solo
Artio
Artio
Platinum III
thezhongdonger
Artio
Platinum III
Level 184
God Stats
108W - 119L
1,514 SR
Queue Stats
368W - 359L
1,761 MMR
Solo
Rama
Rama
Diamond V
ºBeauty
Rama
Diamond V
Level 171
God Stats
1W - 1L
1,427 SR
Queue Stats
186W - 164L
1,893 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
1 / 0 / 4
5,615
562
4,495
3,439
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
0 / 2 / 5
4,948
495
3,315
8,248
4,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ratatoskr
Shrll
Ratatoskr
12
3 / 0 / 4
6,847
685
6,244
6,184
2,439
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
2 / 1 / 1
6,367
637
5,039
4,247
1,201
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
zacisubergey
Zhong Kui
11
5 / 0 / 1
5,830
583
4,891
4,942
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Bans
Chang'eThorKumbhakarnaJanus

VS

Bans
DiscordiaLokiAresBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 1 / 1
5,223
522
3,465
4,624
1,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Maui
Fish1n
Maui
8
0 / 2 / 1
4,904
490
2,585
9,043
3,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Surtr
Jayweb
Surtr
9
0 / 2 / 0
4,725
473
2,327
7,786
3,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 4 / 0
4,842
484
2,870
9,608
4,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rama
10
2 / 2 / 0
5,782
578
3,958
4,892
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
11
Kills
3
3
Deaths
11
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
0
4
3
L
Agni
 
Agni
0
1
1
0.5
L
Maui
Fish1n
Maui
0
2
1
0.25
W
0
2
5
1.25
L
Surtr
Jayweb
Surtr
0
2
0
0
W
Ratatoskr
Shrll
Ratatoskr
3
0
4
5
W
2
1
1
2.5
L
1
4
0
0.25
W
Zhong Kui
zacisubergey
Zhong Kui
5
0
1
5.5
L
Rama
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,984
Damage
15,205
27,060
Taken
35,953
12,370
Mitigated
13,439
11,856
Healing
11,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
4,495
823
1,031
1,049
3,439
892
45
2,192
1,247
33,496
441
L
Agni
 
Agni
3,465
283
0
1,719
4,624
1,252
0
2,208
2,174
33,658
0
L
Maui
Fish1n
Maui
2,585
654
1,392
2,032
9,043
3,730
0
3,872
5,019
12,391
2,348
W
3,315
349
0
2,563
8,248
4,885
0
3,030
5,218
12,679
0
L
Surtr
Jayweb
Surtr
2,327
747
0
1,835
7,786
3,007
0
2,706
5,012
938
28,446
W
Ratatoskr
Shrll
Ratatoskr
6,244
701
0
2,369
6,184
2,439
0
2,238
3,946
0
47,779
W
5,039
3,067
0
1,726
4,247
1,201
64
346
3,901
0
53,555
L
2,870
56
42
2,643
9,608
4,055
0
2,473
7,081
30,165
0
W
Zhong Kui
zacisubergey
Zhong Kui
4,891
2,100
0
3,118
4,942
2,953
0
997
3,945
33,527
10,919
L
Rama
3,958
3,599
0
1,388
4,892
1,395
0
592
4,300
0
37,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,607
Gold Earned
25,476
363
Minions Killed
261
0
Camps Cleared
0
1,055,253
Distance Traveled
1,027,989
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
5,615
562
79
8
0
205,019
4
L
Agni
5,223
522
69
7
0
197,399
4
L
Maui
4,904
490
14
1
0
216,142
3
W
Geb
4,948
495
14
1
0
234,240
2
L
Surtr
4,725
473
60
6
0
225,467
0
W
Ratatoskr
6,847
685
85
9
0
202,869
0
W
Izanami
6,367
637
104
10
0
198,549
3
L
Artio
4,842
484
48
5
0
215,092
0
W
Zhong Kui
5,830
583
81
8
0
214,576
4
L
Rama
5,782
578
70
7
0
173,889
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role