Player Matchup

Rama
Rama
Gold III
Angels03
Rama
Gold III
Level 148
God Stats
0W - 1L
1,563 SR
Queue Stats
186W - 199L
1,556 MMR
Party 2
Mercury
Mercury
Gold III
Striker2205JP
Mercury
Gold III
Level 154
God Stats
4W - 4L
1,636 SR
Queue Stats
362W - 377L
1,501 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
Twizher
Sun Wukong
Bronze III
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 1
Hera
Hera
Gold IV
envydakaos
Hera
Gold IV
Level 152
God Stats
3W - 9L
1,572 SR
Queue Stats
31W - 31L
1,572 MMR
Solo
Athena
Athena
Bronze III
gnarlyficial666
Athena
Bronze III
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,454 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,554 SR
1,517 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,575 SR
1,505 MMR
Izanami
Izanami
Gold I
 
Izanami
Gold I
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
Toof48
Awilix
Bronze III
Level 49
God Stats
1W - 0L
1,587 SR
Queue Stats
4W - 1L
1,500 MMR
Solo
Nike
Nike
Platinum IV
xBad_MemoriezXx
Nike
Platinum IV
Level 146
God Stats
179W - 155L
1,610 SR
Queue Stats
891W - 914L
1,572 MMR
Solo
Tiamat
Tiamat
Gold V
xdean-_-40
Tiamat
Gold V
Level 136
God Stats
7W - 9L
1,680 SR
Queue Stats
245W - 258L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
8
0 / 6 / 0
4,708
471
2,031
7,053
1,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
10
1 / 5 / 0
5,288
529
2,070
8,148
2,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Twizher
Sun Wukong
8
0 / 7 / 0
4,516
452
991
7,823
3,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 0 / 0
5,089
509
1,865
2,102
583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 6 / 0
4,408
441
1,262
10,936
5,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
CthulhuDanzaburouAgniNu Wa

VS

Bans
BacchusBastetHerculesCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
8 / 0 / 5
7,676
768
7,869
2,678
784
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
 
Ymir
11
3 / 0 / 9
7,538
754
5,536
7,307
4,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Awilix
Toof48
Awilix
12
4 / 0 / 2
6,258
626
4,434
5,531
1,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
7 / 1 / 1
8,150
815
6,189
7,342
2,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Tiamat
xdean-_-40
Tiamat
12
2 / 0 / 3
7,053
705
1,702
3,045
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
44
1
Kills
24
24
Deaths
1
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
5
10.5
W
Ymir
 
Ymir
3
0
9
7.5
L
Rama
0
6
0
0
L
Mercury
1
5
0
0.2
W
Awilix
Toof48
Awilix
4
0
2
5
L
Sun Wukong
Twizher
Sun Wukong
0
7
0
0
L
0
0
0
0
L
0
6
0
0
W
7
1
1
7.5
W
Tiamat
xdean-_-40
Tiamat
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,219
Damage
25,730
36,062
Taken
25,903
14,442
Mitigated
11,094
3,827
Healing
12,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
7,869
6,254
0
1,388
2,678
784
506
288
2,390
0
55,334
W
Ymir
 
Ymir
5,536
1,616
0
3,124
7,307
4,275
0
1,303
6,004
31,615
2,738
L
Rama
2,031
1,608
0
867
7,053
1,957
0
1,832
5,221
0
29,697
L
Mercury
2,070
864
0
625
8,148
2,641
0
1,990
6,158
0
33,129
W
Awilix
Toof48
Awilix
4,434
1,703
0
4,157
5,531
1,644
0
325
5,150
0
46,735
L
Sun Wukong
Twizher
Sun Wukong
991
123
0
202
7,823
3,370
0
0
7,823
0
21,447
L
1,865
248
0
695
2,102
583
0
803
1,299
27,230
555
L
1,262
399
0
1,438
10,936
5,891
0
2,340
8,596
12,011
0
W
6,189
981
0
1,675
7,342
2,864
86
0
7,342
0
56,320
W
Tiamat
xdean-_-40
Tiamat
1,702
452
0
1,796
3,045
1,527
539
1,365
1,493
41,065
761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,009
Gold Earned
36,675
241
Minions Killed
438
0
Camps Cleared
0
944,212
Distance Traveled
1,034,647
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,676
768
110
11
0
193,610
0
W
Ymir
7,538
754
50
5
0
187,904
0
L
Rama
4,708
471
51
5
0
183,106
0
L
Mercury
5,288
529
57
6
0
232,197
0
W
Awilix
6,258
626
88
9
0
253,009
2
L
Sun Wukong
4,516
452
40
4
0
176,629
1
L
Hera
5,089
509
76
8
0
157,226
0
L
Athena
4,408
441
17
2
0
195,054
0
W
Nike
8,150
815
97
10
0
205,455
3
W
Tiamat
7,053
705
93
9
0
194,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role