Player Matchup

Rama
Rama
Platinum I
 
Rama
Platinum I
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
Saul_Goodman_69_
Cu Chulainn
Platinum I
Level 147
God Stats
10W - 5L
1,644 SR
Queue Stats
146W - 132L
1,962 MMR
Solo
Ares
Ares
Platinum III
TheM0NI0
Ares
Platinum III
Level 114
God Stats
4W - 0L
1,853 SR
Queue Stats
116W - 96L
1,897 MMR
Solo
Yu Huang
Yu Huang
Diamond IV
Łian
Yu Huang
Diamond IV
Level 147
God Stats
6W - 1L
1,804 SR
Queue Stats
188W - 152L
2,033 MMR
Solo
Mercury
Mercury
Platinum III
Кelc
Mercury
Platinum III
Level 144
God Stats
9W - 6L
1,585 SR
Queue Stats
163W - 146L
1,897 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 145
1,677 SR
1,858 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 150
1,594 SR
1,849 MMR
Sol
Sol
Platinum I
 
Sol
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Gold III
 
Odin
Gold III
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Platinum I
ControlledCha0s
Janus
Platinum I
Level 151
God Stats
18W - 11L
1,669 SR
Queue Stats
47W - 34L
1,939 MMR
Party 1
Thor
Thor
Diamond I
Pilouts
Thor
Diamond I
Level 221
God Stats
16W - 16L
1,637 SR
Queue Stats
562W - 537L
2,424 MMR
Solo
Chaac
Chaac
Platinum IV
timejolly
Chaac
Platinum IV
Level 89
God Stats
9W - 5L
1,666 SR
Queue Stats
110W - 111L
1,881 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
3 / 2 / 2
6,552
655
4,528
6,774
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
Saul_Goodman_69_
Cu Chulainn
12
6 / 2 / 5
7,135
714
7,919
9,663
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ares
11
4 / 1 / 9
6,917
692
6,095
7,380
5,142
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Yu Huang
Łian
Yu Huang
12
6 / 1 / 6
6,610
661
6,167
3,048
1,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
Кelc
Mercury
13
8 / 1 / 4
6,876
688
7,459
6,298
2,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
SurtrNe ZhaAphrodite

VS

Bans
Maman BrigitteChronosKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 4 / 2
5,259
526
2,869
6,365
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Odin
 
Odin
8
0 / 5 / 2
4,979
498
1,924
8,490
3,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 7 / 0
5,970
597
1,984
6,084
1,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Pilouts
Thor
11
4 / 4 / 0
6,389
639
5,296
9,979
2,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
timejolly
Chaac
10
0 / 8 / 3
5,603
560
5,754
11,719
5,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
13
27
Kills
6
7
Deaths
28
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
2
2
L
Sol
 
Sol
0
4
2
0.25
L
Odin
 
Odin
0
5
2
0.2
L
2
7
0
0.29
L
Thor
Pilouts
Thor
4
4
0
1
W
Cu Chulainn
Saul_Goodman_69_
Cu Chulainn
6
2
5
4.25
W
Ares
4
1
9
8.5
L
Chaac
timejolly
Chaac
0
8
3
0.19
W
Yu Huang
Łian
Yu Huang
6
1
6
9
W
Mercury
Кelc
Mercury
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,168
Damage
17,827
33,163
Taken
42,637
14,816
Mitigated
15,069
7,877
Healing
8,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,528
3,868
0
2,347
6,774
2,147
8
1,992
4,782
0
43,134
L
Sol
 
Sol
2,869
1,109
0
1,773
6,365
1,394
0
1,763
4,552
29,144
2,322
L
Odin
 
Odin
1,924
526
0
2,019
8,490
3,596
0
3,179
5,197
0
11,775
L
1,984
185
0
205
6,084
1,524
0
2,475
3,365
23,100
17
L
Thor
Pilouts
Thor
5,296
1,594
0
3,350
9,979
2,967
0
1,775
8,068
0
39,643
W
Cu Chulainn
Saul_Goodman_69_
Cu Chulainn
7,919
2,427
0
2,152
9,663
4,115
0
360
9,275
2,498
43,946
W
Ares
6,095
531
0
2,503
7,380
5,142
0
1,059
6,253
21,521
0
L
Chaac
timejolly
Chaac
5,754
1,384
0
1,590
11,719
5,588
0
2,808
8,826
0
31,839
W
Yu Huang
Łian
Yu Huang
6,167
583
0
375
3,048
1,082
0
668
2,312
35,346
968
W
Mercury
Кelc
Mercury
7,459
4,394
0
500
6,298
2,330
0
473
5,785
0
53,899

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,090
Gold Earned
28,200
360
Minions Killed
257
0
Camps Cleared
0
1,124,345
Distance Traveled
987,559
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,552
655
100
10
0
186,805
0
L
Sol
5,259
526
53
5
0
175,983
0
L
Odin
4,979
498
25
3
0
221,375
0
L
Janus
5,970
597
57
6
0
192,302
0
L
Thor
6,389
639
71
7
0
208,753
0
W
Cu Chulainn
7,135
714
72
7
0
208,700
0
W
Ares
6,917
692
19
2
0
230,338
3
L
Chaac
5,603
560
51
5
0
189,146
0
W
Yu Huang
6,610
661
78
8
0
225,177
0
W
Mercury
6,876
688
91
9
0
273,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role