Player Matchup

Jing Wei
Jing Wei
ADY786CFC
Jing Wei
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,507 Elo+
Solo
Arachne
Arachne
FrustratedGrape
Arachne
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,362 Elo+
Party 2
Ne Zha
Ne Zha
KingArthurX
Ne Zha
Level 60
God Stats
0W - 1L
1,747 SR
Queue Stats
0W - 3L
1,227 Elo+
Party 3
Mulan
Mulan
Monkey-Calves
Mulan
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,362 Elo+
Party 2
Ra
Ra
Peeeeh
Ra
Level 22
God Stats
0W - 1L
1,300 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 97
1,509 SR
1,391 Elo+

VS

Team Averages
Level 102
1,458 SR
1,374 Elo+
Zeus
Zeus
Digglett
Zeus
Level 145
God Stats
11W - 10L
1,527 SR
Queue Stats
340W - 354L
1,519 Elo+
Solo
Skadi
Skadi
EviL-Pinder
Skadi
Level 103
God Stats
4W - 5L
1,543 SR
Queue Stats
8W - 14L
1,391 Elo+
Party 1
Cthulhu
Cthulhu
ItzRainingBen
Cthulhu
Level 109
God Stats
1W - 2L
1,334 SR
Queue Stats
8W - 14L
1,368 Elo+
Party 1
Artio
Artio
Marie9472
Artio
Level 124
God Stats
2W - 2L
1,483 SR
Queue Stats
7W - 17L
1,308 Elo+
Party 1
Fenrir
Fenrir
Primitive73
Fenrir
Level 28
God Stats
4W - 10L
1,403 SR
Queue Stats
4W - 11L
1,285 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ADY786CFC
Jing Wei
9
1 / 5 / 0
5,157
516
1,209
5,681
1,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 2 / 2
5,791
579
3,501
7,332
2,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Ne Zha
9
0 / 4 / 1
4,848
485
2,687
8,055
3,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 5 / 1
5,061
506
4,226
9,337
3,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ra
8
1 / 5 / 1
4,979
498
1,728
6,836
2,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
4 / 2 / 2
6,862
686
5,530
5,124
1,535
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

11
4 / 1 / 3
6,266
627
5,604
3,173
787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
11
4 / 1 / 1
6,480
648
6,129
6,504
4,755
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
Marie9472
Artio
10
4 / 0 / 7
6,458
646
2,847
5,464
3,691
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fenrir
11
5 / 0 / 5
6,040
604
3,739
5,881
2,387
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
39
4
Kills
21
21
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
ADY786CFC
Jing Wei
1
5
0
0.2
W
Zeus
4
2
2
2.5
W
4
1
3
5.5
L
2
2
2
1.5
W
Cthulhu
4
1
1
4.5
L
Ne Zha
0
4
1
0.13
W
Artio
Marie9472
Artio
4
0
7
7.5
L
0
5
1
0.1
L
Ra
1
5
1
0.3
W
Fenrir
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,351
Damage
23,849
37,241
Taken
26,146
13,558
Mitigated
13,155
8,175
Healing
11,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
ADY786CFC
Jing Wei
1,209
794
0
415
5,681
1,381
0
539
5,142
0
27,354
W
Zeus
5,530
836
0
2,592
5,124
1,535
0
1,728
3,396
45,081
2,625
W
5,604
2,045
0
535
3,173
787
484
0
3,173
0
41,225
L
3,501
2,495
0
3,260
7,332
2,504
0
1,866
5,466
0
31,443
W
Cthulhu
6,129
661
42
2,870
6,504
4,755
0
0
6,504
39,162
1,592
L
Ne Zha
2,687
560
0
1,595
8,055
3,710
0
1,606
6,449
0
19,586
W
Artio
Marie9472
Artio
2,847
592
204
2,784
5,464
3,691
162
0
5,464
20,698
1,901
L
4,226
1,192
0
1,661
9,337
3,914
0
5,972
3,365
0
26,867
L
Ra
1,728
806
0
1,244
6,836
2,049
0
4,056
2,780
20,315
0
W
Fenrir
3,739
1,001
0
2,320
5,881
2,387
276
0
5,881
0
32,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,836
Gold Earned
32,106
237
Minions Killed
326
0
Camps Cleared
0
967,089
Distance Traveled
995,596
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,157
516
63
6
0
202,301
0
W
Zeus
6,862
686
85
9
0
170,401
0
W
Skadi
6,266
627
71
7
0
220,007
0
L
Arachne
5,791
579
53
5
0
204,011
1
W
Cthulhu
6,480
648
85
9
0
179,279
0
L
Ne Zha
4,848
485
25
3
0
203,107
0
W
Artio
6,458
646
25
3
0
204,590
0
L
Mulan
5,061
506
49
5
0
181,161
0
L
Ra
4,979
498
47
5
0
176,509
0
W
Fenrir
6,040
604
60
6
0
221,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role