Player Matchup

Cerberus
Cerberus
Dra9onkid419
Cerberus
Level 95
God Stats
33W - 31L
1,557 SR
Queue Stats
336W - 288L
1,507 Elo+
Solo
Sun Wukong
Sun Wukong
PallMalls
Sun Wukong
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 14L
1,632 Elo+
Solo
Osiris
Osiris
Veector86
Osiris
Level 93
God Stats
17W - 19L
1,476 SR
Queue Stats
475W - 444L
1,533 Elo+
Solo
Skadi
Skadi
X50Drake
Skadi
Level 126
God Stats
2W - 1L
1,479 SR
Queue Stats
179W - 176L
1,502 Elo+
Party 1
Chronos
Chronos
ツgangstagooseツ
Chronos
Level 67
God Stats
9W - 2L
1,709 SR
Queue Stats
73W - 62L
1,517 Elo+
Party 1
Team Averages
Level 83
1,544 SR
1,538 Elo+

VS

Team Averages
Level 77
1,533 SR
1,529 Elo+
Medusa
Medusa
CarelessCR ftw
Medusa
Level 150
God Stats
25W - 23L
1,556 SR
Queue Stats
72W - 53L
1,523 Elo+
Solo
Hun Batz
Hun Batz
DaddyDonair13
Hun Batz
Level 45
God Stats
3W - 8L
1,406 SR
Queue Stats
24W - 43L
1,410 Elo+
Solo
Merlin
Merlin
DarlingFox
Merlin
Level 41
God Stats
1W - 2L
1,552 SR
Queue Stats
10W - 8L
1,578 Elo+
Solo
Sobek
Sobek
DoedelDynamic
Sobek
Level 47
God Stats
5W - 3L
1,668 SR
Queue Stats
47W - 41L
1,555 Elo+
Solo
Mulan
Mulan
Tranquil_Tyrant
Mulan
Level 102
God Stats
0W - 1L
1,485 SR
Queue Stats
8W - 5L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dra9onkid419
Cerberus
6
1 / 0 / 0
3,685
737
637
2,048
778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
PallMalls
Sun Wukong
6
3 / 0 / 0
3,977
795
1,647
3,675
1,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
Veector86
Osiris
6
1 / 1 / 0
3,694
739
2,830
4,011
2,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
X50Drake
Skadi
6
0 / 0 / 1
3,595
719
1,805
1,172
305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 0 / 2
4,171
834
997
2,876
775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 0 / 0
2,640
528
187
750
125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hun Batz
DaddyDonair13
Hun Batz
7
0 / 1 / 0
3,527
705
1,280
3,742
1,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
DarlingFox
Merlin
4
0 / 2 / 0
2,820
564
1,262
1,796
349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
0 / 1 / 0
3,444
689
858
3,656
2,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 1 / 0
3,879
776
2,393
4,512
1,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
5
Kills
1
1
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Hun Batz
DaddyDonair13
Hun Batz
0
1
0
0
L
Merlin
DarlingFox
Merlin
0
2
0
0
L
0
1
0
0
W
Cerberus
Dra9onkid419
Cerberus
1
0
0
1
W
Sun Wukong
PallMalls
Sun Wukong
3
0
0
3
L
1
1
0
1
W
Osiris
Veector86
Osiris
1
1
0
1
W
Skadi
X50Drake
Skadi
0
0
1
0.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,916
Damage
5,980
13,782
Taken
14,456
5,664
Mitigated
5,041
5,724
Healing
4,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
187
56
0
0
750
125
0
415
335
0
2,724
L
Hun Batz
DaddyDonair13
Hun Batz
1,280
377
0
451
3,742
1,235
0
470
3,272
0
20,028
L
Merlin
DarlingFox
Merlin
1,262
0
0
260
1,796
349
0
345
1,451
6,207
278
L
858
0
0
2,147
3,656
2,022
0
190
3,466
8,156
0
W
Cerberus
Dra9onkid419
Cerberus
637
25
458
772
2,048
778
0
366
1,682
8,669
0
W
Sun Wukong
PallMalls
Sun Wukong
1,647
284
0
2,167
3,675
1,092
4
70
3,605
0
15,728
L
2,393
411
0
1,613
4,512
1,310
0
205
4,307
0
19,379
W
Osiris
Veector86
Osiris
2,830
967
0
1,112
4,011
2,714
0
0
4,011
0
18,617
W
Skadi
X50Drake
Skadi
1,805
646
0
0
1,172
305
0
422
750
0
23,714
W
997
356
0
1,215
2,876
775
0
917
1,717
20,569
2,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,122
Gold Earned
16,310
181
Minions Killed
104
0
Camps Cleared
0
536,120
Distance Traveled
474,228
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
2,640
528
5
1
0
37,640
0
L
Hun Batz
3,527
705
43
9
0
123,246
0
L
Merlin
2,820
564
13
3
0
74,523
0
L
Sobek
3,444
689
6
1
0
115,375
0
W
Cerberus
3,685
737
19
4
0
93,839
1
W
Sun Wukong
3,977
795
33
7
0
128,105
0
L
Mulan
3,879
776
37
7
0
123,444
0
W
Osiris
3,694
739
26
5
0
114,115
0
W
Skadi
3,595
719
51
10
0
93,676
0
W
Chronos
4,171
834
52
10
0
106,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role