Player Matchup

Bellona
Bellona
ItsKingImPaCt
Bellona
Level 79
God Stats
9W - 12L
1,447 SR
Queue Stats
96W - 87L
1,512 Elo+
Solo
Medusa
Medusa
Itzjohn5491
Medusa
Level 67
God Stats
34W - 29L
1,487 SR
Queue Stats
278W - 307L
1,424 Elo+
Solo
Cthulhu
Cthulhu
LikelyThrone327
Cthulhu
Level 162
God Stats
3W - 0L
1,406 SR
Queue Stats
173W - 230L
1,420 Elo+
Solo
Arachne
Arachne
The88Man
Arachne
Level 207
God Stats
3W - 2L
1,288 SR
Queue Stats
151W - 171L
1,479 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
lilbrownbean57
Morgan Le Fay
Level 141
God Stats
13W - 11L
1,520 SR
Queue Stats
623W - 616L
1,466 Elo+
Party 1
Team Averages
Level 131
1,430 SR
1,460 Elo+

VS

Team Averages
Level 82
1,396 SR
1,424 Elo+
Ah Puch
Ah Puch
Ilovejayce
Ah Puch
Level 59
God Stats
7W - 10L
1,291 SR
Queue Stats
169W - 200L
1,444 Elo+
Solo
Awilix
Awilix
NVisibleX
Awilix
Level 126
God Stats
3W - 4L
1,361 SR
Queue Stats
114W - 107L
1,495 Elo+
Party 2
Bacchus
Bacchus
PopGeauxsYaTop
Bacchus
Level 120
God Stats
1W - 7L
1,370 SR
Queue Stats
246W - 242L
1,456 Elo+
Party 2
Surtr
Surtr
asasinck
Surtr
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 52L
1,385 Elo+
Solo
Artemis
Artemis
crismsq
Artemis
Level 63
God Stats
45W - 44L
1,461 SR
Queue Stats
48W - 48L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
4 / 0 / 2
6,601
600
3,308
8,133
6,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
11
4 / 0 / 4
6,771
616
5,851
3,305
988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

9
3 / 1 / 2
6,319
574
1,853
6,349
3,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
The88Man
Arachne
11
2 / 1 / 2
6,125
557
2,105
8,910
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
lilbrownbean57
Morgan Le Fay
9
4 / 2 / 3
6,554
596
7,153
6,280
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ilovejayce
Ah Puch
9
2 / 4 / 0
5,296
481
5,255
7,963
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Awilix
NVisibleX
Awilix
10
1 / 2 / 1
5,342
486
3,107
6,754
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 0
5,382
489
1,357
4,442
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Surtr
asasinck
Surtr
10
0 / 2 / 2
5,678
516
3,990
7,396
3,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
crismsq
Artemis
7
0 / 7 / 0
4,096
372
1,760
8,070
1,911
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
17
Kills
4
4
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Ilovejayce
Ah Puch
2
4
0
0.5
W
Bellona
4
0
2
5
W
Medusa
4
0
4
6
W
3
1
2
4
L
Awilix
NVisibleX
Awilix
1
2
1
0.75
L
1
2
0
0.5
W
Arachne
The88Man
Arachne
2
1
2
3
L
Surtr
asasinck
Surtr
0
2
2
0.5
L
Artemis
crismsq
Artemis
0
7
0
0
W
Morgan Le Fay
lilbrownbean57
Morgan Le Fay
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,270
Damage
15,469
32,977
Taken
34,625
16,038
Mitigated
12,806
10,784
Healing
7,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Ilovejayce
Ah Puch
5,255
435
0
2,757
7,963
1,994
0
2,996
4,967
26,122
0
W
Bellona
3,308
1,295
0
3,373
8,133
6,251
632
797
6,849
0
32,704
W
Medusa
5,851
2,024
0
777
3,305
988
1,184
765
2,432
0
45,354
W
1,853
77
920
1,728
6,349
3,828
324
1,680
4,382
19,091
2,797
L
Awilix
NVisibleX
Awilix
3,107
1,559
0
3,058
6,754
1,730
0
1,866
4,888
0
33,751
L
1,357
231
0
310
4,442
3,250
0
683
3,759
20,620
0
W
Arachne
The88Man
Arachne
2,105
1,268
0
1,954
8,910
3,161
18
1,048
7,716
0
42,064
L
Surtr
asasinck
Surtr
3,990
1,718
0
1,277
7,396
3,921
22
587
6,809
1,092
34,049
L
Artemis
crismsq
Artemis
1,760
433
0
125
8,070
1,911
0
2,410
5,660
0
12,828
W
Morgan Le Fay
lilbrownbean57
Morgan Le Fay
7,153
672
0
2,032
6,280
1,810
0
1,880
4,204
31,437
921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,370
Gold Earned
25,794
305
Minions Killed
244
0
Camps Cleared
0
1,005,193
Distance Traveled
942,353
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
5,296
481
44
4
0
170,613
6
W
Bellona
6,601
600
69
6
0
187,308
0
W
Medusa
6,771
616
67
6
0
216,695
0
W
Cthulhu
6,319
574
43
4
0
178,338
1
L
Awilix
5,342
486
61
6
0
238,319
0
L
Bacchus
5,382
489
56
5
0
146,834
1
W
Arachne
6,125
557
73
7
0
217,316
0
L
Surtr
5,678
516
63
6
0
208,507
0
L
Artemis
4,096
372
20
2
0
178,080
0
W
Morgan Le Fay
6,554
596
53
5
0
205,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role