Player Matchup

Pele
Pele
KlonoaBR
Pele
Level 215
God Stats
7W - 5L
1,648 SR
Queue Stats
133W - 109L
1,506 Elo+
Solo
Ra
Ra
TetasConCrema
Ra
Level 94
God Stats
14W - 24L
1,416 SR
Queue Stats
239W - 234L
1,480 Elo+
Solo
Achilles
Achilles
Veggviszir
Achilles
Level 160
God Stats
19W - 10L
1,738 SR
Queue Stats
348W - 337L
1,493 Elo+
Solo
Serqet
Serqet
WickedGentleman
Serqet
Level 165
God Stats
11W - 20L
1,412 SR
Queue Stats
182W - 191L
1,487 Elo+
Solo
Anhur
Anhur
yTunicxxzk
Anhur
Level 141
God Stats
6W - 6L
1,565 SR
Queue Stats
466W - 467L
1,526 Elo+
Solo
Team Averages
Level 155
1,556 SR
1,499 Elo+

VS

Team Averages
Level 170
1,539 SR
1,515 Elo+
Freya
Freya
 
Freya
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Bαhα
Pele
Level 262
God Stats
2W - 0L
1,627 SR
Queue Stats
111W - 93L
1,574 Elo+
Party 1
Medusa
Medusa
V0K4P
Medusa
Level 101
God Stats
107W - 96L
1,567 SR
Queue Stats
440W - 438L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
1 / 2 / 1
5,604
560
3,412
7,208
2,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

9
3 / 2 / 1
5,799
580
3,949
4,440
1,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Veggviszir
Achilles
11
0 / 2 / 0
6,003
600
6,643
8,403
5,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
0 / 0 / 4
5,721
572
2,818
6,604
2,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
11
3 / 1 / 0
6,254
625
2,748
4,482
1,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
2 / 2 / 1
5,840
584
3,290
4,232
1,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Artemis
 
Artemis
11
1 / 2 / 0
5,676
568
4,523
6,072
1,392
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
 
Athena
9
0 / 1 / 4
5,472
547
2,577
5,981
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
Bαhα
Pele
11
3 / 2 / 2
5,975
598
4,878
8,635
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
V0K4P
Medusa
10
1 / 0 / 1
5,665
567
3,091
8,713
2,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
15
7
Kills
7
7
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
2
1
1.25
W
Artemis
 
Artemis
1
2
0
0.5
W
Athena
 
Athena
0
1
4
2
W
Pele
Bαhα
Pele
3
2
2
2
L
Pele
1
2
1
0.75
L
3
2
1
1.75
W
Medusa
V0K4P
Medusa
1
0
1
1.5
L
Achilles
Veggviszir
Achilles
0
2
0
0
L
0
0
4
2
L
Anhur
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,570
Damage
18,359
31,137
Taken
33,633
12,761
Mitigated
11,758
8,974
Healing
9,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
3,290
972
0
1,674
4,232
1,148
0
1,483
2,529
37,676
1,398
W
Artemis
 
Artemis
4,523
2,282
0
1,812
6,072
1,392
0
0
6,072
0
44,859
W
Athena
 
Athena
2,577
660
0
1,913
5,981
3,709
0
606
5,133
9,838
0
W
Pele
Bαhα
Pele
4,878
905
0
2,056
8,635
3,056
0
1,382
6,953
0
41,859
L
Pele
3,412
758
0
1,409
7,208
2,448
0
1,509
5,699
0
49,555
L
3,949
279
264
1,293
4,440
1,393
0
1,092
3,348
32,429
0
W
Medusa
V0K4P
Medusa
3,091
1,328
0
2,389
8,713
2,453
0
0
8,267
0
36,646
L
Achilles
Veggviszir
Achilles
6,643
1,592
0
2,359
8,403
5,014
0
357
8,046
0
45,771
L
2,818
568
0
1,986
6,604
2,560
0
2,408
4,196
0
18,318
L
Anhur
2,748
1,669
0
1,663
4,482
1,346
71
352
4,130
0
49,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,381
Gold Earned
28,628
350
Minions Killed
305
0
Camps Cleared
0
984,672
Distance Traveled
1,070,361
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
5,840
584
74
7
0
214,411
1
W
Artemis
5,676
568
82
8
0
178,055
3
W
Athena
5,472
547
13
1
0
231,186
0
W
Pele
5,975
598
70
7
0
246,047
5
L
Pele
5,604
560
84
8
0
233,974
0
L
Ra
5,799
580
64
6
0
158,521
0
W
Medusa
5,665
567
66
7
0
200,662
1
L
Achilles
6,003
600
79
8
0
192,862
0
L
Serqet
5,721
572
37
4
0
236,720
4
L
Anhur
6,254
625
86
9
0
162,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role