Player Matchup

Ymir
Ymir
AFruitSnack9784
Ymir
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,496 Elo+
Party 1
Zeus
Zeus
Abezethibou1606
Zeus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,506 Elo+
Party 1
Artio
Artio
Spookboomer1446
Artio
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,269 Elo+
Party 1
Sun Wukong
Sun Wukong
Twonn420
Sun Wukong
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,498 Elo+
Party 1
Bakasura
Bakasura
undoingjoker40
Bakasura
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,496 Elo+
Party 1
Team Averages
Level 97
1,500 SR
1,453 Elo+

VS

Team Averages
Level 130
1,516 SR
1,439 Elo+
Ullr
Ullr
 
Ullr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Andivi117
Kukulkan
Level 126
God Stats
9W - 6L
1,630 SR
Queue Stats
333W - 327L
1,460 Elo+
Solo
Odin
Odin
James007Bondage
Odin
Level 128
God Stats
4W - 0L
1,692 SR
Queue Stats
100W - 109L
1,320 Elo+
Party 2
Xing Tian
Xing Tian
RevAlmighty
Xing Tian
Level 134
God Stats
6W - 1L
1,504 SR
Queue Stats
230W - 109L
1,620 Elo+
Party 3
Olorun
Olorun
SirNoodlles
Olorun
Level 114
God Stats
4W - 2L
1,254 SR
Queue Stats
96W - 107L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 2
8,037
670
5,860
14,148
12,507
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 3 / 3
8,382
699
4,726
5,973
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 3
8,009
667
3,589
11,419
8,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sun Wukong
Twonn420
Sun Wukong
14
1 / 4 / 2
7,997
666
9,894
15,825
16,325
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
15
0 / 2 / 2
7,824
652
5,421
9,366
5,618
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
4 / 2 / 11
9,309
776
10,776
6,557
2,856
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Kukulkan
Andivi117
Kukulkan
16
6 / 1 / 11
9,644
804
14,804
3,358
1,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 9
9,067
756
7,091
7,485
6,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
RevAlmighty
Xing Tian
15
2 / 1 / 12
9,728
811
8,140
12,557
13,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
15
1 / 1 / 16
9,078
757
7,937
5,922
2,600
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
76
5
Kills
17
17
Deaths
6
12
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
2
11
4.75
L
2
5
2
0.6
L
1
3
3
0.83
W
Kukulkan
Andivi117
Kukulkan
6
1
11
11.5
W
4
1
9
8.5
W
Xing Tian
RevAlmighty
Xing Tian
2
1
12
8
W
Olorun
1
1
16
9
L
1
3
3
0.83
L
Sun Wukong
Twonn420
Sun Wukong
1
4
2
0.5
L
Bakasura
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,490
Damage
48,748
56,731
Taken
35,879
45,358
Mitigated
26,938
18,709
Healing
14,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
10,776
2,333
795
1,214
6,557
2,856
934
2,412
4,037
0
24,889
L
5,860
487
519
1,804
14,148
12,507
168
7,060
6,468
10,111
57
L
4,726
302
613
781
5,973
2,263
0
3,694
2,093
22,084
0
W
Kukulkan
Andivi117
Kukulkan
14,804
510
365
286
3,358
1,281
487
463
2,630
31,271
0
W
7,091
297
707
1,154
7,485
6,550
121
2,708
4,318
0
11,915
W
Xing Tian
RevAlmighty
Xing Tian
8,140
588
856
3,287
12,557
13,651
402
4,339
7,141
19,328
0
W
Olorun
7,937
3,664
2,744
2,648
5,922
2,600
1,577
3,210
2,580
21,525
0
L
3,589
245
1,985
3,750
11,419
8,645
0
5,935
5,039
9,416
0
L
Sun Wukong
Twonn420
Sun Wukong
9,894
743
2,395
2,149
15,825
16,325
0
8,503
6,664
0
23,053
L
Bakasura
5,421
3,252
517
4,196
9,366
5,618
0
4,099
4,918
0
7,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,249
Gold Earned
46,826
121
Minions Killed
140
0
Camps Cleared
0
1,139,399
Distance Traveled
1,096,561
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,309
776
30
3
0
232,613
0
L
Ymir
8,037
670
7
1
0
224,758
0
L
Zeus
8,382
699
48
4
0
205,387
0
W
Kukulkan
9,644
804
46
4
0
220,414
0
W
Odin
9,067
756
13
1
0
222,212
0
W
Xing Tian
9,728
811
16
1
0
239,492
0
W
Olorun
9,078
757
35
3
0
181,830
0
L
Artio
8,009
667
22
2
0
228,871
0
L
Sun Wukong
7,997
666
18
2
0
227,565
0
L
Bakasura
7,824
652
26
2
0
252,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role