Player Matchup

Arachne
Arachne
GoogleBListening
Arachne
Level 57
God Stats
36W - 43L
1,497 SR
Queue Stats
69W - 94L
1,447 Elo+
Party 1
Nu Wa
Nu Wa
JohnyNoToes
Nu Wa
Level 105
God Stats
0W - 1L
1,867 SR
Queue Stats
15W - 11L
1,610 Elo+
Solo
Horus
Horus
WardsOrTroll948
Horus
Level 64
God Stats
2W - 7L
1,302 SR
Queue Stats
146W - 187L
1,415 Elo+
Party 1
Achilles
Achilles
WeakestLokiMain
Achilles
Level 129
God Stats
0W - 2L
1,482 SR
Queue Stats
8W - 8L
1,577 Elo+
Party 2
Ares
Ares
peepeeboy444
Ares
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,667 Elo+
Party 2
Team Averages
Level 93
1,530 SR
1,543 Elo+

VS

Team Averages
Level 136
1,538 SR
1,522 Elo+
Cu Chulainn
Cu Chulainn
ApoloCreed15618
Cu Chulainn
Level 124
God Stats
7W - 3L
1,497 SR
Queue Stats
79W - 75L
1,514 Elo+
Solo
Nemesis
Nemesis
GeeboChrist
Nemesis
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
128W - 130L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Heliumdarck
Jing Wei
Level 193
God Stats
6W - 4L
1,616 SR
Queue Stats
345W - 320L
1,552 Elo+
Solo
Cerberus
Cerberus
SoSoen
Cerberus
Level 97
God Stats
4W - 2L
1,593 SR
Queue Stats
11W - 9L
1,515 Elo+
Solo
Hera
Hera
lilshugalips
Hera
Level 158
God Stats
3W - 4L
1,485 SR
Queue Stats
381W - 420L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,962
497
3,295
7,515
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

13
1 / 0 / 0
6,990
583
4,971
4,656
1,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 0
4,629
386
2,691
5,483
2,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
12
2 / 1 / 0
6,292
524
3,876
9,486
9,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 1 / 0
5,748
479
2,858
5,275
3,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ApoloCreed15618
Cu Chulainn
13
0 / 2 / 1
7,576
631
6,690
8,865
5,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
GeeboChrist
Nemesis
13
2 / 1 / 0
6,797
566
1,437
6,851
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
Heliumdarck
Jing Wei
12
1 / 0 / 3
6,980
582
3,726
5,135
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Cerberus
SoSoen
Cerberus
10
3 / 0 / 2
6,847
571
2,867
8,242
5,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 0 / 0
6,826
569
3,682
4,192
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
3
Kills
6
6
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
ApoloCreed15618
Cu Chulainn
0
2
1
0.25
W
Nemesis
GeeboChrist
Nemesis
2
1
0
2
L
0
2
1
0.25
W
Jing Wei
Heliumdarck
Jing Wei
1
0
3
2.5
L
1
0
0
1
W
Cerberus
SoSoen
Cerberus
3
0
2
4
L
0
2
0
0
L
Achilles
2
1
0
2
W
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,691
Damage
18,402
32,415
Taken
33,285
18,579
Mitigated
16,034
12,175
Healing
11,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
ApoloCreed15618
Cu Chulainn
6,690
834
0
1,239
8,865
5,595
124
468
7,982
7,512
48,397
W
Nemesis
GeeboChrist
Nemesis
1,437
151
0
1,703
6,851
2,522
0
825
5,748
0
43,520
L
3,295
2,512
0
3,581
7,515
2,367
0
1,079
6,436
0
40,133
W
Jing Wei
Heliumdarck
Jing Wei
3,726
1,668
0
2,924
5,135
1,693
627
1,122
3,863
0
56,760
L
4,971
399
0
1,572
4,656
1,340
354
2,634
2,022
67,198
357
W
Cerberus
SoSoen
Cerberus
2,867
167
0
4,354
8,242
5,038
120
2,945
4,952
18,593
0
L
2,691
1,257
520
1,140
5,483
2,412
0
1,022
4,461
0
16,221
L
Achilles
3,876
589
0
2,886
9,486
9,454
0
727
8,759
0
35,810
W
3,682
380
0
1,108
4,192
1,186
0
1,637
2,339
54,009
0
L
2,858
177
0
2,476
5,275
3,006
0
1,976
3,299
15,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,621
Gold Earned
35,026
303
Minions Killed
435
0
Camps Cleared
0
1,178,800
Distance Traveled
1,231,504
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,576
631
102
9
0
219,209
0
W
Nemesis
6,797
566
74
6
0
290,165
0
L
Arachne
5,962
497
77
6
0
263,800
0
W
Jing Wei
6,980
582
118
10
0
212,355
3
L
Nu Wa
6,990
583
119
10
0
238,284
4
W
Cerberus
6,847
571
25
2
0
260,335
4
L
Horus
4,629
386
20
2
0
230,030
2
L
Achilles
6,292
524
72
6
0
183,723
2
W
Hera
6,826
569
116
10
0
249,440
0
L
Ares
5,748
479
15
1
0
262,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role