Player Matchup

Chaac
Chaac
AfroPandaJack
Chaac
Level 110
God Stats
11W - 10L
1,617 SR
Queue Stats
365W - 351L
1,433 Elo+
Solo
Fenrir
Fenrir
Deanharvey1
Fenrir
Level 124
God Stats
8W - 1L
1,721 SR
Queue Stats
18W - 10L
1,442 Elo+
Solo
Sylvanus
Sylvanus
JohnWaits
Sylvanus
Level 149
God Stats
9W - 14L
1,386 SR
Queue Stats
468W - 453L
1,501 Elo+
Solo
Nu Wa
Nu Wa
ManofSteelBr
Nu Wa
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 76L
1,513 Elo+
Party 1
Apollo
Apollo
RxSchneider
Apollo
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
91W - 78L
1,580 Elo+
Party 1
Team Averages
Level 134
1,545 SR
1,494 Elo+

VS

Team Averages
Level 133
1,546 SR
1,449 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Partvish
Morgan Le Fay
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,402 Elo+
Solo
Kali
Kali
SZAAMANII
Kali
Level 125
God Stats
24W - 31L
1,500 SR
Queue Stats
185W - 198L
1,436 Elo+
Solo
Fenrir
Fenrir
Seiiyo
Fenrir
Level 136
God Stats
4W - 5L
1,557 SR
Queue Stats
336W - 346L
1,421 Elo+
Solo
Zhong Kui
Zhong Kui
charly_30_3
Zhong Kui
Level 142
God Stats
18W - 9L
1,672 SR
Queue Stats
271W - 260L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 3
3,791
758
1,872
5,508
2,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
7
4 / 0 / 0
4,123
825
1,185
3,168
1,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
JohnWaits
Sylvanus
5
0 / 0 / 2
3,735
747
668
2,317
1,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 1 / 1
3,894
779
1,382
1,306
323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
6
0 / 1 / 0
3,596
719
256
2,092
546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
1
0 / 0 / 0
2,452
490
0
123
15
Morgan Le Fay
Partvish
Morgan Le Fay
6
1 / 1 / 0
3,518
704
1,734
2,207
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kali
7
1 / 1 / 1
3,627
725
754
3,387
1,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
Seiiyo
Fenrir
2
0 / 0 / 0
2,528
506
0
617
154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
charly_30_3
Zhong Kui
5
1 / 3 / 0
3,142
628
2,553
3,969
2,275
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
4
5
Kills
3
3
Deaths
5
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
0
0
0
W
0
1
3
1.5
W
Fenrir
4
0
0
4
W
Sylvanus
JohnWaits
Sylvanus
0
0
2
1
W
1
1
1
1.5
L
Morgan Le Fay
Partvish
Morgan Le Fay
1
1
0
1
W
Apollo
0
1
0
0
L
Kali
1
1
1
1.5
L
Fenrir
Seiiyo
Fenrir
0
0
0
0
L
Zhong Kui
charly_30_3
Zhong Kui
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,363
Damage
5,041
14,391
Taken
10,303
5,219
Mitigated
3,921
5,703
Healing
2,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
0
0
0
0
123
15
0
107
0
0
0
W
1,872
161
0
2,064
5,508
2,050
0
2,553
2,955
0
15,083
W
Fenrir
1,185
159
0
1,231
3,168
1,033
0
433
2,735
0
15,466
W
Sylvanus
JohnWaits
Sylvanus
668
229
192
1,164
2,317
1,267
311
543
1,774
8,478
0
W
1,382
174
0
250
1,306
323
0
758
548
16,190
0
L
Morgan Le Fay
Partvish
Morgan Le Fay
1,734
39
0
563
2,207
440
0
1,023
1,047
13,218
1,358
W
Apollo
256
256
0
802
2,092
546
765
0
2,092
0
19,891
L
Kali
754
178
0
984
3,387
1,037
0
257
3,114
0
16,423
L
Fenrir
Seiiyo
Fenrir
0
0
0
0
617
154
0
98
503
0
1,121
L
Zhong Kui
charly_30_3
Zhong Kui
2,553
531
0
1,417
3,969
2,275
0
364
3,589
10,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,139
Gold Earned
15,267
139
Minions Killed
75
0
Camps Cleared
0
466,582
Distance Traveled
319,011
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
2,452
490
0
0
0
182
0
W
Chaac
3,791
758
25
5
0
108,326
0
W
Fenrir
4,123
825
31
6
0
105,232
0
W
Sylvanus
3,735
747
5
1
0
78,299
2
W
Nu Wa
3,894
779
41
8
0
98,428
2
L
Morgan Le Fay
3,518
704
21
4
0
108,167
0
W
Apollo
3,596
719
37
7
0
76,297
0
L
Kali
3,627
725
34
7
0
111,215
0
L
Fenrir
2,528
506
3
1
0
14,308
0
L
Zhong Kui
3,142
628
17
3
0
85,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role